Loadout: Difference between revisions
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:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Armor Ability: Hologram | :Armor Ability: [[Hologram]] | ||
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) |
Revision as of 02:01, August 24, 2012
Loadouts are classes that a player picks at both the beginning of a multiplayer (and Spartan Ops in Halo 4) match and during respawn in Halo: Reach and Halo 4.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]
Default Loadouts
SPARTAN
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Sangheili
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Additional Names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box
Tiers
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.