UserWiki:REACHSURVIVES: Difference between revisions
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REACHSURVIVES
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{{Covenant Rank Infobox | {{Covenant Rank Infobox | ||
|name= Reaper | |name= Reaper | ||
|image=[[File:]] | |image=[[File:300px-Honor Guard Councilor of DEATH.jpg]] | ||
|species= Elite | |species= Elite | ||
|weapons= [[Needler]], [[Spiker]], [[Fuel Rod Gun]], [[Plasma Launcher]], [[Energy Sword]], [[Gravity Hammer]] | |weapons= [[Needler]], [[Spiker]], [[Fuel Rod Gun]], [[Plasma Launcher]], [[Energy Sword]], [[Gravity Hammer]] |
Revision as of 17:23, December 8, 2011
Template:Covenant Rank Infobox
Ranks
Rank | Image | Description | |||
Jiralhanae Honor Assassin | File:Guardsmen2.png | Brute Honor Guard Assassins were chosen by the prophets to assist stealth Elites to assassinate stronger targets. They wield energy swords and plasma rifles when needed. Identification: Orange, Yellow and Red Ceremonial Armor. | |||
Jiralhanae Assassin Bodyguard | File:H3 Bodyguard.gif | Brute Assassin Bodyguards are some of the Chieftain's most reliable warriors and not only protect their chieftain but enforce his tribal law. They seem to be chosen after they assassinate a high ranking UNSC official. Identification: Grayish-Blue/Steel Blue armor. | |||
Jump Pack Assassin | File:Bruteultra.gif | These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for more tactical assassinations. They seem to be the Brute counterparts to Stealth Elites. Identification: Jump pack, Gold armor. | |||
Jump Pack Officer | File:Brutemajor.gif | These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They lead Jump pack infantry on tactical assaults. Identification: Jump pack, Red armor. | |||
Jump Pack Infantry | File:H3 Brute Jumppack.gif | These new Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for light guerrilla battle tactics. They are lead by higher ranking Brutes. Identification: Jump pack, Blue armor. | |||
Jiralhanae Stalker Jumppack | File:H3 Brute Stalker.gif | Brute Stalker Jumppacks are the secret Assassins of the Brutes and specialize in stealth techniques with their Active Camouflage generators. They seem to be the Brute counterparts of the Stealth Elite unit. Identification: Grayish Black armor, Flame Grenades, Radar Jammers, Maulers. |
Strategies:
Against Drones
- Automatic weapons are the best.
Against Grunts
- Anything. Except Grenades.
- Alternatively, use precision weapons like the Battle rifle, Covenant Carbine, or DMR to headshot the Grunt. (Save the Needle rifle for bigger threats, like the Brutes.) This takes practice, but it definitely worths the time. By using precision weapons, you save not only time and your precision weapon's ammo, but also ammo for your automatic weapon to drain Elite/Brute's energy shields. Hope this helps. —S331 (COM • Mission Log • Profile) 06:49, 7 December 2011 (EST)
Against Elites
- Against Elites, GO ALL OUT. Like with brutes, don't hold back. Be precise, but don't waste time getting head-shots. A kill is a kill. A hit is a hit. Be tactical. Don't give up an opportunity just so you can get a head-shot. Savor your kills. Be a little bit impulsive. That randomness can throw off an A.I. and allow you to kill them.
Against Brutes
- Use Plasma weapons to drain the Brutes shield, but don't let it overheat. It could go beserk and kill you while the weapon is recharging.
- In Halo 2 and Halo: Reach, Brutes are very tough. Use precision weapons only when you are confident enough to know you can land every shot on their head. Use the Needle rifle if you can't do headshots, since 3 shots on their body will result in explosion. In Halo 2, dual-wield Needlers. Projectiles weapons are okay, and Plasma weapons are not recommended. In Halo 2, the best place to aim the energy sword at when slashing them is (rather humorously) their hips. No kidding. Weird. —S331 (COM • Mission Log • Profile) 23:54, 7 December 2011 (EST)
Against Jackals
- Use long range weapons to score headshots. Try not to waste ammo on breaking their shields.
- If in close range, use an overcharged plasma pistol to take out the shields.
Against Engineers
Against Skirmishers
Against Hunters
- Try to hit the exposed area in the Hunter's back, joints, or neck. This will reasult in more damage, and will make the firefight be less dangerous.
- Also, snipe from afar and shoot when the Hunter is charging its cannon. This can stun the creature and prevent it from shooting. This could save your life.
Legendary In General
- Be Careful. Don't rush straight into battle. Take time. The longer it takes to line up a head-shot means the longer you will live.
- Use weapons whenever you can. Don't be obsessed with using a rocket on only a hunter. Use it on anything. If you don't do this, you could die and lose the rocket-launcher.