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Slipspace drive

From Halopedia, the Halo wiki

Revision as of 13:05, February 13, 2018 by CIA391 (talk | contribs) (→‎Covenant)
A Shaw-Fujikawa Translight Engine.

"They have opened a path to the stars for all of us."
— Dedication to Tobias Fleming Shaw, ScD, QeD, FRS (January 30, 2220–November 10, 2317), and Wallace Fujikawa ScD, QEnD (April 20, 2215–February 18, 2318)[1]

The slipspace drive is a spacecraft propulsion system capable of making transitions to and from slipstream space and by extension allowing faster-than-light interstellar travel. The device functions by creating ruptures between normal space and slipspace. The nonstandard physics of slipspace allow it to be used as a shortcut realm, facilitating interstellar travel between distant regions in reasonable time.[2]

Human

Humans created the Shaw-Fujikawa Translight Engine.

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Covenant

An Ophon-patttern Borer.

Being more technologically advanced than humanity, the Covenant have numerous advantages in slipspace propulsion systems. Whilst the human Shaw-Fujikawa engine is said to “punch” a hole between realms using brute force, Covenant engines instead take a small rupture and delicately enlarge it with surgical precision. This allows the latter to execute far more accurate slips.[3] Covenant slipspace drives are often referred to as "jump drives".[4] In addition to their more powerful thruster engines, it has been theorized by the UNSC that Covenant drives generate several "microjumps" within a single slipspace transition to measure the dilation involved in a jump, allowing them to reach their destinations faster.[5]

Covenant drives are generally more flexible and powerful than those of humans. They have thrice been seen to execute in-atmosphere slipspace transitions[6][7] (although the first time the drive in question was controlled by a human AI). In addition, Covenant drives can execute successful slips even if underpowered.

Known Borers

Forerunner

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Trivia

  • In real-world physics, black holes have been identified as a possible vector for constructing traversable wormholes, specifically through the use of the Kerr metric.

List of appearances

Sources

  1. ^ Halo 3, multiplayer level Orbital
  2. ^ Halo: The Fall of Reach, page 141
  3. ^ Halo: First Strike, page 86
  4. ^ Halo: Contact Harvest, page 136
  5. ^ Halo: First Strike (2010), Tug o' War
  6. ^ Halo: First Strike
  7. ^ Halo 2, level Delta Halo