Armor effects: Difference between revisions
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{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | {{Article Quote|Your death is softened by a joyful noise. And confetti.}} | ||
*'''Cost''': 200,000 cR | *'''Cost''': 200,000 cR | ||
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' | *'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''. | ||
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | *'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | ||
{{clear}} | {{clear}} |
Revision as of 23:18, November 24, 2011
Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
- Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Eternal
- Cost: Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011. It is now impossible to unlock.
- Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Living/Death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Cost: 300,000 cR
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
- Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
- Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
- Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."