Halo: Reach credits
From Halopedia, the Halo wiki
Template:Under Construction Template:Level Infobox Template:Article Quote The Halo: Reach credits are a list of credits that show the employees that worked on the game. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn still moving toward Installation 04.[1]
Outro
To all out faithful fans—
Thank you for playing Halo: Reach.
Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.
As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.
We'll see you starside.
Love,
BUNGIE
Credits
Reach Team
ENVIRONMENT ART LEAD - Rob Adams
3D ARTIST - Chris Alderson
NETWORKING ENGINEER - David Aldridge
MULTIPLAYER PRODUCER - David Allen
ENVIRONMENT ART PRODUCER - Sam Arguez
MULTIPLAYER DESIGNER - Chad Armstrong
ANIMATION ENGINEER - Tam Armstrong
FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken
SANDBOX ENGINEER - Mike Baldwin
PRODUCTION ENGINEERING LEAD - Graham Bartlett
ENVIRONMENT ARTIST - Matt Bennier
ADDITIONAL DESIGN DIRECTION - Paul Bertrone Jr.
3D ARTIST - Travis Brady
ENVIRONMENT ARTIST - Ray Broscovak
ANIMATION TEAM LEAD - Roberta Browne
ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mike Buelterman
RIGGER - Javier Burgos
ENVIRONMENT TECHNICAL ARTIST - Tom Burlington
SANDBOX ENGINEER - Jon Cable
3D ARTIST - Milton Cadogan
UI ART LEAD - David Candland
ENVIRONMENT ARTIST - Frank Capezzuto
MULTIPLAYER DESIGN LEAD - Chris Carney
MULTIPLAYER DESIGNER - Derek Carroll
CONCEPT ARTIST - Steve Chon
CONCEPT ARTIST - Alex Chu
3D ART PRODUCER - Jessica Coombs
ENVIRONMENT ART LEAD - Steve Cotton
CINEMATIC LEAD - CJ Cowan
DESIGN TEAM MANAGER - Curtis Creamer
UI ARTIST - Andrew G Davis
ENVIRONMENT ARTIST - Vic DeLeon
INFRASTRUCTURE ENGINEER - Christian Diefenbach
3D ART LEAD - Tom Doyle
ART TEAM MANAGER - Dave Dunn
AI ENGINEER - Max Dyckhoff
3D ARTIST - Eric Elton
TEST MANAGER - Jamie Evans
UI ENGINEER - Brad Fish
FX ARTIST - Mark Flieg
FX ARTIST - Chad Foxglove
MISSION DESIGNER - Brian Frank
SENIOR TEST ENGINEER - David Gasca
TEST ENGINEER - Nick Gerrone
ONLINE ENGINEER - Tom Gioconda
AUDIO ENGINEER - Cyril Saint Girons
SANDBOX ENGINEER - Bob Glessner
SKY ARTIST - Mark Goldsworthy
ONLINE ENGINEERING LEAD - Chris Gossett
ENGINEERING OVERHEAD - Charlie Gough
FIREFIGHT/SYSTEMS DESIGNER - Tyson Green
SANDBOX DESIGNER - Josh Hamrick
CONCEPT ARTIST - Isaac Hannaford
TEST ENGINEER - Andrew Harrison
UI ENGINEER - Cale Haskell
ENVIRONMENT LIGHTING LEAD - Justin Hayward
TECHNICAL ARTIST - James Haywood
ANIMATOR - David Helsby
ANIMATOR - Mike Hoffman
GRAPHICS ENGINEER - Yaohua Hu
RIGGING LEAD - David Hunt
CINEMATIC ANIMATOR - Pat Jandro
COMMUNITY & PR DIRECTOR - Brian Jarrard
SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson
ENVIRONMENT ART LEAD - Samuel Jones
ANIMATOR - Matt Kelly
TEST ENGINEER INTERN - Justin Klaassen
RELEASE MANAGER - Domenic Koeplin
CHARACTER ENGINEERING LEAD - Petar Kotevski
TEST DEVELOPER - Luke Ledwich
CREATIVE DIRECTOR - Marcus Lehto
Sources
- ^ Halo: Reach, Credits