Damage table/HR tilt

From Halopedia, the Halo wiki

Revision as of 07:47, June 28, 2024 by XScruffyDaSasquatchx (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Halo: Reach tilt damage table
all bullet slow bullet fast bullet turret sniper needle plasma slow plasma fast plasma turret laser explosion small explosion large collision melee cutting burning emp no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
soft organic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft inorganic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough organic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 1 2 0 0
tough inorganic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 2 1 0 0
hard 1 1 1 1 1 0.25 0.25 0.5 0.5 0.5 0.75 1 1 0.5 0.5 1 0 0
hard metal thin 1 1 1 1 1 0.25 0.25 0.5 0.5 1 0.5 0.75 1 1 1 1 0 0
hard metal thick 1 0.125 0.25 0.5 0.5 0 0 0.125 0.25 0.75 0.25 0.5 0.5 0 0 0.75 0.001 0
hard metal solid 1 0 0.125 0.25 0.25 0 0 0 0.125 0.5 0.2 0.25 0.25 0 0 0.5 0.001 0
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard terrain 1 0 0.25 0.5 0.25 0 0 0 0.25 0.25 0.5 0.75 0.5 0 0 0 0 0
brittle 1 1 0.5 0.5 0.5 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle glass 1 1 0.5 0.5 0.5 0.25 0.25 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle elec 1 1 0.5 0.5 0.5 1.5 1.5 1 1 2 2 3 2 2 1 1 1 0
brittle mech 1 1.5 1 1 1 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle explosive 1 0.5 0.5 0.5 0.5 1 1 1 1 2 2 3 2 2 1 2 0 0
energy 1 1 1 1 1 1 1.25 1 1 0.125 0.5 0.75 1 1 1 1 1 0
energy shield thin 1 0.25 0.25 0.5 0.5 1 1.25 1 1 0.125 0.25 0.5 1 0.5 0.5 2 0.5 0
energy shield thick 1 0 0.125 0.25 0.25 0.25 0.75 0.25 0.5 0.125 0.125 0.25 0.75 0.25 0.25 1 0.25 0
energy shield solid 1 0 0 0.125 0.125 0.125 0.5 0.125 0.25 0.125 0 0.125 0.5 0.125 0.125 0.5 0.125 0
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0