24,589
edits
m (→Trivia) |
|||
Line 47: | Line 47: | ||
===Halo: Combat Evolved=== | ===Halo: Combat Evolved=== | ||
The Plasma Rifle in ''Halo: Combat Evolved'' is far more powerful than its ''Halo 2'' and ''Halo 3'' counterparts; also the weapon holds the unique ability to stun opponents that were hit by high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on [[Ghost]]s and [[Banshee]]s. | The Plasma Rifle in ''Halo: Combat Evolved'' is far more powerful than its ''Halo 2'' and ''Halo 3'' counterparts; also the weapon holds the unique ability to stun opponents that were hit by high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on [[Ghost]]s and [[Banshee]]s. | ||
In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilises ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect. | |||
===Changes From Halo: Combat Evolved to Halo 2=== | ===Changes From Halo: Combat Evolved to Halo 2=== |
edits