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Ruwaa-pattern Shadow

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The Shadow is a Covenant heavy ground transport vehicle.

Description

The Shadow is a Covenant troop transport vehicle, similar to the UNSC Warthog. It is heavily armored and very slow. However, it possesses a powerful defensive plasma turret above the cabin, which can rotate 360 degrees to provide covering fire. The vehicle itself can be easily outmaneuvered by smaller vehicles such as the Warthog or Ghost.

The vehicle itself is almost always manned by a Sangheili driver and a gunner. Shadows encountered so far have been observed transporting one unmanned Ghost and therefore had a crew complement of only two. Infantry transport versions are typically able to carry approximately eight passengers, though the exact number varies depending on their species. Although the transport bay is exposed, the passengers can lend their own firepower to the Shadow's defense.

Operation

Shadows are the Covenant's main method of moving large numbers of troops around ground based battlefields. They have one driver, a gunner and up to eight occupants, depending on the species of the passengers.

The Shadow also doubles as a small vehicle transport, and can carry one Ghost in its troop bay. However, their main purpose is to deploy infantry, such as Elites, Brutes, Grunts, and Jackals. For point defense, they are equipped with a single heavy Plasma Cannon[1].

The main cannon of the Shadow requires a period of time to 'cycle up' to maximum firing rate (similar to the M41 Light Anti-Aircraft Gun on the Warthog). This maximum fire rate is superior to that of both the portable Plasma Cannon and the Shielded Plasma Cannon turret.

Shadow in combat

File:Shadow02.jpg
Shadow on an underground Mombasa highway.

The Shadow is a bulky, heavily armored vehicle and as such is able to take an immense amount of punishment before succumbing to damage. The Shadow may endure multiple internal explosions that rock its entire chassis or lift it from the floor while under intense fire. However, it will continue moving in spite of this.

It is advisable to focus all attentions on the driver of the Shadow, as this will stop the vehicle in its tracks. Often the gunner must be dealt with first, but due to the exposed nature of its position this will pose little problem (the Shadow's gunner will fire at a slow rate, though if you hop in the gunner seat, the rate of fire is increased dramatically if you continue to fire over a period of time). The turret has the capable and comparable power of a Phantom's guns, but can shoot faster and at a greater rate and distance.

Once incapacitated, the Shadow will drop its cargo on the ground. Like most Covenant vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the Scarab), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.

However, if you simply cannot take out the gunner, all you have to do is charge up to the very back and just fire while pushing against it. This way, you're inflicting heavy damage while avoiding the deadly turret, which can't hit you at this angle.

In-game limitations

File:Passengershadow.JPG
Passengers in Shadow.
File:117inshadow.JPG
Master Chief shown using a Shadow in this unused animation.

Unlike almost all other land-based vehicles in Halo 2, the Shadow is not a pilot-able (except the turret) vehicle for the player. This makes it only useful as a placed turret, albeit a very powerful one. The Shadow is exclusive to the level Outskirts, where John-117 must destroy a convoy of them. The turret funtions similar to the Covenant Shade plasma turret, but with one difference: it "spins up" to an extremely high rate of fire when used continuously, similar to the Human turrets.

The Shadows in Halo 2 are always seen transporting Ghosts, never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 Beta code, although Shadows are never encountered in Halo 3.

Character compatibility

  • The Sangheili are the main species to drive the vehicle.
  • Unggoy have an animation, but it is not used in actual gameplay. However, they can be seen in the Halo 2 E3 2003 Demo.
  • Kig-Yar (Animation only)
  • Jiralhanae (Animation only)
  • SPARTAN IIs do have the driving animation, but the game disables entry into the seat (without modding the map file). It is able to be boarded in Halo 2 Vista Multiplayer Mode.

Trivia

  • The Shadow was originally going to be in Halo: Combat Evolved as a Covenant version of the Warthog, but was cut when Bungie decided it would be a first-person shooter.[verification needed]
  • The Shadow is only seen in the Halo 2 level Outskirts transporting Ghosts in the New Mombasa tunnel.
  • In Halo: Uprising, the Shadows were used to take civilian prisoners to the stadium in Cleveland.
  • It also made an appearance in the Second Sunrise Over Mombasa story from the Halo Graphic Novel.
  • In the level Outskirts, there are a total of 7 Shadows.
  • The Shadow is drivable and hijackable if modded. Additionally there are two versions, one which transports Ghosts (seen in-game) and another which transports infantry.

List of appearances

Sources

  1. ^ Halo 2 Instruction Manual

Related Pages

Template:Covenant Vehicles