Deutoros-pattern Scarab

Revision as of 18:49, October 29, 2006 by 69.31.213.164 (talk)
File:Scarab.jpg
The Scarab readies its cannon.
The Scarab fires upon a Scorpion.
The Scarab's back, as seen with a glitch.
Sergeant Johnson at a Scarab's controls.


The Scarab is different from most of the Covenant's other ground-based vehicles. Instead of using anti-gravity pods, it walks about on massive legs. It is highly mobile for a vehicle of its size, and sports two turrets that shoot large red plasma similar to the Shade, as well as a large, forward-firing plasma cannon. This cannon is also somewhat reminiscent of the Gravity Cannon and the hunter's modified Fuel Rod Gun.

The gun is extremely powerful, and is not a practical application for battle, except in battles that involve tight spaces such as cities. Rather, the Scarab is used to melt away miles of rock in order to excavate, no doubt for the structures and artifacts of the Forerunners.

While previously thought of as a mere mining digger, the Scarab's purpose as an assault vehicle has been expanded hugely; at least two Scarabs are seen in Halo 2, while they also appear in the Halo Graphic Novel and will be in Halo Wars. They appear to be major Covenant foreward assault platforms, causing mass destruction and chaos in preparation for more ground troops to fight. They also seem to be capable of excavation as well; their main cannon is extremely powerful.


Appearances

During The Battle of Reach, Spartan-104 describes seeing several large "insect like" excavating machines digging up CASTLE Base. He destroys them using Plasma Mortar from a Wraith tank.

When the Covenant first travel to Earth, led by the Prophet of Regret, they believe the Human homeworld was simply an abandoned Forerunner world, and so they do not expect to meet Humanity on it's own homeworld. A Scarab was seen in Old Mombassa, with the intent of searching for an artifact. Caught off guard and forced to fight on the human's terms, the Scarab is repurposed to crush any resistance in its path. It is eventually cornered and destroyed by a group of Marines with the help of the Master Chief. However, the caption of Turf suggests that there may have been several Scarabs present at the battle, and the wreckage of a second Scarab is seen in Mombasa on that level.

Another Scarab was on Installation 05 near the Control Room. It was commandeered by Sergeant Johnson and used to break into the Control Room of the Halo.

Scarabs will also apparently make an appearance in Halo Wars.

The Scarab also made an appearance in (DA)Ender's Extinction. Apparently the Scarab was converted from Halo 2 to Halo Custom Edition by the Scarab Team.

Scarab Gun: Secret Weapon in Halo 2

The Scarab Gun is a weapon that players can pick up; it can be found on several of the levels where the scarab is encountered.


Weaponry

(2) Mounted Anti-Aircraft Turrets

  Ammo: Super-Heated Plasma, (possibly have needler homing technology)
  Rounds Per Minute: 400-600 rounds/minute
  Notes: Presumed Computer Controlled, but a close 
  look indicates that it may be manually controlled additionally.  

(1) Front-Mounted Cannon

 Ammo: Super-Heated Plasma, presumably un-guided.  
 Rounds Per Minute: 10 second stream; 30 to 40 per second   
 Max-Temperature: ?
 Movement of cannon:  Through careful examination, 
   one can see that the inside gun part seems to move forward 
   from a cradle as the flaps open up.
   Notes: The projectile emmited from the Scarab's main gun 
   emits a neon-green/bluish glow, indicating extremely high 
   temperature.  It's force is enough to destroy any combat 
   vehicle in a fraction of a second, and could presumably  
   melt through an interstellar 
   war-ship's armour with the ease of a Covenant's capital  
   ship's plasma bomb.

Physiology

 Height (standing, toe to highest point.): ?
 Width (standing, front to rear toe): ?
 Length: 64.9 Meters
 Weight (unloaded): ?
 Speed (unloaded): ?
 Materials: ?
 Shielding: No energy sheilding is known of.  Armour Alloys 
 non-identified.


Other

Deployment: Orbital Drop.
 Crew: At least 5 Elites, a white-armored commander among 
 them.  
 Grunts and Jackal are seen in greater numbers above and 
 below deck.