Semi-Powered Infiltration armor
From Halopedia, the Halo wiki
Semi-Powered Infiltration Armor, colloquially called "SPI Armor", was an armor system used by the United Nations Space Command developed for the Spartan-IIIs. Though more advanced than the ODST Ballistic Body Suits, it was far less advanced and less powerful than the MJOLNIR Armor used by the Spartan-IIs. Its main benefit was that it was drastically cheaper to produce than the MJOLNIR armor. This armor was designed with an emphasis on stealth rather than raw power. It features Special photo-reactive panels that mimic the surrounding textures, effectively being the UNSC equivalent to the Covenant Active Camouflage systems. It has been described as part legionnaire mail, part tactical body armor, and part chameleon by both Tom-B292 and Dr. Halsey.[1]
SPI Mark I
The SPI armor Mark I was used by the Spartan-IIIs of Alpha Company. It featured hardened plates and photo-reactive panels. Though advanced compared to standard UNSC infantry armor, it could only take a few glancing blows before failing[2]. The armor featured full body armor with an enclosed helmet and HUD, and a supply of breathable atmosphere; though only enough for 7 minutes, compared to the MJOLNIR armor's endurance of 90 minutes. It is also equipped with a cushioning layer of liquid nanocrystals that provided more ballistic protection than three centimeters of Kevlar diamond weave without the bulk. The featured photo-reactive panels, gave the Spartans of Alpha Company active camouflage. The camouflage patterns, however, shifted irregularly and imperfectly, which made the photo-reactive panels unmatched against the Covenant Elites Camouflage technologies. This was because the SPARTAN III program probably didn't allow enough time to get the photo-reactive panels into working properly. Another concern was the budget spent in making the suits.
SPI Armor Mark II
The SPI armor Mark II was a more advanced version of the armor, first used by the drill instructors of Beta Company and then by the Spartans of Beta Company. They had new photo-reactive coating to boost camouflaging properties. There were also numerous experimental refits to the gel ballistic layers, upgraded software suites, and other functions. Although the new photo-reactive coating could mimic a wide range of EM (Electro-Magnetic) radiation, it was still sensitive to overload, which is why it takes the suit a few moments to reset after a flash-bang or plasma hit for example[3].
It was proposed in 2537 for Alpha Company, but the request was denied because the armor was over budget. After the "successful" operation of Alpha Company, the Mark II armor was approved for mass production.
After the augmentation of Gamma Company, small adjustments where installed into the SPI Armor Mark II.
Advantages vs. MJOLNIR Armor
- The armor is significantly cheaper and easier to mass-produce.
- Includes special photo-reactive panels that act as an active camouflage for the wearer.
- It could be transported easily, because it is not as thick or heavy as the MJOLNIR armor.
- It is more flexible to move by will of the wearer.
- It stresses more team work on the Teams to take down enemy threats.
Disadvantages vs. MJOLNIR Armor
- Has no energy shield that the SPARTAN-IIIs require considering the amount of danger they face.
- Does not give the SPARTAN-IIIs the same amount of enhanced strength, speed and agility as the MJOLNIR does for SPARTAN-IIs.
- After long usage, the Semi-Powered Infiltration Armor tends to heat up and can become very uncomfortable unlike the ODST armor which has temprature adjustment settings.
- Since the AC plates take time to recover after explosions such as a flash bang grenade and plasma hits, the SPARTAN-III is visible until the plates recover.
- Is made of a less dense alloy than MJOLNIR armor as Kelly-087 manages to dent Tom's chest plate when she first lands on the planet Onyx.
- It has air for only 7 minutes, compared to the MJOLNIR armor which carries air capacity for 90 minutes.
Notes
- Some screenshots released by Bungie lead to fans speculating that they would be able to use SPI armor in Halo 3. However, the armor was later determined to be Mark VI MJOLNIR Powered Assault Armor/V variant. The name and changes in appearance are purely cosmetic, however, having no impact on gameplay. This has been confirmed by Bungie.
- For all intents and purposes, SPI armor is simply MJOLNIR armor powered down. It was meant to give the wearer maximum protection and minimum cost, so many of the original armor gimmicks (for example, sheilds) were left out.
Sources
- ^ Halo: Ghosts of Onyx page 16
- ^ Halo: Ghosts of Onyx page 14
- ^ Halo: Ghosts of Onyx page 113