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{{Era|Forerunner|HCW|Post}} | {{Era|Forerunner|HCW|Post}} | ||
[[File: | [[File:Highnoon 01.jpg|right|thumb|350px|A slipspace portal generator on an unknown world.]] | ||
'''Slipspace portals''' are a method of [[slipstream space]] transit developed by the [[Forerunner]]s. Essentially a large-scale application of [[slipspace translocation]], slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.<ref>'''Halo: Cryptum''', ''page 200''</ref><ref>'''Halo: Cryptum''', ''page 274''</ref> | '''Slipspace portals''' are a method of [[slipstream space]] transit developed by the [[Forerunner]]s. Essentially a large-scale application of [[slipspace translocation]], slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.<ref>'''Halo: Cryptum''', ''page 200''</ref><ref>'''Halo: Cryptum''', ''page 274''</ref> | ||
==Description== | ==Description== | ||
===Mechanics=== | ===Mechanics=== | ||
[[File:Nomis78 opened gateway.jpg|right|thumb|300px|An open portal.]] | |||
Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> While passage through a portal is remarkably faster than an ordinary slipspace jump, portal transit is not instantaneous; for example, the passage from the Earth portal to [[Installation 00|the Ark]] took over three weeks.<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref> | Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> While passage through a portal is remarkably faster than an ordinary slipspace jump, portal transit is not instantaneous; for example, the passage from the Earth portal to [[Installation 00|the Ark]] took over three weeks.<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref> | ||
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==Trivia== | ==Trivia== | ||
The ''Halo: Reach'' multiplayer map ''[[High Noon]]'' is set in an observation platform of a portal generator. This portal facility is noticeably different from the Earth portal; in addition to a different structural design, the area of space beyond the portal is visible, as opposed to complete blackness. This particular portal device also generates a storm of swirling debris in the immediate area around the portal, just beyond the map's borders.<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-101911-/290604 '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> | *The ''Halo: Reach'' multiplayer map ''[[High Noon]]'' is set in an observation platform of a portal generator. This portal facility is noticeably different from the Earth portal; in addition to a different structural design, the area of space beyond the portal is visible, as opposed to complete blackness. This particular portal device also generates a storm of swirling debris in the immediate area around the portal, just beyond the map's borders.<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-101911-/290604 '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Array.png|The Halo Array being deployed into a portal. | File:Array.png|The Halo Array being deployed into a portal. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 3]]'' {{1st}} | *''[[Halo 3]]'' {{1st}} |
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