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* In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]]. Killing a Sangheili Combat Form is easier than a Human Combat form, a shot from a Carbine or Battle Rifle will take one down immediately. | * In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]]. Killing a Sangheili Combat Form is easier than a Human Combat form, a shot from a Carbine or Battle Rifle will take one down immediately. | ||
* Flood Combat Forms seem to take on physiological and biological changes throughout the Halo trilogy; these changes from game to game could be due to the Gravemind's influence in attempting to create a better Flood soldier or they could simply be graphical updates. | * Flood Combat Forms seem to take on physiological and biological changes throughout the Halo trilogy; these changes from game to game could be due to the Gravemind's influence in attempting to create a better Flood soldier or they could simply be graphical updates. | ||
* In all of the ''Halo'' games, Flood Combat Forms always hold certain two-handed weapons with one hand, and can actually reload them without doing a reload animation. These weapons include the [[M90 Close Assault Weapon System|Shotgun]], the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], the [[MA5B Individual Combat Weapon System|Assault Rifle]] and others. They can also use the [[M6D Personal Defense Weapon System|Magnum]] with one hand and reload it without doing any animation for it. | |||
===Halo: Combat Evolved=== | ===Halo: Combat Evolved=== | ||
* | *Combat forms will run towards the player when armed. Both Human Combat forms and Sangheili Combat Forms will berserk when they have their arm that holds a gun shot off and will rush the player. Combat Forms that are unarmed will rush the player by default. | ||
*Elite Combat forms can have their head and arms shot off while Human Combat Forms can have their head, arms and chest cavity shot off. | |||
*In the campaign level [[343 Guilty Spark (level)|343 Guilty Spark]], if you stand on a light Bridge, the Flood combat forms will leap onto the bridge and get stuck. They will only be able to move by jumping at you. | *In the campaign level [[343 Guilty Spark (level)|343 Guilty Spark]], if you stand on a light Bridge, the Flood combat forms will leap onto the bridge and get stuck. They will only be able to move by jumping at you. | ||
*If you shoot both arms off a Combat Form in ''[[Halo: Combat Evolved]]'' it will not be able to attack you and will simply follow you around. Players have dubbed this instance as creating a ''"[[Flood Friends|Flood Buddy]]"''. | *If you shoot both arms off a Combat Form in ''[[Halo: Combat Evolved]]'' it will not be able to attack you and will simply follow you around. Players have dubbed this instance as creating a ''"[[Flood Friends|Flood Buddy]]"''. |
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