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*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. | *It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. | ||
*It can also be noted that a Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant Empire|Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze. | *It can also be noted that a Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant Empire|Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze. | ||
===Easter eggs=== | |||
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal/Halo: Combat Evolved Anniversary#Terminal 4|fourth terminal]] can be found against the Marathon-symbol-shaped structure where the first pair of Mgalekgolo is fought, on the circular part and beneath the horizontal column. | |||
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary Skulls#Famine skull|Famine skull]] can be found on the small plateau where the Pelican ''Bravo 022'' crashed into. The skull is right on the corner inbetween three bushes. | |||
*In ''Anniversary'', [[Halo: Combat Evolved Anniversary Skulls#Famine skull|Famine skull]] can be found at the end of the tunnel, on the ceiling in the security console chamber. The player needs to use [[Explosive Jumping|explosive jump]] to reach the column. An alternative method is for the first player to crouch on the window strip in the tunnel below the skull, then having a second player kill himself and subsequently respawn on top of the first player. The skull would then be instantly acquired. | |||
===References=== | ===References=== | ||
*The [[multiplayer]] map ''[[Death Island]]'' is based off of this level. | *The [[multiplayer]] map ''[[Death Island]]'' is based off of this level. | ||
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II| | *The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|World War II]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications. | ||
*The interior room of the Cartographer in ''[[Halo 3]]'' has a striking resemblance to that of the Cartographer in this level, except with more details and slightly upsized. A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as the player drives along the collapsing Installation 04B in the final level, ''[[Halo (Halo 3 level)|Halo]]''. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. The Master Chief drives around it just before the jump. | *The interior room of the Cartographer in ''[[Halo 3]]'' has a striking resemblance to that of the Cartographer in this level, except with more details and slightly upsized. A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as the player drives along the collapsing Installation 04B in the final level, ''[[Halo (Halo 3 level)|Halo]]''. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. The Master Chief drives around it just before the jump. | ||
*The architecture used for the interior of the Cartographer is based off of the architecture used for the [[Forerunner]] structure seen in the [[Halo E3 2000 Trailer]]. | *The architecture used for the interior of the Cartographer is based off of the architecture used for the [[Forerunner]] structure seen in the [[Halo E3 2000 Trailer]]. |