Forum:CoD loadout system: Thoughts?: Difference between revisions

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So, a new article at the Guardian says that 343i has a CoD-like loadout system in mind for Halo 4's multiplayer. I'd like to hear this community's thoughts on the matter. I, for one, think this is a terrible idea, because of how Halo's weapon system has always worked. Halo's multiplayer has always been based on everyone spawning with the same weapons, and finding the power weapons, a-la Quake 3. with this, you'd have people spawning with sniper rifles and BR's, or with SMG's and assault rifles, or, God forbid, something rediculous like a fuel rod cannon and a rocket launcher! How do you guys think this will affect the Halo multiplayer experience? [[User talk:Infernal-Blaze|Infernal-Blaze]] 15:41, 6 March 2012 (EST) EDIT: here's the page: http://www.google.com/url?sa=t&rct=j&q=halo+4+multiplayer&source=web&cd=4&ved=0CE0QFjAD&url=http%3A%2F%2Fwww.guardian.co.uk%2Ftechnology%2Fgamesblog%2F2012%2Fmar%2F05%2Fhalo-4-multiplayer-details-revealed&ei=e4dWT9jQCMG2twe_os2MCQ&usg=AFQjCNFDTQET_KW65JNaeK6OaQAQoWLHsA [[User talk:Infernal-Blaze|Infernal-Blaze]] 16:55, 6 March 2012 (EST)
So, a new article at the Guardian says that 343i has a CoD-like loadout system in mind for Halo 4's multiplayer. I'd like to hear this community's thoughts on the matter. I, for one, think this is a terrible idea, because of how Halo's weapon system has always worked. Halo's multiplayer has always been based on everyone spawning with the same weapons, and finding the power weapons, a-la Quake 3. with this, you'd have people spawning with sniper rifles and BR's, or with SMG's and assault rifles, or, God forbid, something rediculous like a fuel rod cannon and a rocket launcher! How do you guys think this will affect the Halo multiplayer experience? [[User talk:Infernal-Blaze|Infernal-Blaze]] 15:41, 6 March 2012 (EST) EDIT: here's the page: http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed [[User talk:Infernal-Blaze|Infernal-Blaze]] 16:55, 6 March 2012 (EST)
:Well I don't think it's really a CoD like thing. We had loadouts in ''Halo: Reach'' that were customizable, but only for custom games and there was never a problem with that. To me, I don't think it's a bad idea at all. Just something new 343i wants to do.--{{User:Spartacus/Sig}}
:Well I don't think it's really a CoD like thing. We had loadouts in ''Halo: Reach'' that were customizable, but only for custom games and there was never a problem with that. To me, I don't think it's a bad idea at all. Just something new 343i wants to do.--{{User:Spartacus/Sig}}
::There was a rumour going around a while ago about "Arsenal Improvisation Mechanics", which was supposedly an on-the-go, customise-your-weapon system. Perhaps this loadout system is what it referred to?--[[User talk:The All-knowing Sith&#39;ari|The All-knowing Sith&#39;ari]] 15:57, 6 March 2012 (EST)
::There was a rumour going around a while ago about "Arsenal Improvisation Mechanics", which was supposedly an on-the-go, customise-your-weapon system. Perhaps this loadout system is what it referred to?--[[User talk:The All-knowing Sith&#39;ari|The All-knowing Sith&#39;ari]] 15:57, 6 March 2012 (EST)

Revision as of 08:56, March 7, 2012

Forums: Index Index CoD loadout system: Thoughts?
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So, a new article at the Guardian says that 343i has a CoD-like loadout system in mind for Halo 4's multiplayer. I'd like to hear this community's thoughts on the matter. I, for one, think this is a terrible idea, because of how Halo's weapon system has always worked. Halo's multiplayer has always been based on everyone spawning with the same weapons, and finding the power weapons, a-la Quake 3. with this, you'd have people spawning with sniper rifles and BR's, or with SMG's and assault rifles, or, God forbid, something rediculous like a fuel rod cannon and a rocket launcher! How do you guys think this will affect the Halo multiplayer experience? Infernal-Blaze 15:41, 6 March 2012 (EST) EDIT: here's the page: http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed Infernal-Blaze 16:55, 6 March 2012 (EST)

Well I don't think it's really a CoD like thing. We had loadouts in Halo: Reach that were customizable, but only for custom games and there was never a problem with that. To me, I don't think it's a bad idea at all. Just something new 343i wants to do.--Spartacus TalkContribs
There was a rumour going around a while ago about "Arsenal Improvisation Mechanics", which was supposedly an on-the-go, customise-your-weapon system. Perhaps this loadout system is what it referred to?--The All-knowing Sith'ari 15:57, 6 March 2012 (EST)

Unless we're getting seven or eight types of AR, BR, among others...it's unlikely a CoD class system would fit. k4karnage 19:09, 6 March 2012 (EST)

I only hope the load outs and progression bonuses are minimal. I don't want them if they aren't. The same goes for the armor customization. 68.104.165.221 21:54, 6 March 2012 (EST)

If it is, this is a horrible idea to me. This is why CoD multiplayer is unbalanced. You're new to this game, so I all you get is a M16 or something, and then here comes a dude with a .50 Barret, using it like an assault rifle on his way through. Also, the reason why CoD can do that is because they have a large variety of weapons, several assault rifles, submachine guns, light machine guns, and shotguns. Unless 343i will introduce a larger arsenal of weapons, this is a horrible idea that won't work. But, I doubt they will let us spawn with heavy weapons, so relax. —S331 Bubbleshieldhud.svg(COMMission LogProfile) 00:47, 7 March 2012 (EST)