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===Safe Method=== | ===Safe Method=== | ||
After the cutscene ends, use your Sniper Rifle to take out the Beam Rifle Jackals. There's two of them, one walking on above the prison and one on the buildings behind the prison. Kill the one standing on the prison first, because the other Jackal will probaly not notice where the shot came from. Snipe him too, then swap to your Battle Rifle. Kill the Jackal with a Carbine just below you. Poke your head out, kill the alien that back pedal to safety. Now, you will notice that the Chieftain is on the dam. Four shots will kill, then his Brutes will roar and charge. Kill them as well and your Sniper Rifle. Take care of the Ultras first, as they posses stronger weapons and shields. If you missed some, wait until they come through the dam, then follow Arbiter. Kill the Grunts, and when you finished, the Arbiter should have finished the Brute stragglers with his Sword. If he dies, | After the cutscene ends, use your Sniper Rifle to take out the Beam Rifle Jackals. There's two of them, one walking on above the prison and one on the buildings behind the prison. Kill the one standing on the prison first, because the other Jackal will probaly not notice where the shot came from. Snipe him too, then swap to your Battle Rifle. Kill the Jackal with a Carbine just below you. Poke your head out, kill the alien that back pedal to safety. Now, you will notice that the Chieftain is on the dam. Four shots will kill, then his Brutes will roar and charge. Kill them as well and your Sniper Rifle. Take care of the Ultras first, as they posses stronger weapons and shields. If you missed some, wait until they come through the dam, then follow Arbiter. Kill the Grunts, and when you finished, the Arbiter should have finished the Brute stragglers with his Sword. If he dies, hide behind a rock or a box until the Arbiter rise. | ||
Once you reach the dam, there will be two shielded Jackals and two | Once you reach the dam, there will be two shielded Jackals and two Sniper Jackals on the ridge. Kill them with the Battle Rifle. One Brute will always be there behind beside the Jackal with his Grunts, and he will always deploy a Bubble Shield and take the defensive. Kill the Grints with the Battle Rifle, then quickly charge to the Jackal's corpse then hide behind a box or the ridge. The Arbiter will send the Brute on his Greatest Journey. | ||
Before you've turned around the corner, swap you sniper for a Carbine. You will need it later. Turn around the corner then kill the Grunt calling for a Cabine headshot. There usually will be no enemies between you and Johnson. Take the Chieftain's Hammer if you prefer close combat. Save the marines, then wait patiently behind a supply cache. Headshot the Grunts coming, then wait for Hocus to kill the Brute Captain leading the Grunts. Jump on the Pelican than pat yourself on the back - you've just finished the first mission of Halo 3 on legendary. | Before you've turned around the corner, swap you sniper for a Carbine. You will need it later. Turn around the corner then kill the Grunt calling for a Cabine headshot. There usually will be no enemies between you and Johnson. Take the Chieftain's Hammer if you prefer close combat. Save the marines, then wait patiently behind a supply cache. Headshot the Grunts coming, then wait for Hocus to kill the Brute Captain leading the Grunts. Jump on the Pelican than pat yourself on the back - you've just finished the first mission of Halo 3 on legendary. |
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