Unlimited enemies: Difference between revisions
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There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode. | There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode. | ||
=='' | ==''Halo: Combat Evolved''== | ||
=== | ===343 Guilty Spark=== | ||
*In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | *In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | ||
=== | ===Keyes=== | ||
*Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.They only stop once the player jumps into the pool of coolant. | *Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.They only stop once the player jumps into the pool of coolant. | ||
*Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | *Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | ||
=== | ===The Maw=== | ||
*In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | *In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | ||
=='' | ==''Halo 2''== | ||
=== | ===Metropolis=== | ||
*When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], [[Kig-yar Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared. | *When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], [[Kig-yar Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared. | ||
=== | ===The Oracle=== | ||
*At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | *At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | ||
=== | ===Delta Halo=== | ||
*After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | *After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | ||
=== | ===Regret=== | ||
*Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guard]] will enter through doors to protect the [[Hierarch]]. | *Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guard]] will enter through doors to protect the [[Hierarch]]. | ||
=== | ===Sacred Icon=== | ||
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | *The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | ||
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | *After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | ||
=== | ===Quarantine Zone=== | ||
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player. | *Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player. | ||
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels. | *The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels. | ||
=== | ===High Charity=== | ||
*At the end of the level, where the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood Combat Forms and [[Flood combat form]]s will spawn, eventually overwhelming the limited [[Brute]]s force in the area. | *At the end of the level, where the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood Combat Forms and [[Flood combat form]]s will spawn, eventually overwhelming the limited [[Brute]]s force in the area. | ||
=='' | ==''Halo 3''== | ||
=== | ===Halo=== | ||
*The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | *The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | ||
=='' | ==''Halo: Reach''== | ||
=== | ===ONI: Sword Base=== | ||
*At [[Airview Base]], an unlimited amount of [[Type-52 Troop Carrier|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | *At [[Airview Base]], an unlimited amount of [[Type-52 Troop Carrier|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | ||
=== | ===Long Night of Solace=== | ||
*After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Type-25 Troop Carrier|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | *After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Type-25 Troop Carrier|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | ||
=== | ===New Alexandria=== | ||
*At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon. | *At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon. | ||
=== | ===The Pillar of Autumn=== | ||
*In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance. | *In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance. | ||
=== | ===Lone Wolf=== | ||
*Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | *Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | ||
Revision as of 20:43, July 5, 2012
There are certain points in the Halo games where it is possible to face unlimited waves of enemies in Campaign mode.
Halo: Combat Evolved
343 Guilty Spark
- In the ending swamp area, Flood Combat Forms and Infection Forms will spawn continually until the player approaches the structure.
Keyes
- Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.They only stop once the player jumps into the pool of coolant.
- Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling.
The Maw
- In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized.
Halo 2
Metropolis
- When the player is offered control of the Warthog's M68 Gauss Cannon, Kig-yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared.
The Oracle
- At the beginning of the level, when the player gets to the first elevator (after meeting the Heretic Leader's hologram), goes on it and gets off immediately to face four Sentinels. An endless amount of Flood Combat Forms are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.
Delta Halo
- After acquiring the Scorpion Tank, fight through the level. When D77-TC Pelican drops resupply canisters, Up on the structure where all the Covenant shields are, there are endless supply of Unggoy. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.
Regret
- Inside the Temple, if the player does not interact with the Prophet of Regret, an unlimited supply of Unggoy and Sangheili Honor Guard will enter through doors to protect the Hierarch.
Sacred Icon
- The Sentinel Launchers at the beginning have an unlimited amount of Sentinels to launch.
- After de-activating the Containment Shield, if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area.
Quarantine Zone
- Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
- The outdoor area after meeting Needler Sentinel has an endless amount of Sentinels.
High Charity
- At the end of the level, where the conduit leading to the Forerunner Dreadnought, an infinite amount of Flood Combat Forms and Flood combat forms will spawn, eventually overwhelming the limited Brutes force in the area.
Halo 3
Halo
- The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of Stalker Forms scaling it.
Halo: Reach
ONI: Sword Base
- At Airview Base, an unlimited amount of T-52 TC "Phantoms" dropships will arrive and hover over the area until the M71 Anti-Aircraft Gun is activated. They can be destroyed for a large amount of points.
Long Night of Solace
- After the player has fought through the Covenant on the beach and reached the Sword Base entrance, T-25 TC "Spirit" dropships will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.
New Alexandria
- At any point in the level, continuous squads of Banshees will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
The Pillar of Autumn
- In the final landing pad area, if the player manages to reach the Mass Driver that Emile-A239 is using by performing a glitch, he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.
Lone Wolf
- Infinite amounts of Sangheili Generals will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.