Multi Flag CTF

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Multi Flag CTF is a Halo 2 and Halo 3 variant of the popular CTF multiplayer game variant. It can be found in team playlists or on the Big Team Battle playlist.

Rules

There are two teams based on opposite ends of the map. There are also two flags, each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag, like in Halo 2). The object of the games is to capture the opponents' flag three times to win the game while protecting your own flag from enemies at the same time. Unlike slayer games, total number of kills does not count toward the score. So a team can go with zero kills but, if they capture the flag three times, then they still win the game. To score, the player with the flag must run directly over where their own flag spawns.

The Flag

In Halo 2, pressing X grabs the flag. In Halo 3, pressing RB grabs the flag. When a player is holding the flag, they walk slowly, and can not get into the driver or gunner seats in vehicles. However, they can get into the passenger seats in vehicles such as the Mongoose and the Warthog. The player with the flag can not pick up weapons but, if the player melees an enemy player in normal Matchmaking, the flag will kill the opponent in one hit (unless the player has an Overshield), resulting in the Flag Kill Medal. An interesting thing to note is on bungie.net (in the player stats section) the description for a flag kill is " It's right next to the headlight fluid." This is a reference to the Red vs Blue Episode 4.

Attrition CTF

Attrition CTF is a variant of Multi-Flag unique to Halo 3. Respawn times are very long but all team members respawn when a flag is captured.[1]

Iconic Status

Capture The Flag is generally recognized as the quintessential Objective-Based Halo multiplayer gametype, seeing as it has been the most consistently enjoyable gametype in all three Halo games. It demands and promotes teamwork along with diverse play-styles; the most effective strategies involve the use of all types of vehicles and weapons. Considering that secondary word-of-mouth objectives involve fighting for power weapons and stealing the other team's vehicles, this game mode leads to very intense and tactical Halo play - So much so that it has lead CTF to become second in popularity only to Team Slayer game types.

References

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