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MJOLNIR (B)

From Halopedia, the Halo wiki

B
GEN1 Mark V
B-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
GEN1 Mark IV
Halo 4: Forward Unto Dawn screenshot
Production overview

Manufacturer(s):

Materials Group

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN3) (compatible)

 

The MJOLNIR Powered Assault Armor/B variant refers to two distinct sub-models of MJOLNIR Powered Assault Armor, created for the Mark IV and Mark V generations.[1] The latter iteration of the [B] variant served as the initial production model of the Mark V MJOLNIR Powered Assault Armor.[2]

Overview

Specifications

While its physical architecture is derived from the Mark IV(b), the Mark V[B] was the first mainline model of the MJOLNIR Powered Assault Armor to incorporate energy shielding technology.[3] The Mark V[B] is largely similar to the final version of the Mark V. The only major difference between the two is the [B] variant's lack of an accompanying upgrade to the wearer's neural lace enabling the wearer to interface with a smart AI. This did not come to fruition until John-117 and Cortana successfully tested the final Mark V on August 29, 2552.[2][4]

Development history

Along with the Security and Rogue variants, the Mark V[B] was designed and manufactured by private organizations hired by the UNSC rather than developed by the Materials Group due to numerous problems with funding.[verification needed] The development of Mark V[B] was conducted in secret, with its prototypes tested by Spartan-III personnel.[4] The physical architecture of two later MJOLNIR variants, Mjolnir Mark VII prototypes and DECIMATOR-class Mjolnir, closely resembled the design of Mark V[B].

Usage

The Mark IV(b)'s first known use was by Frederic-104 during an operation against Insurrectionists sometime before the Battle of Circinius IV on April 26, 2526. Fred continued to wear the armor during this battle when Blue Team was sent to evacuate the survivors from the Corbulo Academy of Military Science.[5] The Mark V[B] entered service with the Spartan-IIs and select Spartan-IIIs on November 24, 2551.[2] The Mark V[B] helmet's only adopter was SPECWAR Group Three.[6] Mark V[B] was the standard Mjolnir variant issued to Spartans assigned to SPECWAR Group Three, including NOBLE Team. While most members of NOBLE Team modified their Mark V[B] suits to varying extents, Thom-A293 wore a full, unaltered set of Mark V[B] armor.[7] Thom's replacement, SPARTAN-B312, also wore a largely unaltered set of Mark V[B] armor.[8] A replica of B312's helmet was later hosted for display in the Outpost Discovery program, following the war's end.[9]

Because the Mark V[B] helmet was not used outside SPECWAR Group Three, the standard helmet worn with the Mark V[B] was instead based on the architecture of the original Mark IV model.[6] This would later be used as the basis of the final iteration of the Mark V helmet.[4]

By 2560 Spartans were using Mjolnir Mark V(B) platforms upgraded to GEN3 standards.[10]

In-game information

Halo: Reach

"The Mk.V[B] helmet is one of several 'privatized' variants of previously classified war material."

The Mark V[B] is the default suit of armor in Halo: Reach.[2] The second generation of the Mark V is seen in Halo: Combat Evolved.[4] This helmet is the starting helmet for all players, and is purchased and equipped by default. The helmet is the only component of the set that can be specifically selected in the armory. In Halo: The Master Chief Collection, the helmet variants are attainable in the Season 1: Noble progression system, with an additional robot arm variant of the chest introduced in Season 5: Anvil.

Armor Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Default Visor Icon.png
Mark V[B] helmet
Entered service in 2551; UNICOM/ SPECWAR/ GroupTHREE has been the sole adopter. 0 cR - Default Unlocked by default
HR MarkVB UA Helmet Icon.png
Mark V[B] helmet UA attachment
Up-armored variant of the base Mk.V[B] pattern helmet. Halo: Reach rank icon Recruit, 750 cR Season 1, Tier 4 (Spartan Point 1)
HR MarkVB UAHUL Helmet Icon.png
Mark V[B] helmet UA/HUL attachment
Up-armored variant with hardened uplink module for MILINT acquisition. Halo: Reach rank icon Corporal, 1,500 cR Season 1, Tier 15 (Spartan Point 1)
HR Default Chest Icon.png
Default chest
Restore your equipment to its default state. 0 cR - Default Unlocked by default
HR Default LShoulder Icon.pngHR Default RShoulder Icon.png
Default shoulders
Restore your equipment to its default state. 0 cR - Default Unlocked by default
Default knees Restore your equipment to its default state. 0 cR - Default Unlocked by default
HR Default Wrist Icon.png
Default wrist
Restore your equipment to its default state. 0 cR - Default Unlocked by default
HR Default Utility Icon.png
Default utility
Restore your equipment to its default state. 0 cR - Default Unlocked by default
HR DefaultR Chest Icon.png
Default [R] chest
Mil-spec prosthetic limb and standard-issue chestplate. N/A Season 5 Tier 25, Spartan Point 1

Halo Infinite

The MARK V [B] is unlockable for attaining level 1 on the Premium Battle Pass Season 01: Heroes of Reach, the first season of Halo Infinite multiplayer. It is the default suit of armor for the MARK V [B] armor core in Halo Infinite.

Armor Manufacturer Lore Rarity Unlock Requirements
Season Pass Icon
MARK V [B] armor core
Materials Group Forged before the fall of Reach. Epic Season 01: Heroes of Reach Battle Pass level 1 (Premium)
Customization Icon
MARK V [B] helmet
Materials Group Developed and tested in the last year of the Covenant War, the MARK V [B] saw extensive use with the Spartans assigned to UNICOM during the fall of Reach. Common Season 01: Heroes of Reach Battle Pass level 1 (Premium)
Icon image of the UA/MKVB Left Shoulder.Icon image of the UA/MKVB Right Shoulder.
SAP/MKVB shoulder pads
Materials Group Standard-issue shoulder armor. Common Season 01: Heroes of Reach Battle Pass level 1 (Premium)
Menu icon for Halo Infinite armor customization.
MARK V [B] gloves
Materials Group Every Spartan glove was a miraculous combination of sensors, myomer, and armor weaves. Common Season 01: Heroes of Reach Battle Pass level 1 (Premium)
Menu icon for Halo Infinite armor customization.
UA/Type KT
Materials Group Supplemental leg armor. Common Season 01: Heroes of Reach Battle Pass level 1 (Premium)

Production notes

  • In the Halo: Reach Multiplayer Beta, there were two different upgrades available for the Mark V[B] helmet. The Command Network Module (CNM), a standard issue module for Special Forces unit commanders (1000 cR), and the Hardened Uplink (HUL), an intelligence collection sensor for use during sensitive operations (5000 cR).[11]
    • In the final release, the CNM and HUL attachments in the beta were merged into the Up-Armored (UA) helmet attachment. The HUL became a camera/sensor-like attachment on the side of the helmet, rather than being located on the top.
  • In the Halo: Reach Multiplayer Beta, a number of armor pieces had different names from the final release. FJ/PARA shoulders were originally called Mark V[B], and UA/Multi-Threat shoulders were called FJ/PARA. When the default, unarmored shoulders were changed to Mark V[B], FJ/PARA was changed to UA/Multi-Threat, and Mark V[B] was changed to FJ/PARA.[6]

Gallery

List of appearances

References

Sources

Template:Mjolnir