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Teleportation grid

From Halopedia, the Halo wiki

Revision as of 18:47, February 28, 2012 by Tuckerscreator (talk | contribs) (→‎Onyx)
John-117 teleporting via the teleportation grid.

The teleportation grid, also referred to as a translocation grid,[1] is a piece of Forerunner technology equipped to several important installations. Using slipspace translocation technology, the grid transports its users from one location to another in a compressed Slipstream field, not unlike starships using slipspace as a travel medium.

The Halo installations are equipped with teleportation grids, allowing their Monitors to reach vital areas rapidly, and supervise their Sentinel charges. The Shield Worlds also possessed teleportation grids.[2][3] Although it is uncertain, it is likely that even Installation 00 had one.

Mechanics

While the teleportation system on Onyx was made up of a network of translocation platforms, the teleportation grids on the Halo installations allow translocation from any point on the ring without the need for a teleporter. Teleportation through a grid is typically accompanied by rings of golden light that surround the individual being teleported.[4][5] A teleportation grid requires massive amounts of energy to operate.[4] According to Dr. Catherine Halsey, an electromagnetic pulse generated by a nuclear weapon would disrupt a teleportation grid for days.[6] The translocation grids on the Halo installations are supported by an array of "telemetry clusters", spire-like structures equipped with synchronization conduits which ensure the grid's operation at all times.[1]

Translocation through a teleportation grid is not completely instantaneous; a sense of immense velocity could be felt when traveling through Installation 04's grid.[7] Though the system merely transports its users through slipspace as opposed to disassembling and then rebuilding them in another location, the uncertainty errors involved are known to cause sensations of being put back together again "from a million pieces" when recovering from teleportation.[8] In addition, the process typically causes feelings of nausea and disorientation on humans; Kurt-051 described the feeling as if "his guts had been untwisted, and then dumped back into his body, inside out."[9]

Known grids

John-117 being teleported by 343 Guilty Spark on Installation 04.

Installation 04

Installation 04's teleportation grid, was used extensively during the course of the Battle of Installation 04. The Installation's Monitor, 343 Guilty Spark, first encountered John-117 outside of a Flood containment facility, and used the teleportation grid to transport them to the Installation's Library, in order to retrieve the Activation Index.[10] After the Index was retrieved, the Monitor used the grid again to transport the two of them to the Control Room to activate the Halo's final weapon.[11] During the Master Chief's efforts to neutralize the Installation's primary firing sequence, Cortana tapped into the teleportation grid, using his Mark V MJOLNIR armor's fusion reactor to power a single jump, to a downed Covenant cruiser;[12] however, Cortana's relative inexperience with the grid resulted in reorientation difficulties: the Master Chief was teleported upside down.[13]

Installation 05

Installation 05's teleportation grid was unavailable during the Battle of Installation 05 as it was being controlled by the Gravemind (formed beneath that Installation's Library facility) through the Installation's captured Monitor, 2401 Penitent Tangent. Managing to ensnare both the Master Chief and the Arbiter, it formed a tentative alliance with the two enemies in order to stop the rings activation - teleporting the John-117 aboard High Charity,[5] in orbit above the Installation, and the Arbiter near to the Control Room.[14] The fact that it did not, or could not, use the same grid to teleport its own Flood combat forms to those locations indicates that use of it is restricted to non-Flood life forms and constructs.[15]

Onyx

The Shield World Onyx also possessed a teleportation grid, which was used by Doctor Halsey to transport the Spartan IIs and IIIs across the megastructure.[2] After translocating Spartans to safety from a Covenant attack, Halsey used it to an advantage when assisting the Spartan teams to disable a Sentinel manufacturing plant on Onyx, allowing the Spartans to rapidly traverse the immense facility.[16] After the facility was destroyed, Halsey transported them to the core room antechamber in the center of the planet.

Shield 0459

Shield 0459 also contained a teleportation grid. In the Battle of Shield 0459, Professor Ellen Anders used it to escape the Apex into the surface of the Micro Dyson Sphere. Some time later, the UNSC also used a teleporter pad to transport the Shaw-Fujikawa Translight Engine of the UNSC Spirit of Fire to the Apex, in order to destroy the Shield World. The installation also possessed a variety of smaller teleporters.

Trivia

  • The effects accompanying teleportation through a grid are present in Halo 3 when a player flips inside a vehicle. It can be viewed easily in theater mode.
  • In co-op mode, when one person enters a loading zone, but the other person is separated, the other person will teleport with the exact animation as the Halo teleportation grid, even if the level is set on Earth.

List of appearances

Sources

  1. ^ a b Xbox Live's Major Nelson: News From Halo Fest
  2. ^ a b Halo: Ghosts of Onyx, page 311
  3. ^ Halo Wars
  4. ^ a b Halo: Combat Evolved, campaign level Two Betrayals
  5. ^ a b Halo 2, campaign level Gravemind
  6. ^ Halo: Ghosts of Onyx, page 317
  7. ^ Halo: The Flood, page 288
  8. ^ Halo: The Flood, page 237
  9. ^ Halo: Ghosts of Onyx, page 316
  10. ^ Halo: Combat Evolved, campaign level, 343 Guilty Spark
  11. ^ Halo: Combat Evolved, campaign level, The Library
  12. ^ Halo: Combat Evolved, campaign level, Two Betrayals
  13. ^ Halo: Combat Evolved, campaign level, Keyes
  14. ^ Halo 2, campaign level, Uprising
  15. ^ Halo 2, campaign level, High Charity
  16. ^ Halo: Ghosts of Onyx, page 318

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