Eklon'Dal Workshop Phantom
From Halopedia, the Halo wiki
Phantom | |
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Production information | |
Manufacturer: |
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Class: |
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Technical specifications | |
Engine(s): |
Twin impulse drive system[1][2] |
Other system(s): |
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Armament: |
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Complement: |
At least 18 |
Chronological and affiliation | |
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Affiliation: |
The Banished[1] |
- "Phantom awaiting commands."
- — A Phantom pilot during the Banished occupation of Installation 00.[3]
The Phantoms utilized by the Banished are heavily modified Type-44 and Type-52 Phantom dropships.[4] Several Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Type-25 Spirits and Type-56 Liches during the Banished's operations on Installation 00. Heavily modified to serve as gunships and firing platforms, Banished Phantoms are also capable of long-range subluminal travel.[1]
Gameplay
Halo Wars 2
- Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
- Tier: 1
- Cost: Population 4, Supplies 300, Power 110
Phantom Upgrade: Gunboat Capacity
- Info: Increases unit capacity from 2 infantry squads to 3.
- Tier: 3
- Cost: Supplies 0, Power 800
In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed the passengers will survive, but will take damage. In Blitz the Phantom costs 80 energy.
Gallery
Blitz card of a Banished Phantom in Halo Wars 2.
Phantoms near a Banished Outpost.
A Phantom with Sangheili Enforcer passengers attack a Shroud.
Browse more images in this article's gallery page. |
List of appearances
- Halo Wars 2 (First appearance)