Colony/Gameplay

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< Colony
Revision as of 17:41, February 1, 2018 by CIA391 (talk | contribs)

Halo Wars 2

"A colony of Lekgolo with a focus on tough frontline units and healing."
— In-game description of "Colony".[1]
  • Unique Units: Goliath, (Replace Jiralhanae Jumpers) Mgalekgolo Captain, (Hero unit) Skitterer
  • Tier 1 Leader Powers
    • Skitterer: Unlocks Skitterers for purchase at the Outpost
    • Living Barrier I: Drops down a wall of Lekgolo filled caltrops to halt enemy ground units.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 90 seconds
    • Living Barrier II: Increases length, strength, and duration including energy shielding.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 90 seconds
  • Tier 2 Leader Powers
    • Vehicle Symbiotes I: Selected vehicles and structures are permenantly given increases to range and armor. Does not stack.
      • Population Cost: N/A
      • Supply Cost: 60
      • Power Cost: 30
      • Cooldown: 180 seconds
    • Vehicle Symbiotes II: Further increases the AOE, allowing the player to affect more vehicles and buildings.
      • Population Cost: N/A
      • Supply Cost: 120
      • Power Cost: 60
      • Cooldown: 180 seconds
    • Vehicle Symbiotes III: Even further increases the AOE, allowing the player to affect more vehicles and buildings.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 100
      • Cooldown: 180 seconds
    • Engineer Swarm I: Temporarily calls in Huragok to heal units in an area.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 125
      • Cooldown: 180 seconds
    • Engineer Swarm II: Calls in additional Engineers and increases their duration and target area.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 175
      • Cooldown: 180 seconds
    • Engineer Swarm III: Calls in even more Engineers and increases their duration and target area.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 225
      • Cooldown: 180 seconds
  • Tier 3 Leader Powers
    • Hunter's Brand I: Fires three Glassing beams that converge on an area.
      • Population Cost: N/A
      • Supply Cost: 280
      • Power Cost: 125
      • Cooldown: 228 seconds
    • Hunter's Bran II: Increases damage, size of the beams, and the target area.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 385
      • Cooldown: 228 seconds
    • Hunter's Brand III: Further increases damage, size of the beams, and the target area.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 415
      • Cooldown: 228 seconds
    • Colony Drop: Has a Type-25 Spirit drop off two veteran Goliaths into battle.
      • Population Cost: 10
      • Supply Cost: 400
      • Power Cost: 175
      • Cooldown: 203 Seconds
  • Tier 4 Leader Powers
    • Battle Hardened I: Units gain veterancy at a faster rate.
    • Plasma Mines I: Drops a line of cloaked mines.
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Plasma Mines II: Increases number of mines dropped.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds
  • Tier 5 Leader Powers
    • Devastating Host: Calls in Spirits to deploy two veteran Mgalekgolo pairs, two veteran Banished Wraiths, one veteran Banished Locust, and one veteran Reaver. Buffs units in the landing zone with Vehicle Symbiote.
      • Population Cost: 31
      • Supply Cost: 1,850
      • Power Cost: 750
      • Cooldown: 360 seconds
    • Combat Repair: Units and buildings are slowly but constantly healed, even during combat.

Sources