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Loadout: Difference between revisions

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:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol)
;'''Champion Gladiator'''
;'''Champion Gladiator'''
:Armor Ability: Hologram
:Armor Ability: [[Hologram]]
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade)
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade)
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword)
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword)

Revision as of 02:01, August 24, 2012

Template:New Content

A Loadout selection for Spartans.

Loadouts are classes that a player picks at both the beginning of a multiplayer (and Spartan Ops in Halo 4) match and during respawn in Halo: Reach and Halo 4.

Overview

When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]

Default Loadouts

SPARTAN

Airborne, Air Assault
Armor Ability: Jetpack
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Scout
Armor Ability: Sprint
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Marksman
Armor Ability: Sprint
Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: None
Recon
Armor Ability: Sprint
Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Recon Marksman
Armor Ability: Sprint
Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Expert Marksman
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Guard
Armor Ability: Armor Lock
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Operator
Armor Ability: Armor Lock
Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: None
Guard Operator
Armor Ability: Armor Lock
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Expert Operator
Armor Ability: Armor Lock
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Grenadier
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Stalker
Armor Ability: Active Camouflage
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Medic
Armor Ability: Drop Shield
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M392 Designated Marksman Rifle (DMR)
Specter[3]
Armor Ability: Active Camouflage
Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Sangheili

Ranger
Armor Ability: Jetpack
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Warrior
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Gladiator
Armor Ability: Evade
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: None
Honor Gladiator
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Gladiator
Armor Ability: Hologram
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Zealot
Armor Ability: Evade
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: None
Royal Zealot
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Zealot
Armor Ability: Evade
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: None
Dark Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Sentry
Armor Ability: Armor Lock
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion
Armor Ability: Active Camouflage
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main weapon: Type-50 Directed Energy Rifle/Heavy (Concussion Rifle)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Additional Names

Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box

Tiers

When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.

Sources