Z-400 splinter grenade
From Halopedia, the Halo wiki
The Splinter grenade is a thrown Forerunner weapon that functions similarly to traditional grenades. It's appearance is very similar to the Forerunner Pulse grenade.
Overview
When inert, the Splinter Grenade is a box-like device with six pyramidal projections from each face and glowing red-orange highlights that is visually similar to the near-detonation phase of the Pulse Grenade. When thrown, it near instantaneously creates a field of distortion that settles into several floating orange "sparks". When someone comes into contact with this field, some or all of the sparks will detonate and disintegrate the unfortunate victim. The sparks appear to linger in the air for some time before dissipating.
Gameplay
Due to the lingering effect and the fact the sparks are not very visible, it can be used as an effective trip mine, triggering when a player runs around a corner or pathway. Due to it's near-instantaneous detonation time when it comes into contact with a surface, it can effectively take out a player without giving them much time to dodge it.
Trivia
- In the Halo 4: Official Game Guide, the Pulse grenade is portrayed in it's near-detonation phase (cube with 6 spikes) which is identical to the Splinter Grenade's inert phase.[1]
List of appearances
Sources
- ^ Halo 4: Official Game Guide (Collector's Edition), page 47
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