Command neural interface: Difference between revisions
From Halopedia, the Halo wiki
m (Bot: Fixing redirects) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Era|HCW}} | {{Era|HCW}} | ||
[[File:Command Neural Interface.jpg|thumb|250px|[[Terrence Hood|Lord Hood]]'s command neural interface.]] | |||
[[File:Command Neural Interface.jpg|thumb|250px|Lord Hood's | '''Command neural interface''' or '''CNI''' implants are implanted in the brain of every [[United Nations Space Command|UNSC]] ship commander. In addition to the duties of a standard [[neural interface]], they also have several purposes specific to a ship commander. | ||
'''Command | |||
Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. [[Artificial intelligence|AIs]] can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command, sent directly to their retinas courtesy of the shipboard AI. The CNI | Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. [[Artificial intelligence|AIs]] can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command, sent directly to their retinas courtesy of the shipboard AI. The CNI transponder of the commanding officer is the only thing with clearance for initiating a vessel's auto destruct. Thus, a UNSC ship may only be destroyed if its commander authorizes its destruction, if it is done manually, or if the commander is dead, their interface may be removed and the codes can be fed into the ship's computer by an AI.<ref>'''[[Halo: Combat Evolved]]''' campaign level ''[[The Maw]]''</ref> Although permanent, they can be upgraded for specialized functions.<ref>'''[[Halo: The Fall of Reach]]''', ''page 188''</ref> | ||
CNIs are designed so that the classified information stored within them, such as the locations of UNSC colonies, cannot be forcibly extracted by interrogation or torture, and have been proven effective against even the [[the Flood]] for a limited time.<ref>'''[[Halo: The Flood]]'''</ref> | |||
==Trivia== | ==Trivia== | ||
*In | *In the ''Halo'' games, the hidden [[skull]]s and the [[Oddball]] have a command neural interface at the back that can be clearly seen in Theater Mode. Additionally, in ''Halo 3'' on online multiplayer Capture the Flag, one can see command neural interfaces on the skulls atop both teams' flag. | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Human technology]] | [[Category:Human technology]] |
Revision as of 09:44, September 26, 2011
Command neural interface or CNI implants are implanted in the brain of every UNSC ship commander. In addition to the duties of a standard neural interface, they also have several purposes specific to a ship commander.
Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. AIs can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command, sent directly to their retinas courtesy of the shipboard AI. The CNI transponder of the commanding officer is the only thing with clearance for initiating a vessel's auto destruct. Thus, a UNSC ship may only be destroyed if its commander authorizes its destruction, if it is done manually, or if the commander is dead, their interface may be removed and the codes can be fed into the ship's computer by an AI.[1] Although permanent, they can be upgraded for specialized functions.[2]
CNIs are designed so that the classified information stored within them, such as the locations of UNSC colonies, cannot be forcibly extracted by interrogation or torture, and have been proven effective against even the the Flood for a limited time.[3]
Trivia
- In the Halo games, the hidden skulls and the Oddball have a command neural interface at the back that can be clearly seen in Theater Mode. Additionally, in Halo 3 on online multiplayer Capture the Flag, one can see command neural interfaces on the skulls atop both teams' flag.
Sources
- ^ Halo: Combat Evolved campaign level The Maw
- ^ Halo: The Fall of Reach, page 188
- ^ Halo: The Flood