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Jiralhanae Jumper

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Revision as of 08:53, February 21, 2018 by D9328 (talk | contribs)
Jiralhanae Jumper
JumpPackBrute.png

Function:

Aerial assault/support

Species:

Jiralhanae

Affiliation:

Covenant
Merg Vol's Covenant
Banished

 

"Death from above!"
— Jiralhanae Jumpers during the Second Ark Conflict.[1]

Jiralhanae Jumpers,[2] also known as Jump-Pack Jiralhanae,[3] were a specialist rank for Jiralhanae serving in the Covenant[4] and are a specialist role in the Banished's military.[1] They are airborne troops that utilize jump packs. The Jiralhanae believe that there are few honors higher than serving in a Jump Pack unit.[5]

Description

On their dorsal sides, Jiralhanae Jumpers carry jump packs for increased mobility. The front-mounted jump thrusters allow the Jiralhanae Jumpers to move with ease in the air. Although they can use their jump packs to propel themselves to great distances, Jumpers are still not capable of true flight. However, the jump packs are relatively weak and only small amounts of damage is needed for the jump packs to become disabled or destroyed.[6]

They serve as the Jiralhanae counterpart to Sangheili Rangers, but unlike the Rangers whom were met in a low-gravity environment, Jumpers are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump across a great distance.

There are also two main subclasses within this rank: Jumper Major and Jumper Ultra.[7]

Operational history

"Jet Pack Brutes! Don't let 'em get behind us!"
Edward Buck during the Battle of Mombasa[8]

Jiralhanae Jumpers served as part of the Covenant's vast military during its genocidal campaign against the human race. Following their arrival at the Etran Harborage on February 21, 2531, the Fleet of Glorious Interdiction deployed ground forces onto the surface of the shield world. A number of Jiralhanae Jumpers, along with several Choppers and other infantry, set up a defensive position near the location where the UNSC Spirit of Fire was deploying several Elephant reconnaissance teams. One of these teams, lead by Sergeant John Forge, soon engaged the Covenant position. Soon after, Spartan Red Team dropped in behind the Covenant forces. The combined UNSC attack soon resulted in the elimination of the Jumpers, along with their support.[9]

During the Battle of Mombasa on October 20, 2552, following the departure of the Prophet of Regret from the city, Jiralhanae-led Covenant reinforcements sent by the Prophet of Truth arrived to assume control of the battle. A group of Jiralhanae Jumpers were deployed onto the roof of ONI Alpha Site as part of the Covenant attack on the facility. However, a group of NMPD officers along with ODSTs Taylor Miles and Michael Crespo arrived on the rooftop via elevator after setting explosive charges throughout the base to deny the Covenant access to information pertaining to the Portal buried beneath the city. The Jumpers fought against the human forces, killing the remaining NMPD personnel before they were all slain by the ODSTs.[10] Several more were deployed onto the rooftop of the NMPD Headquarters but were wiped out by ODSTs Edward Buck and Kojo Agu as they made their way through the upper levels of the facility in order to rendezvous with the rest of their squad, whose Pelican had been shot down by Banshees. Using a huge array of heavy weaponry, Alpha-Nine furiously defended the Pelican crash site from waves of attacking Banshees and Phantoms. One Phantom attempted to deploy a force of Jumpers onto the rooftop, but they were promptly slain by the superior firepower of the ODSTs.[8]

By nightfall on October 20, New Mombasa had been completely overrun by Covenant forces, with virtually no human resistance left. The Rookie, a lone ODST thought dead by the rest of his squad, awoke from his drop pod, which had crash landed into a rooftop in the Mbaraki district of the city, knocking him unconscious six hours prior. While searching for clues as to the whereabouts of his squadmates, encountered various Covenant patrols in the darkened streets of the city, including many Jumpers. After receiving a distress call from Captain Veronica Dare, the Rookie was forced to fight through a large group of Covenant infantry, including Jumpers and a War Chieftain in order to find the entrance to the city's data center.[11] Shortly after Yanme'e in the data center raised the alarm in response to the human intruders, a squad of Jiralhanae Jumpers arrived to stop the humans however due to energy shielding provided by the defecting Huragok Quick to Adjust, the ODSTs were able to wipe out the Jumpers easily.[12]

On the morning of October 21, Jiralhanae Jumpers were deployed onto the Waterfront Highway as part of the extensive array of defenses there however they were wiped out by the Rookie and Edward Buck, who commandeered several abandoned UNSC vehicles as they escorted Veronica Dare's Oliphant along the highway. During their holdout at the entrance of the Uplift Nature Reserve, the ODSTs held out against waves of Covenant forces as they waited to evacuate Quick to Adjust out of the city. A force of Jumpers were deployed along with a Jiralhanae Chieftain as part of a final offence against the ODSTs but they too fell, and Alpha-Nine was successful in leaving the city in a captured Phantom just as Covenant ships began to glass the area.[13]

Many Jiralhanae Jumpers were present on the Prophet of Truth's Forerunner Dreadnought as it departed from High Charity during the fall of the Holy City amidst the chaos of the Great Schism. However, Spartan John-117 managed to infiltrate the ship via a conduit connecting the ship to High Charity. While the Dreadnought made its way to Earth, the Spartan made his way towards the Prophet of Truth, killing any Covenant he came across. After unsuccessfully attempting to assassinate the Hierarch with a Covenant Carbine, John-117 was forced to kill a massive group of Jiralhanae, including a number of Jumpers, to continue.[14]

During the later stages of the Battle for Earth, Covenant forces invaded the UNSC base Crow's Nest in Kenya, Africa. The overwhelming nature of the attack forced Commander Miranda Keyes to issue an evacuation order for the base, while a bomb was prepared to destroy the base once all UNSC personnel had left. While waiting to evacuate personnel from the base, Pelican Kilo 023 was beset from all sides by Jiralhanae Jumpers, who tried to sabotage the thrusters of the stationary Pelican. Fortunately for Lieutenant Hocus and her crew, John-117 arrived with Arbiter Thel 'Vadam and several Marines. The Jumpers were soon wiped out by the surprise attack.[15] A number of Jumpers were part of a Covenant force that attacked a UNSC outpost near the top of a rise near a pumping station along Tsavo Highway. The attacking Covenant were slain by a group of Marines lead by John-117, who were using the highway to regroup with the embattled human forces in the nearby city of Voi. The Covenant sent several packs of Jiralhanae to attack the outpost, including several Jumpers who attempted to use nearby rises to pick off humans with Carbines, and even a Wraith, but all of them were eliminated by the Master Chief and the Marines. A final blockade of Covenant including Jumpers defending a tunnel into Voi was later attacked and wiped out by the Chief, allowing the UNSC force passage into Voi.[16]

During the Battle of Installation 00, a large Jiralhanae pack including Jumpers and Stalker units was deployed into one of the installation's Cartographer facilities. Led by Chieftain Cethegus, the pack was charged with halting the Master Chief's progress as the human left the facility. Even as the Spartan proceeded to attack the Stalkers of his pack, Cethegus taunted the human before retreating to an exterior platform where he regrouped with his Jumper packmates. As the Master Chief approached the Jiralhanae after wiping out the Stalkers in a previous room, the Prophet of Truth communicated with Cethegus via a nearby holo-pedestal; the Chieftain was to defeat the "Demon" by himself. The Jumpers retreated to the outer rim of the platform, allowing the two to do battle. Despite his best efforts, Chieftain Cethegus fell. The Jumpers sprung into action, vainly attempting to avenge their fallen commander but they too were slain.[17][18] A group of Jumpers were among the last remaining Covenant soldiers defending the Prophet of Truth within the Citadel. Unfortunately for them, John-117 and Thel 'Vadam made an alliance with the Flood forces that were simultaneously infiltrating the Citadel. This combined force spelled doom for the Covenant defenders and the Jumpers, along with their brethren soon fell, with the Prophet of Truth himself slain by the Arbiter, bringing about the end of the Covenant.[19]

Following the conclusion of the Human-Covenant War, many Jiralhanae Jumpers joined a large splinter faction of the former Covenant lead by Sangheili Zealot Merg Vol. This "new" Covenant attacked the UNSC research colony world of Draetheus V and its moon X50 in 2554, in direct violation of the Treaty of 2552. As the battle raged on, Merg Vol discovered the true purpose of X50: the moon was actually a Forerunner installation capable of building and destroying planets. The cult leader was successful in activating X50's main weapon, beginning the process of dismantling Draetheus V. Both UNSC and Covenant forces on Draetheus V were thrown into disarray. Spartan Sarah Palmer made her way through a rapidly-disintegrating UNSC base, engaging numerous Jiralhanae Jumpers and other panicking Covenant as she went. Eventually making it to a jetpack armory, Palmer was able to destroy the doors with explosives while fending off repeated Covenant attacks, many of which contained Jumpers. She was ultimately successful, breaching the armory and taking off with a jetpack as the base was completely destroyed.[20] Large numbers of Jiralhanae Jumpers, alongside Kig-Yar and Sangheili forces, attacked the besieged Marines at Faraday Base. Just moments before the Marines were overrun, Sarah Palmer arrived at the perimeter of the base. The Spartan was able to relieve the embattled Marines, and escort them to several Elephants. Despite overwhelming assaults from Covenant forces, Palmer and the Marines managed to board the Elephants and leave Faraday Base.[21]

After Merg Vol was killed and his Covenant defeated, the Battle of Draetheus V seemed to be over. However, the UNSC soon detected a looping transmission of low-frequency static, identified by UNSC analysts as a string of Forerunner code, emanating from X50. Spartan Palmer returned to X50 to discern the origin of this signal, only to discover that the Covenant had also returned. The Covenant believed that one of their gods was speaking to them and were intent on preventing the humans from intercepting the message. As Spartan Palmer fought to secure a landing zone by destroying several Anti-Aircraft Cannons, Covenant forces including Jiralhanae Jumpers attempted to stop her, to no avail.[22] Many more also fought to prevent her entry into the cave system in which the transmission that the UNSC and Covenant forces were chasing was emanating from.[23] While Palmer destoyed several Forerunner power cores that would allow her entrance to the shrine, many Jiralhanae Jumpers aided by Stealth Sangheili and Yanme'e attempted to stop her, however they all failed to kill the Spartan and Palmer was able to enter the shrine.[24]

The Banished, a violent mercenary organisation that rose to power after the conclusion of the Human-Covenant War, was known to utilize Jiralhanae Jumpers in an exclusively anti-fortification role. Armed with gravity hammers, groups of Jumpers could lay waste to buildings at an incredible rate. Jiralhanae Jumpers were deployed during the Second Ark Conflict in 2559 against the forces of the UNSC Spirit of Fire.[1]

Equipment

Jiralhanae Jumpers within the Covenant donned a distinctive dark blue power armor. Jumpers used jump packs to propel themselves in the air.[6] Jiralhanae Jumpers were often equipped with a wide variety of weapons, including Type-25 Brute plasma rifles, Type-25 plasma rifles, Type-25 spikers, Type-25 Brute shots, Type-51 carbine, Type-33 fuel rod guns and Type-2 spike grenades.

They were occasionally armed with radar jammers, flares and trip mines, flying in and dropping them near their opponents. Their jump packs did not break down with the rest of their power armor when heavily damaged, so they were able to continue their airborne assaults until they were killed.[25]

Jiralhanae Jumpers serving in the Banished wore deep crimson armor and were armed exclusively with Type-2 gravity hammers, which they used to demolish enemy fortifications. They often used their jump packs to soar through the air before delivering crushing blows with their gravity hammers.[1]

Gameplay

Halo 3 and Halo 3: ODST

Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the BR55HB battle rifle, or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a Type-2 spike grenade before lifting off, completing this action when airborne.

Jiralhanae Jumpers normally use such weapons as spikers, Brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a sniper rifle or beam rifle, and then kill as many as you can before entering the area.

Upon being defeated, if the final shot or melee attack made contact with the jump pack, the jump pack will malfunction and rocket the Jiralhanae forwards a short distance. This also works when they are sniped out of the air, and when assassinated.

Tips

Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large forces, especially with the catch skull on meaning that all they have to do is fly, land, spam some grenades and fly off again so quick reflexes and decent sniping skills are required to counter that. However, their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are soaring through the air. However, turrets are very useful in taking them out. Precision weapons are much more effective. Also, on the level Crow's Nest, Jiralhanae Jumpers have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.

Halo Wars

Jiralhanae Jumpers are exclusive to the Thrallslayer and can be built at the Covenant citadel for 150 resources, 1 population slot, and a minimum tech level of 1. Armed with T-25 Brute Shots the Jiralhanae are well-rounded units capable of fighting vehicles and aircraft. Upgrades include:

  • Jump Pack Ability: Enabling the Jiralhanae to become Jumpers and allowing the Jiralhanae to use the jump jet as their ability. Requires 500 resources and a tech level of 2.
  • Electric Shock: A passive ability that will periodically EMP vehicles. Requires 800 resources and a tech level of 3.

Halo: Spartan Assault

Jiralhanae Jumpers in Halo: Spartan Assault will throw trip mines at the player very often. All are armed with T-25 Brute Shots, and while they are airborne, the player cannot attack them.

Halo Wars 2

  • Info: Melee combat unit, Short range, Cannot attack air
  • Tier: 0
  • Cost: Population 3, Supplies 90, Power 50
  • Jump Pack Brute upgrade: Dark Skies
    • Info: Add 1 Brute to the squad
    • Tier: 2
    • Cost: Supplies 0, Power 600

Awakening The Nightmare

  • Info: Melee combat unit, Short range, Cannot attack air, comes in three unit
  • Tier: 0
  • Cost: Population 9, Supplies 100, Power 0

Unlike their Halo Wars counterparts, Jump Pack Jiralhanae in Halo Wars 2 use Type-2 gravity hammers, can be built at the Raid Camp by every Banished leader besides Colony and Ripa 'Moramee, and are anti-building units. In the Awakening The Nightmare mission The Archive, a unit composed of three Jump Pack Jiralhanae can be purchased from the teleporters. Unupgraded Jump Pack Brutes perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the Dark Skies upgrade has been researched, Jump Pack Brutes will do okay against vehicles. In Blitz Jump Pack Jiralhanae cost 20 energy.

Trivia

  • If one is infected by the Flood, it will lose its jump pack. This is because there are no separate models for the different types of Flood combat forms. However, a Flood combat form would most likely be able to use such technology, if the Flood had absorbed enough Jiralhanae that know how to operate the jump packs.
  • If a Jiralhanae Jumper goes berserk, it will fly at the player and try to hit the player on the head, killing the player upon impact.

Gallery

List of appearances

Sources

  1. ^ a b c d Halo Wars 2
  2. ^ Halo: The Essential Visual Guide, page 25
  3. ^ Halo 3: ODST Official Strategy Guide, page 23
  4. ^ Halo 3 Service Record
  5. ^ Bungie.net: Stats
  6. ^ a b Halo Encyclopedia, page 145
  7. ^ Halo 3: ODST Official Strategy Guide, page 304
  8. ^ a b Halo 3: ODST, campaign level NMPD HQ
  9. ^ Halo Wars, campaign level Anders' Signal
  10. ^ Halo 3: ODST, campaign level ONI Alpha Site
  11. ^ Halo 3: ODST, campaign level Mombasa Streets
  12. ^ Halo 3: ODST, campaign level Data Hive
  13. ^ Halo 3: ODST, campaign level Coastal Highway
  14. ^ Halo: Uprising
  15. ^ Halo 3, campaign level Crow's Nest
  16. ^ Halo 3, campaign level Tsavo Highway
  17. ^ Halo 3, campaign level The Ark
  18. ^ Halo Waypoint: Canon Fodder - Brute Force
  19. ^ Halo 3, campaign level The Covenant
  20. ^ Halo: Spartan Assault, Escape from the Southern Fields
  21. ^ Halo: Spartan Assault, Liberation of Faraday
  22. ^ Halo: Spartan Assault, Battle at the Arid Sea
  23. ^ Halo: Spartan Assault, Superstructure Assault
  24. ^ Halo: Spartan Assault, Infiltration of the Cistern
  25. ^ Halo 3

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