Sumda'te-pattern Sky Stalker
From Halopedia, the Halo wiki
Sumda'te-pattern Sky Stalker | |
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Production information | |
Manufacturer: |
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Model: |
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Technical specifications | |
Length: |
48.7 meters (159.9 ft)[1] |
Width: |
48.3 meters (158.4 ft)[1] |
Height: |
44.0 meters (144.5 ft)[1] |
Mass: |
191.3 metric tons (188.3 LT; 210.9 ST)[1] |
Armament: |
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Crew: |
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Complement: |
10 passengers[1] |
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The Sumda'te-pattern Sky Stalker[1] (UNSC Type classification: Type-36 Ultra-Heavy Siege Platform, T-36 UHSP), or colloquially the Scarab, is a Covenant quadrupedal mining platform, occasionally used as a heavy weapon platform. Type-36 Scarabs are fitted with a massive Class-4 plasma cannon. These weapons are analogous to those fitted on the Skar'wa-pattern Mantis, though they are likely a field modification.[2]
Type-36 Scarabs use a variety of different chassis designs, which rarely alters the performance characteristics of each individual vehicle. The Type-36 Scarab uses Lekgolo colonies bound together with its control systems.[2]
Production note
- According to Catalog, the Scarab that appears in Halo 2 is designated Type-36.[3] This contradicts Halo: The Essential Visual Guide as well as Palace Hotel, both of which identify the Halo 2 Scarab as a Type-47. It was later clarified that the Scarab in Halo 2 is the Protos-pattern Scarab.[2]
- Some Halo 3 concept art featured in The Art of Halo 3 and Halo: The Great Journey: The Art of Building Worlds match the T-36 Scarab's description.[4][5] This art was later canonised for the official look of the Scarab in the Halo Encyclopedia (2022 edition).[1]
Gallery
Concept Art matching the T-36 description, as seen in Halo: The Great Journey: The Art of Building Worlds.[5]
Sources
- ^ a b c d e f g h i j k l m Halo Encyclopedia (2022 edition), page 279
- ^ a b c d e f g h i j Halo Waypoint, Scarab (Retrieved on Jun 30, 2021) [archive]
- ^ Halo Waypoint Forums, Catalog Interaction (Retrieved on Apr 13, 2016) [local archive] [external archive]
- ^ The Art of Halo 3, page 51
- ^ a b Halo: The Art of Building Worlds, page 77
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