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Season 2 (Halo Wars 2)

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Previous:

Season 1

Next:

Season 3

Season 2
HW2 Season 2 Icon.png

Start date:

April 28, 2017[1]

End date:

May 22, 2017

Includes content for:

Halo Wars 2

 

Season 2 was the second season of Halo Wars 2 to launch, beginning on April 28, 2017. The season followed Season 2 and was succeeded by Season 4 on May 22, 2017. The season launched alongside the release of the leader Colony[1]; as such the season's emblem is represented by a Goliath.

Season 2 Title Update

The launch of Season 2 saw the release of an accompanying Title Update[2], with a balance patch released later in the season.[3]

April 27 patch

April 27 patch notes

Alongside the release of Colony, the latest Halo Wars 2 DLC Leader, the team has implemented a host of various updates, general tweaks, and bug-fixes to improve your Halo Wars 2 experience. Check out a detailed overview of these changes below.

Core systems

  • Made various stability improvements
  • Fixed some secondary objectives not triggering after loading from a save
  • Fixed some more cases that could cause infinite loading
  • Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
  • Fixed an issue causing desync for some players

Leader Powers

  • Archer Missiles now interact with Fog of War appropriately
  • Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
  • Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
  • Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive

Blitz/Firefight

  • Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
  • Grunt Mob returns the correct amount of energy on death in Blitz
  • Fixed an issue with audio corruption in longer games of Blitz Firefight

Campaign/Gameplay/Settings

  • Grunts no longer shoot each other in the back, reducing their damage output
  • The campaign log "Beyond the Edge" is now unlocked when completing campaign mission “The Halo”
  • Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
  • Strongholds custom game setting for “starting population count” now works as expected
  • Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
  • Added some Sentinels to capture points on Sentry and Badlands
  • Marines’ grenade throw is more responsive
  • Deployed Blisterbacks are now attackable by all units, not just anti-air
  • Hunter upgrade no longer renders Hunters unresponsive
  • Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
  • Global unit upgrades now apply to the Scorpion
  • Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
  • Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
  • Fixed several translation errors in Russian, Polish and Japanese
  • Fixed some instances of debug strings showing up as UI text in a few locations

AI Fixes

  • Shipmaster AI can no longer teleport units into the void
  • Changed the way AI uses and reacts to Nightingale smoke ability
  • Fixed an issue that allowed the AI to control a jackrabbit drone
  • AI players are now more aware of cloaked bases
  • AI players will retake power nodes which were reclaimed by Sentinels
  • An AI will no longer kill its own units by disabling a Lightbridge while they're on it… RIP

Achievements

  • Fixed “Two Heads are Better than None” achievement

Audio/Effects

  • Fixed audio with several leader powers
  • Fixed several issues with units not having appropriate audio on destruction
  • Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
  • Adjusted some leader powers' audio
  • Synced some audio with animations for Kinsano’s Cyclops
  • Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
  • Fixed an issue with large scale battles causing some audio corruption
  • Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
  • Fixed some particle issues with the Flame Warthog incendiary grenade
  • Fixed Guard units generating noise endlessly in Blitz
  • Douglas’s taunt is no longer heard globally

And now for something completely different:

  • Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
May 5 patch

May 5 balance patch notes

All units! The team has deployed a mid-season balance update to address a few things that have surfaced based on player feedback and game data analysis. This update is now live and will automatically apply the next time you launch Halo Wars 2 (the game will restart once updated). Here's a summary of what's been changed:

Shipmaster

  • Spirit Support - Now drops a veterancy level 2 Hunter (Previously veterancy level 3 Hunter)

Kinsano

Kinsano Cyclops
  • Flamewall ability cooldown time increased from 45 to 60 seconds
  • Flamewall damage versus buildings reduced by 70%
Flamehog w/ Flame Mortar Upgrade
  • Flame Mortar damage over time effect reduced damage by 35%
  • Flame Mortar damage over time effect, reduced damage vs buildings by 40%
  • Flame Mortar range decreased by 14%
  • Flame Mortar fire rate reduced by 0.5 seconds, overall impact damage per second not affected, but will create fewer DOT scorch areas.
Inferno
  • Reduced damage versus buildings by 20%
  • Reduced duration from 25 seconds to 20 seconds

Colony

  • Hunter Captain - Move speed increased by 19%
  • Skitterer - (bug fix) Now receives upgrade benefits from Global Vehicle Upgrades
  • Vehicle Symbiotes - (bug fix) No longer shows buff effect through Fog of War

Global Banished

Grunts
  • Banished leader now start with 3 Grunt squads instead of 2
  • Grunt squad resource gather speeds increased by 32%
  • Engineers - HP reduced by 20%
Hunters
  • Basic speed increased by 15%
  • Fuel rod projectile velocity increased to help hit moving
Brute Chopper
  • Move speed increased 11%
  • Explosive rounds upgrade now also increases damage by 15%
Locust
  • Line of sight reduced by 12.%
  • Locust cost increased from 250/175 to 300/200
  • Wraith - Scorch projectile initial damage reduced by 50%

Global UNSC

Jackrabbit
  • Basic DPS increased by 15%
  • Drone delay before healing reduced from 10 seconds to 7 seconds
Scorpion
  • HP increased by 10%
  • Cannon DPS increased by 10%
  • (bug fix) Unit ability Canister Shell now fires almost instantly

Sources

  1. ^ a b Halo Waypoint, Welcome Colony! (Retrieved on Feb 28, 2021) [archive]
  2. ^ Halo Waypoint Forums, Halo Wars 2 - Patch Notes: Post 2 (April 27 patch notes) (Retrieved on Feb 28, 2021) [archive]
  3. ^ Halo Waypoint Forums, Mid-Season Balance Update - May 5: (May 5 patch notes) (Retrieved on Feb 28, 2021) [archive]