Havok (software): Difference between revisions
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<center>''This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]]''.</center> | <center>''This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]]''.</center> | ||
{{SeeWikipedia|Havok (software)}} | {{SeeWikipedia|Havok (software)}} | ||
The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. A [[Hall of Mirrors|glitch]] with the engine is visible when a player enters unprocessed areas, causing previous images to merge with current ones. | The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. A [[Hall of Mirrors|glitch]] with the engine is visible when a player enters unprocessed areas, causing previous images to merge with current ones. | ||
Revision as of 02:08, April 13, 2012
The HAVOK Physics is a physics engine developed by Irish company Havok and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. A glitch with the engine is visible when a player enters unprocessed areas, causing previous images to merge with current ones.