Teleporter

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A teleporter (left) and teleporter exit (right) in Halo 1.

Teleporters allow for instantaneous transport over short distances to another teleporter or teleporter exit point. Although they act similarly to Halo's teleportation grid, they are unable to transport over long distances. In Multiplayer, these are seen on levels such as Blood Gulch and Beaver Creek. In multiplayer maps, however, teleporters can be found on Earth. It is unknown about the canonicity of teleporters on certain maps.

In Halo 3, teleporters were present in hardly any multiplayer map because Bungie thought it was too easy to "camp" near them and get easy kills. Despite this, teleporters were reintroduced in the recently released map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in Forge for every Halo 3 map. In Halo 3, when a person enters a teleporter and is going at a higher speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming.

Master chief being teleported by Guilty Spark at the Halo Combat Evolved Campaign.

List of Maps with Teleporters

Halo: CE:

Halo 2:

Halo 3:

Note: Every map in Halo 3 can have teleporters placed in Forge. The maps listed are ones that have teleporters by default.

Trivia

  • The canon nature of teleporters are debatable, as they are never mentioned in any canon material. Bungie has stated, however, that multiplayer maps themselves are canon.
  • In Halo 3, except for the couple of maps with teleporters listed above, the teleporters on other maps only appear in Forge. Bungie, however, provided the gamers with the Man Cannon, a different way of quickly going through the map.
  • A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move backwards. If the space behind it goes back far enough, then you can camp behind the teleporter.
  • On Cold Storage and Gemini, the teleporters are blue instead of the normal green.
  • In Halo CE, it is possible to block the teleporters (especially in Blood Gulch) with a vehicle
  • Telefragging is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being pushed. This can be countered as a mere assassination will kill the incoming player.
  • In Halo:CE, Spartan's did not have a visible regenerating shield. This changed in the others, where the shield seems to have a visible regenerating shield very similar to the teleporting of Co-op players in Campaign and the Halo teleporting system introduced by 343 Guilty Spark.