Halo 4: Difference between revisions
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[[File:H4 FUD teaser 4-30-2012.jpg|200px|thumb|right|John-117 in ''Forward Unto Dawn''.]] | [[File:H4 FUD teaser 4-30-2012.jpg|200px|thumb|right|John-117 in ''Forward Unto Dawn''.]] | ||
{{Main|Halo 4: Forward Unto Dawn}} | {{Main|Halo 4: Forward Unto Dawn}} | ||
Announced on April 30th, 2012, ''Halo 4: Forward Unto Dawn'' is a five-episode live-action series with a total runtime of 75 minutes, making it one of the longest marketing programs for any game in history. <ref name="Variety 4302012"/> ''Forward Unto Dawn'' will chronicle the life of a UNSC officer from his/her days as a cadet all the way to [[2557]] aboard the {{UNSCship|Infinity}}. [[John-117]] is noted as being an inspiration to the protagonist and will appear in the film in an as-yet unknown fashion. 343i's business director, Matt McCloskey, stated that ''Forward Unto Dawn'' will allow the franchise to "make ''Halo'' accessible for people who haven't played the games." Both McCloskey and [[Frank O'Connor]] noted that the series will flesh out the fiction of the universe, particularly ''Halo 4'''s. Viewers will be given background information on the various events set prior to the upcoming game and the characters set to appear in it, as well as being introduced to new elements and expanding on old ones. | Announced on April 30th, 2012, ''Halo 4: Forward Unto Dawn'' is a five-episode live-action series with a total runtime of 75 minutes, making it one of the longest marketing programs for any game in history. <ref name="Variety 4302012"/> ''Forward Unto Dawn'' will chronicle the life of a UNSC officer from his/her days as a cadet all the way to [[2557]] aboard the {{UNSCship|Infinity}}. [[John-117]] is noted as being an inspiration to the protagonist and will appear in the film in an as-yet unknown fashion. 343i's business director, Matt McCloskey, stated that ''Forward Unto Dawn'' will allow the franchise to "make ''Halo'' accessible for people who haven't played the games." Both McCloskey and [[Frank O'Connor]] noted that the series will flesh out the fiction of the universe, particularly ''Halo 4'''s. Viewers will be given background information on the various events set prior to the upcoming game and the characters set to appear in it, as well as being introduced to new elements and expanding on old ones. In the promotional picture provided by 343, John appears to be wearing the version of the Mk. IV [[MJOLNIR Powered Assault Armor|MJOLNIR]] from [[The Package]]. | ||
''Forward Unto Dawn'' will be released prior to the worldwide launch of ''Halo 4'', first as a short weekly webseries exclusively on ''[[Halo Waypoint]]'' and [[Wikipedia:Machinima.com|Machinima.com]] and later in its full 75-minute form on other devices.<ref name="Variety 4302012"/> The cast and crew for the film will be revealed at [[Wikipedia:San Diego Comic-Con International|San Diego Comic-Con 2012]] in July. | ''Forward Unto Dawn'' will be released prior to the worldwide launch of ''Halo 4'', first as a short weekly webseries exclusively on ''[[Halo Waypoint]]'' and [[Wikipedia:Machinima.com|Machinima.com]] and later in its full 75-minute form on other devices.<ref name="Variety 4302012"/> The cast and crew for the film will be revealed at [[Wikipedia:San Diego Comic-Con International|San Diego Comic-Con 2012]] in July. |
Revision as of 08:58, May 1, 2012
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Halo 4 is the seventh installment in the bestselling Halo franchise for the Xbox 360.[1][3] A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that Halo 4 is to be the first installment in a new trilogy of games,[4] which was identified as the Reclaimer Trilogy during Halo Fest at PAX Prime 2011.[5][6] Set four and a half years after the events of Halo 3, Halo 4 will continue the story of John-117 and Cortana left abandoned on the remains of the UNSC Forward Unto Dawn. The two survivors drift endlessly towards the mysterious world of Requiem and the ancient evil within. Halo 4 is the first game developed by 343 Industries, the management team in charge of the Halo franchise, and will be published by Microsoft Studios; it will be released worldwide on November 6th, 2012. [7]
Plot
- "Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012."
- — Official summary[1][2]
Halo 4 marks the return of John-117 as a playable protagonist after three Halo games focusing on different sets of characters.[1][2] Having been lost in space for five years after the finale of Halo 3,[8] John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near Requiem, the Forerunner Dyson sphere first seen in the Legendary ending of Halo 3.[9][6][10]
The story of Halo 4 will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.[6] The Covenant Empire returns in the game, with the supposed Sangheili allies and their former Unggoy subordinates, turned enemies, have banded together and engage with John-117 in combat. [11][12] However, the Covenant are taking a backseat to an entirely new antagonist, which has been said to be a "threat beyond anything that Master Chief has faced before."[13]
Beginning approximately on July 20th, 2557 [14][12], four years and seven months after the armistice ending the Human-Covenant War, a prologue cinematic will educate new players and refresh fans on the events leading up to the present day. Cortana, laying silent for years, notices that the ship's intruder alarms have activated and attempts to wake John-117 from cryo-sleep. Cortana notifies him that in his sleep, she rewrote the firmware of his MJOLNIR Mark VI armor, upgrading the HUD, armor capabilities, while giving a new overall appearance. With the intruders spreading to multiple decks, John slips Cortana's chip back into his neural interface and upon opening a sealed hatch, unpressurized rooms rip him from the deck and send him into vacuum. After climbing up an elevator shaft, suddenly, a Sangheili swordsman comes charging at the Spartan supersoldier. After a brief close quarters engagement with the soldier, he kicks him down the shaft to his death. John questions the AI construct on why his once formidable allies have attacked them to which she has no answer for. After fighting the Sangheili and their "repatriated" Unggoy subordinates, John makes his way to the aft observation deck, viewing a large Covenant fleet surrounding the Forward Unto Dawn while multiple boarding craft dock with the heavily damaged frigate. Shortly after, John and Cortana make a crash landing on the Forerunner Dyson sphere later to be known as Requiem.[12]
Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, 343 Industries strives for more complete connectivity among all of their future media than before;[6] therefore, the Forerunner Saga novels Cryptum and Primordium, the Kilo-Five Trilogy novel Glasslands and its sequel The Thursday War,[15][11] and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[16][6] A live action series, Halo 4: Forward Unto Dawn, will provide a backstory for several characters set to appear in the game; this series will consist of five episodes totaling 75 minutes. [17]
Appearances
Development
Gameplay and design
Halo 4 is being developed for the Xbox 360 console.[3] The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly two years, is led by creative director Josh Holmes.[6] The game will continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[6] The game's "sandbox" and overall style are meant to be evocative of Halo: Combat Evolved moreso than of later installments.[10]
John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the Halo universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded.[6]
The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[6]
With the increased focus on the character of Master Chief, the Halo 4 art team has redesigned his MJOLNIR armor from the ground up. The first look into the redefined armor, which differs considerably from the suit seen in Halo 3, was seen in the announcement trailer, generating a considerable amount of confusion and speculation among fans. 343 Industries later stated that the design seen in the trailer was not the final version.[6] The final iteration was later seen alongside the first Halo 4 gameplay reveal following Microsoft Spring Showcase 2012. It has been stated that the changes in the design are mostly cosmetic and were made with the intent of giving the suit a more functional look in order to suit the new art direction of the game.[29] In a fictional context, the difference in the suit's appearance is explained by a complete overhaul performed by Cortana while John was in cryo-sleep.[12]
Audio
Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director.[6] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[6] other recording sessions have utilized "home made" explosives.[30] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[6] A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the U.S. Army Special Forces. Weapons such as the M4 carbine, Mk.17 SCAR-H, M240 general purpose machine gun, M107 sniper rifle, M2 heavy machine gun, and the M72 rocket launcher were used in the recording.[30]
Four voice actors have so far been announced for the game. Jen Taylor, voicing the A.I. Cortana, and Jeff Steitzer, the multiplayer and firefight Announcer, have confirmed on Facebook that they will again be reprising their roles for Halo 4. [31] On the April 17th, 2012 episode of the TBS late night comedy show Conan, hosts Conan O'Brien and Andy Richter announced that they'll be voicing Navy deckhands lifting crates aboard the advanced warship Infinity towards the end of the story. [24]
On April 11, 2012, the composer for Halo 4 was announced to be Neil Davidge.[32] It has been stated that the music will be taken into a different direction than Martin O'Donnell's work in the previous Halo titles, while being grounded in the Halo universe.[11]
Multiplayer
- Main article: Infinity (mode)
Multiplayer for Halo 4 is also meant to be tied to the Halo series fiction. Known as "Infinity," players will take control of SPARTAN-IV supersoldiers performing adversarial combat training aboard the advanced warship, UNSC Infinity. [29][33] However, due to the emphasis on the SPARTAN-IV commandos, players will not have the option to use Sangheili soldiers for their multiplayer character. [14]
343 Industries is aiming to provide a "brand new experience" in Halo 4 multiplayer. This includes a reworking of the series' traditional balance system. For example, the class progression system will be more extensive; unlike in the prior games where multiplayer armor permutations were simply aesthetic, in Halo 4 custom armor will have an effect on gameplay.[13][34] Players will also be able to customize their loadouts.[35] It has also been stated that multiplayer gameplay will be "much more fast-paced, more intense and visceral" than in the prior games.[34] Weapon pickups on maps will also be marked on the player's heads-up display.[13]
Spartan Ops
- Main article: Spartan Ops
Replacing the Firefight gameplay introduced in ODST and expanded-on in Reach is a secondary campaign experience called "Spartan Ops." [14] Much like traditional campaign cooperative play, Spartan Ops will allow friends to create a team of up to four players to participate in weekly objective-based episodic missions. [14] Missions will intertwine directly with events in the main Halo 4 campaign, expanding on the story of the UNSC Infinity and her crew. Compared to a season of a television program, each "episode" of Spartan Ops will feature cinematics and five playable missions complete with new events, characters, locations, and gameplay challenges. [12] 343 Industries will be supporting additional Spartan Ops missions for months after launch of the game and unlike Reach challenges, players will have the opportunity to play from the beginning of the episodic campaign regardless of when they started playing. The first "season" will be included with the price of the game, though 343i has not ruled out charging players for additional Spartan Ops seasons. [36] Frank O'Connor has stated that it will "bridge the gap" between the events of Halo 4 and the future release of its sequel Halo 5. [36]
Multiplayer maps
Unlike Halo: Reach, where the original multiplayer maps were shared in the campaign as gameplay spaces, all multiplayer maps in Halo 4 will be purpose-built for multiplayer alone much like in the first three Halo games.[34]
Marketing promotions
Announcement trailer
- Main article: Awakening
Released during Microsoft's E3 2011 media briefing, the trailer depicts Cortana awakening John-117 from cryo sleep on the wreckage of Forward Unto Dawn, followed by John securing Cortana's storage chip and rushing through the wreckage to witness the ship being pulled into an enormous opening on the surface of a mysterious planet.
Concept Art Glimpse
A video presenting several pieces of concept art was initially presented at Halo Fest and was subsequently released on Halo Waypoint.[37] The trailer presents concept art of an Earth-like alien world, several location drafts which feature buildings and ships that follow the Forerunners' style of architecture and design, concepts of the Forward Unto Dawn's wreckage, and some concepts of the unidentified planet. Two of these images were repurposed as the cover art for Halo: Cryptum and Halo: Primordium.[6]
Gameplay reveal
- Main article: Making Halo 4: First Look
This video revealed the first in-game footage of Halo 4 along with various gameplay elements. The video shows the most recent design of John-117's MJOLNIR armor; it also reveals the game's battle rifle, which resembles the BR55HB Service Rifle, albeit with significant aesthetic changes. The video goes on to show various clips of multiplayer with new elements revealed. Two multiplayer maps are revealed along with the first visual appearance of the SPARTAN-IVs. The video is presented and narrated by various 343 Industries employees.
Composing Worlds
- Main article: Making Halo 4: Composing Worlds
This video reveals the music composer of Halo 4, Neil Davidge, and focuses primarily on the score's production process. It is stated that the musical score of Halo 4 will depart significantly from Martin O'Donnell's established works.
Halo 4: Forward Unto Dawn
- Main article: Halo 4: Forward Unto Dawn
Announced on April 30th, 2012, Halo 4: Forward Unto Dawn is a five-episode live-action series with a total runtime of 75 minutes, making it one of the longest marketing programs for any game in history. [17] Forward Unto Dawn will chronicle the life of a UNSC officer from his/her days as a cadet all the way to 2557 aboard the Template:UNSCship. John-117 is noted as being an inspiration to the protagonist and will appear in the film in an as-yet unknown fashion. 343i's business director, Matt McCloskey, stated that Forward Unto Dawn will allow the franchise to "make Halo accessible for people who haven't played the games." Both McCloskey and Frank O'Connor noted that the series will flesh out the fiction of the universe, particularly Halo 4's. Viewers will be given background information on the various events set prior to the upcoming game and the characters set to appear in it, as well as being introduced to new elements and expanding on old ones. In the promotional picture provided by 343, John appears to be wearing the version of the Mk. IV MJOLNIR from The Package.
Forward Unto Dawn will be released prior to the worldwide launch of Halo 4, first as a short weekly webseries exclusively on Halo Waypoint and Machinima.com and later in its full 75-minute form on other devices.[17] The cast and crew for the film will be revealed at San Diego Comic-Con 2012 in July.
Trivia
- {{{1}}}
- When recording dialogue as Sergeant Major Avery Johnson for Halo 2, David Scully humorously said, "In Halo 4, I get a woman!"[38]
- The toy specialist Re:creation is producing replica figures and die cast vehicles based on content from the game.[39]
- When asked whether or not, Certain Affinity will be assisting with multiplayer maps for Halo 4, Frank O'Connor stated that he values their service and he would hire them to assist with the production multiplayer maps for Halo 4.[40]
Gallery
Promotional images
A promotional image for Halo 4, depicting the wreckage of the Forward Unto Dawn descending toward the mysterious object first seen at the end of Halo 3.
- Halo4 MCtoy.jpeg
A McFarlane Toys prototype figure of the Halo 4 Master Chief.
- Waypoint H4 MC.jpg
Another Master Chief prototype, with a different paint scheme.
Another view of the prototype action figure, holding an unidentified weapon.
John-117, holding an unknown MA5 Series variant. This version is largely similar to the MA5C, but with the shorter barrel and flash suppressor of the MA37.
Development Screenshots
The HUD utilized in Halo 4's single-player.
The HUD utilized in Halo 4's multiplayer on the map Wraparound.
John-117 and Cortana.
A Cyclops Mark II under construction in a UNSC factory in the multiplayer map Warhouse.
Alert carry in Halo 4.
Concept art
- Halo4conceptart1.jpg
A general view of a planet or megastructure, with conspicuous artificial features visible on its surface.
- Halo4conceptart2.jpg
The wreckage of the Forward Unto Dawn entering an iris-like opening on Requiem.
- Halo4conceptart14.jpg
UNSC ships entering the structure through what appears to be the same or similar opening.
- Halo4conceptart9.jpg
A valley with massive Forerunner towers suspended in the air.
- Wraparoundbetter.jpg
Concept art of the Forerunner skyscrapers that serves as the setting for Wraparound.
- UNSC Infinity.jpg
Concept art of the prototype warship UNSC Infinity.
- H4- Ancient threat.jpg
A compilation of screen captures from the end of the concept art trailer, depicting what appears to be an as-of-yet unknown creature or machine.[37]
- Cov 229 l.jpg
Concept art of Master Chief and Cortana.
- DawnCryoConcept.jpg
Concept art of the Forward Unto Dawn's cryo bay.
Notes
- ^ a b The inclusion of the M45 TS and the SRS99 AM from Halo: Reach may imply that these two weapon models are simply placeholders for the final shipping product as the Red vs. Blue announcement video was made some time prior to the game's release. As well, all returning weapons as of the release date announcement have received a cosmetic upgrade.
Sources
- ^ a b c d Halo Waypoint: Halo 4
- ^ a b c Xbox.com: Halo 4
- ^ a b Cite error: Invalid
<ref>
tag; no text was provided for refs namedXbox 360
- ^ E3 2011
- ^ Halo Waypoint: Halo 4 Panel Opening Video
- ^ a b c d e f g h i j k l m n YouTube: Halo Fest: Halo 4 Panel
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedWaypoint 4172012
- ^ a b Gametrailers.com: Interview: Story And Vision HD
- ^ Awakening
- ^ a b Computer and Video Games - Halo 4: Why the trilogy ends on next-gen
- ^ a b c d Halo Official Site: The Halo Bulletin: 3.07.12
- ^ a b c d e f g h i j k l m n o p q Game Informer: May 2012
- ^ a b c Venturebeat.com: 11 new things we’ve learned about Halo 4 (with video)
- ^ a b c d e f g h i j k l m IGN.com: Spartan Ops and Infinity Change Halo 4 Multiplayer
- ^ Halo Waypoint - 343 Sparkcast 005
- ^ YouTube: SDCC 2011: Halo Universe Panel Part 1
- ^ a b c Variety.com: Halo Web series to bow before next game
- ^ GameTrailers: E3 2011: Halo Returns Interview (Stream) HD
- ^ a b c Halo Waypoint - 343 Sparkcast 011
- ^ Kotaku: Cortana is Dying, Multiplayer Sounds Very Interesting, and Other Pieces of Halo 4 News
- ^ MetaCafe: Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012
- ^ Screenshot from Making Halo 4: First Look shows the Troop Transport.
- ^ Official Xbox Magazine UK: May 2012
- ^ a b Conan: Episode 245 - April 17th, 2012
- ^ John-117 holding the rifle
- ^ Halo Official Site: The Halo Bulletin: 3.07.12
- ^ a b c Halo Waypoint: Red vs. Blue: Save the Date
- ^ Halo Waypoint Forums: March 343 Sparkcast up (Jay S094: "They didn't say that the DMR was in the game." Total Sellout: "Yes we did.")
- ^ a b YouTube: Making Halo 4: First Look
- ^ a b Halo Waypoint: Halo 4 Field Audio Recording
- ^ Facebook.com and Halo.Bungie.org: Jeff Steitzer announcement on voice acting
- ^ Halo Official Site: The Halo Bulletin: 4.11.12
- ^ Digitalspy.co.uk: Halo 4 interview: 343 Industries on multiplayer, new forms of story
- ^ a b c Guardian.co.uk: Halo 4 multiplayer revealed: Master Chief meets Call of Duty?
- ^ Gamefront.com: Halo 4 Demo Report
- ^ a b NYDailyNews.com: SYSTEM UPDATE: Halo 4 preview, with our first glimpse into return of Master Chief
- ^ a b YouTube: Halo Fest: Halo 4 Concept Art Glimpse
- ^ Bungie.net: Media Player - Halo 2 Audio Outtakes
- ^ IBT.com: Halo 4 Characters, Vehicles to be Revealed on Jan. 24
- ^ Official Xbox Magazine online.com 343 Industries: Halo 4 will "re-inject some new life" into Halo multiplayer