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Lockup

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Revision as of 12:08, March 26, 2013 by Spartansniper450 (talk | contribs) (Created page with "{{Era|Post}} {{Callsign}} "'''Lockup'''" is the UNSC codename for a location on the Forerunner Shield World of Requiem. ==History== [[File:SO EP6 CH1 Escape Plan....")
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This article's title is a callsign, an alias, or a nickname, as no proper name for the subject has been revealed.

"Lockup" is the UNSC codename for a location on the Forerunner Shield World of Requiem.

History

The area known as "Lockup".

At some point Icebreaker squad was captured and sent here, after Fireteam Crimson was captured they were sent here as well. Later Roland located Crimson, Miller quickly ordered a diversionary bombardment from Dalton. After escaping and killing the guards, Crimson made their way through the facility attempting to find a way to escape. Miller decided Crimson must hijack a Phantom to escape, however after entering the next area Roland detected Icebreaker squad. Crimson engaged the guards, which included Promethean Crawlers. After freeing the Marines, one of them, Lieutenant TJ Murphy, said he could remotely take over a nearby Phantom. Crimson and the other Marines provided cover for him while he did so, holding off several waves of Covenant troops. Eventually Lieutenant Murphy was able to take over the Phantom, allowing Crimson and the surviving Marines to escape.[1] Crimson returned here later to deactivate a Covenant listening post. After deactivating several jammers, they found the Covenant were using a captured Army Pelican to listen in on UNSC communications. After eliminating the Covenant forces in the area, Dalton ordered a strike to destroy the Pelican.[2]

List of appearances

Sources

  1. ^ Spartan Ops, Episode 6, Chapter 1: "Escape Plan"
  2. ^ Spartan Ops, Episode 8, Chapter 4: "Crystal Ball"