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UNSC Army/Gameplay: Difference between revisions

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==''Halo: Reach''==
==''Halo: Reach''==
[[File:UNSC Army variations.png|thumb|250px|A number of Army trooper variants in ''Halo: Reach''.]]
[[File:UNSC Army variations.png|thumb|250px|A number of Army trooper variants in ''Halo: Reach''.]]
The army troopers function much the same as the [[Marines]] from previous games, and almost exactly the same as the Marines in ''Halo: Reach''. They can trade weapons with the player, drive vehicles, and throw grenades. 3-5 of them can be "recruited" into the player's team using the [[Fireteam (gameplay mechanic)|Fireteam mechanic]]. Once recruited, the names of the troopers(employees from Bungie and Roosterteeth) appear along with their rank. However, while the troopers will follow the player, they cannot be given commands.  
The army troopers function much the same as the [[Marines]] from previous games, and almost exactly the same as the Marines in ''Halo: Reach''. They can trade weapons with the player, drive vehicles, and throw grenades. 3-5 of them can be "recruited" into the player's team using the [[Fireteam (gameplay mechanic)|Fireteam mechanic]]. Once recruited, the names of the troopers (who are all named after employees from Bungie and Rooster Teeth) appear along with their rank and call sign. However, while the troopers will follow the player, they cannot be given commands.  


Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an [[Elite Minor]] in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13 (as seen when arming the missile launchers on [[Exodus]]).  
Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an [[Elite Minor]] in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13 (as seen when arming the missile launchers on [[Exodus]]).  
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The troopers have new faces and voices from the marines in previous games. There are different variations of the troopers as well as female troopers. These are only aesthetic differences, however, and do not affect gameplay, with the exception that female troopers cannot have their helmets shot off.
The troopers have new faces and voices from the marines in previous games. There are different variations of the troopers as well as female troopers. These are only aesthetic differences, however, and do not affect gameplay, with the exception that female troopers cannot have their helmets shot off.


Troopers will accept most weapons, but they will not accept [[Energy Sword]]s and [[Gravity Hammer]]s. They can appear with any UNSC weapon, but are most commonly equipped with an [[MA37 Individual Combat Weapon System|Assault Rifle]] or a [[M392 Designated Marksman Rifle|DMR]]. They will, however, accept powerful weapons such as [[Fuel Rod Gun]]s, [[Rocket Launcher]]s, and [[Plasma Launcher]]s. The player can use this to take advantage of the fact that NPCs do not run out of ammunition. They also appear to have the ability to guide rockets.
Troopers will accept most weapons, but they will not accept [[Energy Sword]]s and [[Gravity Hammer]]s. They can appear with any UNSC weapon, but are most commonly equipped with an [[MA37 Individual Combat Weapon System|Assault Rifle]] or a [[M392 Designated Marksman Rifle|DMR]]. They will, however, accept powerful weapons such as [[Fuel Rod Gun]]s, [[Rocket Launcher]]s, and [[Plasma Launcher]]s. The player can use this to take advantage of the fact that NPCs do not run out of ammunition. They also appear to have the ability to guide Rocket Launcher rockets towards all manner of enemy, while the player can only lock on to aircraft.


==Trivia==
==Trivia==

Revision as of 04:52, October 31, 2011

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The UNSC Army and its personnel serves as the primary ally in Halo: Reach.

Halo: Reach

A number of Army trooper variants in Halo: Reach.

The army troopers function much the same as the Marines from previous games, and almost exactly the same as the Marines in Halo: Reach. They can trade weapons with the player, drive vehicles, and throw grenades. 3-5 of them can be "recruited" into the player's team using the Fireteam mechanic. Once recruited, the names of the troopers (who are all named after employees from Bungie and Rooster Teeth) appear along with their rank and call sign. However, while the troopers will follow the player, they cannot be given commands.

Compared to the enemy, the friendly NPCs have a much simpler AI which can lead to friendly fire. They will, however, take cover, jump away from explosions, and flip overturned vehicles. The army troopers are about on par with an Elite Minor in terms of fighting skill. When in force, troopers can hold their own against much larger forces. While they are effective at range, they are generally much weaker than the enemy with melee attacks. Army troopers can appear individually, or in groups as numerous as 13 (as seen when arming the missile launchers on Exodus).

If two or more troopers are killed by the player in a row, the rest of the allies will attack the player. During this time, their weapons become so powerful that they can kill the player in one shot.

The troopers have new faces and voices from the marines in previous games. There are different variations of the troopers as well as female troopers. These are only aesthetic differences, however, and do not affect gameplay, with the exception that female troopers cannot have their helmets shot off.

Troopers will accept most weapons, but they will not accept Energy Swords and Gravity Hammers. They can appear with any UNSC weapon, but are most commonly equipped with an Assault Rifle or a DMR. They will, however, accept powerful weapons such as Fuel Rod Guns, Rocket Launchers, and Plasma Launchers. The player can use this to take advantage of the fact that NPCs do not run out of ammunition. They also appear to have the ability to guide Rocket Launcher rockets towards all manner of enemy, while the player can only lock on to aircraft.

Trivia

  • Even without the IWHBYD skull activated, trooper can say lines of dialogue much longer than marines from previous games.
  • Some troopers have shin guard armor like marines.
  • Occasionally, troopers will have green armor instead of tan/brown.
  • Army pilots appear to wear white armor, as seen among the bodies of the crashed falcons after the flying through the shield in Tip of the Spear.
  • Some troopers wear face paint camouflages.

Sources