List of REQ cards/Power Weapons
From Halopedia, the Halo wiki
Single use weapons that can be spawned depending on how many REQ points the player has.
Image | Name | Rarity | Sale Price | Energy Cost | Description |
---|---|---|---|---|---|
File:REQ Card - Boltshot.png | Boltshot | Common | 50 RP | 1 | Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact. |
Carbine | Common | 50 RP | 2 | Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles. | |
File:REQ Card - Needler.png | Needler | Common | 50 RP | 3 | Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters. |
File:REQ Card - Plasma Pistol.png | Plasma Pistol | Common | 50 RP | 3 | Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields. |
File:REQ Card - Railgun.png | Railgun | Common | 50 RP | 4 | Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long. |
File:REQ Card - SAW.png | SAW | Common | 50 RP | 4 | Rapid-fire light machine gun with a large ammo capacity. |
Shotgun | Common | 50 RP | 3 | Short-range semi-automatic shotgun. Get up-close and personal to maximize damage. | |
Storm Rifle | Common | 50 RP | 1 | Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. | |
Suppressor | Common | 50 RP | 1 | Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using Smart-Link. | |
Chaingun Turret | Common | 50 RP | 2 | Rotary autocannon. | |
File:Appetitefordestruction.png | Appetite for Destruction | Uncommon | 75 RP | 5 | Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine. |
Brute Plasma Rifle | Uncommon | 75 RP | 3 | Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks. | |
File:Closedfist.png | Closed Fist | Uncommon | 75 RP | 2 | Left hand of Endurance-of-Will, the Didact's loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire. |
File:Energy Sword Req.jpg | Energy Sword | Uncommon | 75 RP | 3 | Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge. |
File:REQ Power Weapon Fuel Rod Cannon.png | Fuel Rod Cannon | Uncommon | 75 RP | 4 | Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia. |
Fury | Uncommon | 75 RP | 2 | Ancient Sangheili script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy. | |
Hailstorm | Uncommon | 75 RP | 3 | The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior. | |
Hydra Launcher | Uncommon | 75 RP | 5 | Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing. | |
File:Lawgiver.png | Lawgiver | Uncommon | 75 RP | 3 | Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire. |
Plasma Caster | Uncommon | 75 RP | 3 | Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link. | |
Rain of Oblivion | Uncommon | 75 RP | 3 | The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine. | |
Rocket Launcher | Uncommon | 75 RP | 5 | Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing. | |
Sniper Rifle | Uncommon | 75 RP | 6 | Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link. | |
Song of Peace | Uncommon | 75 RP | 2 | In the chaotic final days of the Forerunner ecumene an unfortunate number of the Librarian's Conservation Measure operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil. | |
File:Spitfire.png | Spitfire | Uncommon | 75 RP | 3 | The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot. |
Whiplash | Uncommon | 75 RP | 4 | Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse. | |
File:Advictoriam.png | Ad Victorium | Rare | 100 RP | 5 | There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse. |
Arclight | Rare | 100 RP | 5 | Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely. | |
Beam Rifle | Rare | 100 RP | 6 | Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use Smart-Link to line up headshots for one-shot kills. | |
File:Blazeofglory.png | Blaze of Glory | Rare | 100 RP | 4 | Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell. |
Blissful Slumber | Rare | 100 RP | 3 | There is no rest for the weary merchants of death who labor to feed the fires of war on Sanghelios. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion. | |
Blood of Suban | Rare | 100 RP | 4 | The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion. | |
Corpsemaker | Rare | 100 RP | 4 | Made of the finest materials its creator could coerce or steal from raider lairs on Warial and Teash. Improved Gravity Hammer with swing time and increased lunge range. | |
End of the Line | Rare | 100 RP | 6 | All good thing must come to en end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage. | |
File:H5G-GravityHammer.png | Gravity Hammer | Rare | 100 RP | 3 | Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy. |
Halo 2 Beam Rifle | Rare | 100 RP | 7 | The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use Smart-Link to line up headshots for one-shot kills. | |
Incineration Cannon | Rare | 100 RP | 5 | Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact. | |
Light of Urs | Rare | 100 RP | 5 | The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage. | |
File:Lightrifle.png | LightRifle | Rare | 100 RP | 5 | Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors. |
File:Openhand.png | Open Hand | Rare | 100 RP | 3 | Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. |
Plasma Turret | Rare | 100 RP | 2 | Rapid-fire Plasma Cannon. | |
File:Raveningsilver.png | Ravening Silver | Rare | 100 RP | 3 | Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly. |
Razor's Edge | Rare | 100 RP | 3 | As extinction loomed, desperation led the Forerunners to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion. | |
File:REQ Card - Scattershot.png | Scattershot | Rare | 100 RP | 4 | Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior. |
Scourge of Fire | Rare | 100 RP | 4 | Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat. | |
File:H5-REQ-SorrowofTeash.jpg | Sorrow of Teash | Rare | 100 RP | 4 | The warlords who control marauding Brute fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation. |
Spartan Laser | Rare | 100 RP | 5 | Anti-vehicle laser. Requires a short warmup time before firing. | |
SPNKr EM | Rare | 100 RP | 5 | Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets. | |
SPNKr Rocket Launcher | Rare | 100 RP | 5 | Make some noise! twin-tubed shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets. | |
Talon of the Lost | Rare | 100 RP | 4 | Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor. | |
File:Theanswer.png | The Answer | Rare | 100 RP | 6 | Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead. |
Typhon | Rare | 100 RP | 5 | What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed. | |
File:Voidstear.png | Void's Tear | Rare | 100 RP | 4 | Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding. |
File:Arrowoftime.jpg | Arrow of Time | Ultra Rare | 150 RP | 7 | There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for. |
Barbed Lance | Ultra Rare | 150 RP | 4 | Even the most cunning stratagems and deadly artifice of Forerunner Warrior-Servants could not stop the voracious Flood. Improved LightRifle with an extended magazine and faster rate of fire. | |
Binary Rifle | Ultra Rare | 150 RP | 6 | Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. | |
Echidna | Ultra Rare | 150 RP | 7 | Experimental mini-missile warheads are just one of Chalybs Defense's many R6D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. | |
Endgame | Ultra Rare | 150 RP | 6 | Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage. | |
Grinder | Ultra Rare | 150 RP | 5 | The sound of overloading shields, cracking bones, and shattering armor is music to Jiralhanae ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact. | |
Halo 2 Beam Rifle Alpha | Ultra Rare | 150 RP | 7 | Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy. | |
File:Highfive.png | High Five | Ultra Rare | 150 RP | 6 | BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets. |
File:Loathsomething.jpg | Loathsome Thing | Ultra Rare | 150 RP | 4 | Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine. |
Oathsworn | Ultra Rare/Mythic | 150 RP | 5 | Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped. | |
ONI Chaingun Turret | Ultra Rare | 150 RP | 5 | When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds. | |
Pool of Radiance | Ultra Rare | 150 RP | 5 | Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area. | |
Retina of the Mind's Eye | Ultra Rare | 150 RP | 6 | The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity. | |
River of Light | Ultra Rare | 150 RP | 6 | The war against the Flood lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger. | |
Rocket Pod Turret | Ultra Rare | 150 RP | 5 | Multirole missile launcher. | |
File:H5-REQ-ScaleOfSoirapt.jpg | Scale of Soirapt | Ultra Rare | 150 RP | 5 | Built in the image of the lifeless corpse-moon that orbits Doisac, with secrets that only the most cunning Jiralhanae can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon. |
SPNKr EX | Ultra Rare | 150 RP | 6 | No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions. | |
Sword of the Faithful | Ultra Rare | 150 RP | 6 | Personalized by the Prophet of Regret's majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire. | |
File:Vorpaltalon.png | Vorpal Talon | Ultra Rare | 150 RP | 4 | Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown. |
Whispered Truth | Ultra Rare/Mythic | 150 RP | 5 | Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed. | |
White Scar | Ultra Rare | 150 RP | 5 | There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect. | |
File:Didactssignet.jpg | Didact's Signet | Legendary | 200 RP | 5 | Made by the Didact's own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets. |
File:Dyingstar.png | Dying Star | Legendary | 200 RP | 5 | The appearance of highly mobile and mutable Flood Pure Forms quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan. |
Gauss Turret | Legendary | 200 RP | 6 | Precision anti-tank coilgun | |
Halo: Combat Evolved Pistol | Legendary/Mythic | 200 RP | 6 | You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed. | |
Halo 2 Beam Rifle Delta | Legendary | 200 RP | 8 | The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact. | |
Heartseeker | Legendary | 200 RP | 7 | Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges. | |
Jorge's Chaingun | Legendary/Mythic | 200 RP | 6 | Remember Reach. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon. | |
Krith's Left Hand | Legendary | 200 RP | 7 | Reclaimed from the notorious Kig-Yar Pirate King's personal vaults by the previous Arbiter, Ripa 'Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger. | |
Nornfang | Legendary/Mythic | 200 RP | 7 | A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom. | |
ONI Gauss Turret | Legendary | 200 RP | 6 | ONI field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage. | |
ONI Rocket Turret | Legendary | 200 RP | 5 | When It's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles. | |
File:Prophetsbane.jpg | Prophets' Bane | Legendary/Mythic | 200 RP | 6 | The Arbiter awaits the San'Shyuum's inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword's infectious bloodlust also increases movement speed. |
Selene's Lance | Legendary | 200 RP | 7 | Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil. | |
SPNKr Prime | Legendary/Mythic | 200 RP | 7 | This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height. | |
Tartarus' Gavel | Legendary/Mythic | 200 RP | 7 | Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height. | |
Twin Jewels of Maethrillian | Legendary | 200 RP | 7 | A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility. |