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Armor effects

From Halopedia, the Halo wiki

Revision as of 09:58, May 24, 2021 by 24.121.196.66 (talk) (changed 'on' to 'in')

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

On January 2020, when Season 4: Reclaimer was released in Halo: The Master Chief Collection, it made them available to use on the Elites. In 2021, it was revealed Season 7: Elite will make Halo: Reach's Armor effects available to use in Halo 4.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

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  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
  • Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR BirthdayParty Effect Icon.png
Birthday Party
200,000 cR Season 1 Tier 25, Spartan Point 1

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

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  • Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Legendary Armor Effect.pngHR Legendary Effect Icon.png
Legendary (Red Flaming Helmet)
0 cR - Included with the Legendary Edition of Halo: Reach. Season 1 Tier 83, Spartan Point 1

Eternal

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  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Eternal Armor Effect.pngHR Eternal Effect Icon.png
Eternal (Blue Flaming Helmet)
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Season 1 Tier 100, Spartan Point 1

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

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  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR HeartAttack Effect Icon.png
Heart Attack
300,000 cR Season 1 Tier 65, Spartan Point 1

Pestilence

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  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Pestilence Armor Effect.pngHR Pestilence Effect Icon.png
Pestilence
1,000,000 cR Season 1 Tier 52, Spartan Point 1

Inclement Weather

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  • Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Inclement Weather Armor Effect.pngHR InclementWeather Effect Icon.png
Inclement Weather
2,000,000 cR Season 1 Tier 79, Spartan Point 1

Sources