Halo 4: Difference between revisions
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*Unidentified [[Battle Rifle]] variant | *Unidentified [[Battle Rifle]] variant | ||
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==Development== | ==Development== |
Revision as of 10:35, March 5, 2012
This article is about an upcoming work. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the citation policy. |
Halo 4 is the seventh installment in the bestselling Halo franchise for the Xbox 360.[1][3] A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that Halo 4 is to be the first installment in a new trilogy of games,[4] which was identified as the Reclaimer Trilogy during Halo Fest at PAX Prime 2011.[5][6]
Plot
- "Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012."
- — Official summary[1][2]
Halo 4 marks the return of John-117 as a playable protagonist after three Halo games focusing on different sets of characters.[1][2] Having been lost in space for five years after the finale of Halo 3[7], John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, first seen in the Legendary ending of Halo 3.[8][6][9]
The story of Halo 4 will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.[6]
Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, 343 Industries strives for more complete connectivity among all of their future media than before;[6] therefore, the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands,[10] and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[11][6]
Gameplay
Multiplayer
Appearances
Characters
Locations
Vehicles
Organizations
Weapons
- Unidentified UNSC weapon (First appearance)
- Unidentified MA5 Series variant
- Unidentified Battle Rifle variant
- Unidentified [M6 Series]] variant
Development
Gameplay and design
Halo 4 is being developed for the Xbox 360 console, though the two subsequent installments in the Reclaimer Trilogy will be developed for next-generation hardware.[3] The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly two years, is led by creative director Josh Holmes.[6] The game will continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[6] The game's "sandbox" and overall style are meant to be evocative of Halo: Combat Evolved moreso than of later installments.[9]
John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the Halo universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded. The new design of the Master Chief's armor has undergone a number of iterations, and it has been confirmed that the design from the announcement trailer is not the final version.[6]
The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[6]
Audio
Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director and composer.[6] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[6] other recording sessions have utilized "home made" explosives.[13] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[6] A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the U.S. Army Special Forces.[14] Weapons such as the M4 carbine, M240 general purpose machine gun, M2 heavy machine gun, and the M72 LAW were used in the recording.[14]
Marketing promotions
Announcement trailer
- Main article: Awakening
Released during Microsoft's E3 2011 media briefing, the trailer depicts Cortana awakening John-117 from cryo sleep on the wreckage of Forward Unto Dawn, followed by John securing Cortana's storage chip and rushing through the wreckage to witness the ship being pulled into an enormous opening on the surface of a mysterious planet.
Director's cut
This version of the Awakening trailer, which was released during GamesCom 2011, features a few changes from the original version. The background melody is different from original video, and continues until the end of the trailer. When John reaches the holotank, he does not speak to Cortana. Near the end of the trailer, he throws away his weapon rather than reloading it.[15]
Concept Art Glimpse
A video presenting several pieces of concept art was initially presented at Halo Fest and was subsequently released on Halo Waypoint.[16] The trailer presents concept art of an Earth-like alien world, several location drafts which feature buildings and ships that follow the Forerunners' style of architecture and design, concepts of the Forward Unto Dawn's wreckage, and some concepts of the unidentified planet. Two of these images were repurposed as the cover art for Halo: Cryptum and Halo: Primordium.[6]
Trivia
- When recording dialogue as Sergeant Major Avery Johnson for Halo 2, David Scully humorously said, "In Halo 4, I get a woman!"[17]
- The toy specialist Re:creation is producing replica figures and die cast vehicles based on content from the game.[18]
- When asked whether or not, Certain Affinity will be assisting with multiplayer maps for Halo 4, Frank O'Connor stated that he values their service and he would hire them to assist with the production multiplayer maps for Halo 4.[19]
Gallery
Promotional images
- Halo4 MCtoy.jpeg
A McFarlane Toys prototype figure of the Halo 4 Master Chief.
- Waypoint H4 MC.jpg
Another Master Chief prototype, with a different paint scheme.
Another view of the prototype action figure, holding an unidentified weapon.
- Halo4ChiefRifle.jpg
The prototype, holding an unknown MA5 Series variant. This version is largely similar to the MA5C, but with the shorter barrel and flash suppressor of the MA37.
Concept art
- Halo4conceptart1.jpg
A general view of a planet or megastructure, with conspicuous artificial features visible on its surface.
- Halo4conceptart2.jpg
The wreckage of the Forward Unto Dawn entering an iris-like opening on the unknown planet.
- Halo4conceptart14.jpg
UNSC ships entering the structure through what appears to be the same or similar opening.
- Halo4conceptart8.jpg
A landscape with partially artificial features and a large, floating structure.
- Halo4conceptart9.jpg
A valley with massive Forerunner towers suspended in the air.
Two figures on a platform overlooking massive Forerunner structures. This piece was repurposed as the cover of the novel Halo: Cryptum.
Ships fly over an embattled Forerunner landscape. This piece was repurposed as the cover of the novel Halo: Primordium.
- UNSC Infinity.jpg
Concept art of the prototype warship UNSC Infinity.
- H4- Ancient threat.jpg
A compilation of screen captures from the end of the concept art trailer depicting what appears to be an as of yet unknown creature or machine.[16]
Screenshots
A screenshot of John-117 in Halo 4.
The HUD utilized in Halo 4.
A screenshot of Halo 4 multiplayer from the player's perspective.
A screenshot of a SPARTAN-IV jumping in Halo 4's multiplayer.
A screenshot of a SPARTAN-IV firing at another player in Halo 4's multiplayer.
Sources
- ^ a b c d Halo Waypoint: Halo 4
- ^ a b c Xbox.com: Halo 4
- ^ a b Cite error: Invalid
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- ^ E3 2011
- ^ Halo Waypoint: Halo 4 Panel Opening Video
- ^ a b c d e f g h i j k l m YouTube: Halo Fest: Halo 4 Panel
- ^ Gametrailers.com: Interview: Story And Vision HD
- ^ Awakening
- ^ a b Computer and Video Games - Halo 4: Why the trilogy ends on next-gen
- ^ Halo Waypoint - 343 Sparkcast 005
- ^ YouTube: SDCC 2011: Halo Universe Panel Part 1
- ^ GameTrailers: E3 2011: Halo Returns Interview (Stream) HD
- ^ Halo Waypoint: Halo 4 Audio Field Recording
- ^ a b Halo Waypoint: Halo 4 Field Audio Recording
- ^ Youtube: Halo 4 Teaser Trailer (Director's Cut)
- ^ a b YouTube: Halo Fest: Halo 4 Concept Art Glimpse
- ^ Bungie.net: Media Player - Halo 2 Audio Outtakes
- ^ IBT.com: Halo 4 Characters, Vehicles to be Revealed on Jan. 24
- ^ Official Xbox Magazine online.com 343 Industries: Halo 4 will "re-inject some new life" into Halo multiplayer