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Motion tracker: Difference between revisions

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{{Era|Covenant|UNSC|HCW|Post}}
{{Era|Covenant|UNSC|HCW|Post}}
The '''motion tracker'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' ('''Cortana''': ''"… Activating motion tracker. Let's find a safe exit."'')</ref><ref>'''Halo: The Fall of Reach''', "Chapter 27", ''page 257'' (''"<nowiki>'New targets. Seven contacts on the motion tracker.' Cortana reported.</nowiki>"'')</ref>, sometime known as '''motion sensor''', is a piece of equipment utilized by the [[United Nations Space Command|UNSC]] and [[Covenant]].
The '''motion tracker'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' ('''Cortana''': ''"… Activating motion tracker. Let's find a safe exit."'')</ref><ref>'''Halo: The Fall of Reach''', "Chapter 27", ''page 257'' (''"<nowiki>'New targets. Seven contacts on the motion tracker.' Cortana reported.</nowiki>"'')</ref> is a piece of equipment utilized by the [[United Nations Space Command|UNSC]] and [[Covenant]].


In addition to being used as an UNSC field equipment,<ref>'''Halo 3''', campaign level ''[[Crow's Nest (level)|Crow's Nest]]'' ('''Marine Technician''': ''"[Motion trackers are] down or we're not receiving. Can't tell."'')</ref> it is also a feature built into the [[heads-up display]] in the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton|HRUNTING/YGGDRASIL Mark I Exoskeleton]], the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] and [[Sangheili combat harness]]. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relaon to the location of the armor's operator.<ref name="ce">'''Halo: Combat Evolved'''</ref><ref name="h2">'''Halo 2'''</ref><ref name="h3">'''Halo 3'''</ref><ref name="reach">'''Halo: Reach'''</ref>
In addition to being used as an UNSC field equipment,<ref>'''Halo 3''', campaign level ''[[Crow's Nest (level)|Crow's Nest]]'' ('''Marine Technician''': ''"[Motion trackers are] down or we're not receiving. Can't tell."'')</ref> it is also a feature built into the [[heads-up display]] in the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton|HRUNTING/YGGDRASIL Mark I Exoskeleton]], the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] and [[Sangheili combat harness]]. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relation to the location of the armor's operator.<ref name="ce">'''Halo: Combat Evolved'''</ref><ref name="h2">'''Halo 2'''</ref><ref name="h3">'''Halo 3'''</ref><ref name="reach">'''Halo: Reach'''</ref>


==Overview==
==Overview==
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==Gameplay==
==Gameplay==
In ''Halo 2'', if a player were to look up or down, the motion tracker "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 Skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion tracker. In [[multiplayer]], when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" over it.  
In ''Halo 2'', if a player were to look up or down, the motion tracker "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 Skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion tracker. In [[multiplayer]], when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" above it.  


In ''Halo 3'' campaign, the [[Halo 3 Skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.  
In ''Halo 3'' campaign, the [[Halo 3 Skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.  

Revision as of 02:36, June 16, 2012

The motion tracker[1][2] is a piece of equipment utilized by the UNSC and Covenant.

In addition to being used as an UNSC field equipment,[3] it is also a feature built into the heads-up display in the HRUNTING/YGGDRASIL Mark I Exoskeleton, the MJOLNIR armor and Sangheili combat harness. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relation to the location of the armor's operator.[4][5][6][7]

Overview

The motion tracker is a circle with a central dot, which represents the user's location. The tracker shows individual allies as yellow dots and enemies as red dots. The size of the dot is depended on the size of the individual, with normal infantry represented by a normal dot, smaller life forms, such as rats, fishes, or even Flood infection forms, are represented by smaller dots[8][9], and large dots representing vehicles or large infantry, notably the Mgalekgolo. Unmanned vehicles appear as large gray dots.

Advantage

The motion tracker allows the user to locate enemies or allies behind cover, and is proved to be important for predicting enemy activities behind obstacles.

Disadvantage

The motion tracker is apparently be vulnerable to sea water, as indicated when Spartan-II Fred-104's motion tracker froze due to a crusting of sea salt.[10] Equipments like Covenant radar jammer can be used to scramble the motion tracker's signal, effectively obliterating its use.[6] The tracker is also shown to be susceptible to slow moving objects, which will not shown up on the motion tracker if within its range.

Usage

UNSC version

The first known UNSC motion tracker was integrated in the MJOLNIR Mark I exoskeleton. These exoskeletons never saw use in battle.[11] The HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton, which was developed in Algolis, included a 1400m+ tracker and a map mode. Unlike other iterations, enemies were indicated by short yellow lines.[12]

The MJOLNIR Mark IV's heads-up display features a limited function motion tracker.[13]

The prototype MJOLNIR Mark V includes a motion tracker with a radius of 25 meters. This motion tracker also takes into account vertical positioning. Allies, enemies, and vehicles will appear as properly colored triangles when they are a considerable height above, and appear as faded-out dots when they are a considerable height below.[7] The radius of the motion tracker in the MJOLNIR Mark V's final iteration has been reduced by 10 meters, at only 15 meters.[4]

The MJOLNIR Mark VI features motion trackers with the range of 20[5] or 25[6] meters, possibly depending on the operator's choice. Navigation points appear on the sides of the motion tracker as small white triangles.[6]

Covenant version

The Sangheili seems to be the only Covenant species that included motion tracker into their armor. The Sangheili combat harness' motion tracker operates exactly like that of the MJOLNIR armor, having the inclusion of navigation points, verticality, and varying range.[5][6][7]

Gameplay

In Halo 2, if a player were to look up or down, the motion tracker "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The Blind skull in campaign removes the entire HUD, including the motion tracker. In multiplayer, when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" above it.

In Halo 3 campaign, the Blind skull once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through Xbox LIVE, when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.

In Halo: Reach, the Blind skull returns again and when activated, removes the entire HUD, including the motion tracker. The Fog skull, when activated, wields the same effect as Halo 3's Cloud skull, removing the motion tracker. The armor ability icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS".

Trivia

  • In Halo 2, if the player's energy shielding is critical, the motion tracker will flicker on and off.[citation needed]
  • The yellow dot at the center of the motion tracker's display is the player themselves. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register.
  • Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a Warthog that keeps moving), will appear as manned by a friendly.

List of appearances

Sources

  1. ^ Halo: Combat Evolved, campaign level The Pillar of Autumn (Cortana: "… Activating motion tracker. Let's find a safe exit.")
  2. ^ Halo: The Fall of Reach, "Chapter 27", page 257 ("'New targets. Seven contacts on the motion tracker.' Cortana reported.")
  3. ^ Halo 3, campaign level Crow's Nest (Marine Technician: "[Motion trackers are] down or we're not receiving. Can't tell.")
  4. ^ a b Halo: Combat Evolved
  5. ^ a b c Halo 2
  6. ^ a b c d e Halo 3
  7. ^ a b c Halo: Reach
  8. ^ Halo 3, campaign level Crow's Nest
  9. ^ Halo 3, campaign level The Covenant
  10. ^ Halo: Ghosts of Onyx, "Chapter ??", page ??
  11. ^ Halo: The Fall of Reach, "Chapter 8", page 71, 2010, page 90, definitive, page 81
  12. ^ Halo Legends, The Package
  13. ^ Dr. Halsey's personal journal, January 7, 2535 entry