Halo: Combat Evolved Anniversary skulls: Difference between revisions

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==List of skulls==
==List of skulls==
===Bandana skull===
===Bandana skull===
When activated, this skull give players unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants infinite ammunition.{{citation_needed}}
When activated, this skull give players unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants the player infinite ammunition.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref>


===Boom skull===
===Boom skull===
Once the skull is activated, explosion radius will increase two-fold.<ref name="panel"/>
Once the skull has been activated, all explosions' radius will increase two-fold.<ref name="panel"/>


===Famine Skull===
===Famine Skull===
Once the skull is activated, the weapons dropped by the AI, ally or enemy, would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref>
Once the skull has been activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts"/>


===Fog Skull===
===Fog Skull===
Once the skull is activated, the player's [[Motion sensor|motion tracker]] is disabled.<ref name="bts"/>
Once the skull has been activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/>
 
===Grunt Birthday skull===
Once the skull has been activated, the Unggoy's heads will explode in a shower of confetti with a headshot.<ref name="panel"/>


===Grunt Funeral skull===
===Grunt Funeral skull===
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Once the skull has been activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-order the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref>
Once the skull has been activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-order the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref>


===Iron Skull===
===Iron skull===
Nothing is known of this skull except for its existence in the game. It will most likely have the same effect with the [[Halo 3 skulls#Iron|Iron Skull]] in ''Halo 3'' and will restart the level if a player is killed, or restart a checkpoint if multiple players are playing co-operatively.<ref>'''Halo: Combat Evolved Anniversary''' [[List of Achievements for Halo: Combat Evolved Anniversary|achievement]], [[Tsantsa]]</ref>
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.<ref name="bts"/>


===Malfunction skull===
===Malfunction skull===
Once the skull is activated, one random part of the HUD will disappear at every respawn.<ref name="panel"/>
Once the skull is activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="panel"/>
 
===Grunt Birthday skull===
Once the skull is activated, the Unggoy's heads will explode in a shower of confetti with a headshot.<ref name="panel"/>


===Recession skull===
===Recession skull===
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.{{citation_needed}}
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="bts"/>


==Sources==
==Sources==
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