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Seven: Difference between revisions

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*In ''Headlong'' the number '''7''' is nailed by the side of the door on the building that contains the [[Type-1 Energy Weapon/Sword|Energy Sword]].
*In ''Headlong'' the number '''7''' is nailed by the side of the door on the building that contains the [[Type-1 Energy Weapon/Sword|Energy Sword]].
*On the level ''Zanzibar'', the Xbox's clock must be on '''7''':0'''7''' for the player to see the [[Zanzibar Easter eggs|Easter egg of Ling-Ling's head]].}}
*On the level ''Zanzibar'', the Xbox's clock must be on '''7''':0'''7''' for the player to see the [[Zanzibar Easter eggs|Easter egg of Ling-Ling's head]].}}
*in the level, "delta halo", there are 7 dead odst members in the level all together.


==''Halo 3''==
==''Halo 3''==

Revision as of 10:36, May 14, 2012

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu

Bungie has long enjoyed using the number seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

Halo: The Fall of Reach (and Halo: Fall of Reach)

Main articles: Halo: The Fall of Reach, Halo: Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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  • in the level, "delta halo", there are 7 dead odst members in the level all together.

Halo 3

Main article: Halo 3

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Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions
  • Cortana signs her second letter with seven 'X's and 'O's.
  • Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.

I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest
  • There were seven space elevators of the Tiara.[3]
  • Seven main maglev train lines led out from each base of the space elevators.[4]
  • Prophet Senior Ministry staffers could manage to travel in their anti-gravity chairs in groups as small as seven.[5]
  • During the evacuation of Harvest, Loki changed the five minute interval for the containers to seven minutes.[6]
  • The first space elevator to collapse was the seventh elevator.[7]
  • Sif's electronics were stored in seven towers in the Tiara's control room.[8]

Halo: The Cole Protocol

Main article: Halo: The Cole Protocol
  • Seven ODST's were killed during the attack on the Redoubt.

Halo Wars

Main article: Halo Wars
  • There are 7 Sangheili deactivating camouflage in the Halo Wars Announcement Trailer.
  • In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
  • There are 7 types of buildings for each UNSC and Covenant.
  • In the beginning of level Relic Approach, the lockdown on the Alpha Base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
  • When playing on Easy or Normal the player begins the level Arcadia City with seven units: six Hornets and Sergeant Forge.
  • The player begins the level Scarab with exactly seven units: 2 Rhinos, 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
  • There are 7 power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level Scarab.
  • The player begins the level Beachhead with exactly seven units: 4 ODST squads, 1 Hellbringer, Sergeant Forge, and Professor Anders.
  • The cryo pods in the last cutscene are row 3 and 4. 3+4=7
  • Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[9]

Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

Main article: Halo: Reach

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Halo Legends

Main article: Halo Legends

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Halo: Cryptum

Main article: Halo: Cryptum
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Halo: Glasslands

Main article: Halo: Glasslands

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary

Halo: Primordium

Main article: Halo: Primordium

Miscellaneous

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Sources

  1. ^ Bungie.net: Bungie Day Tribute
  2. ^ Marathon.Bungie.Org: The Number Seven
  3. ^ Halo: Contact Harvest, page 66
  4. ^ Halo: Contact Harvest, page 76
  5. ^ Halo: Contact Harvest, page 149.
  6. ^ Halo: Contact Harvest, page 354
  7. ^ Halo: Contact harvest, page 371
  8. ^ Halo: Contact harvest, page 309
  9. ^ Halo Wars: Genesis
  10. ^ Halo: Cryptum, page 26
  11. ^ Halo: Glasslands, page 14
  12. ^ Halo: Glasslands, page 109
  13. ^ Halo: Glasslands, page 133
  14. ^ Halo: Primordium, page 50
  15. ^ Halo: Primordium, page 166
  16. ^ a b Halo: Primordium, page 240
  17. ^ Halo: Primordium, page 374

Related links

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External