Armor effects
From Halopedia, the Halo wiki
Template:Ratings Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they do not display in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play.
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Eternal
- Cost: Only available to Bungie employees
- Effect: Similar to Flaming helmet, but with Blue flames instead of orange.
Living/death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Cost: 300,000 cR
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green acid. this is much cooler than inclemet weather Brink err Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[1]
- Note: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room.