Flood combat form: Difference between revisions

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* In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]]. Killing a Sangheili Combat Form is easier than a Human Combat form, a shot from a Carbine or Battle Rifle will take one down immediately.  
* In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]]. Killing a Sangheili Combat Form is easier than a Human Combat form, a shot from a Carbine or Battle Rifle will take one down immediately.  
* Flood Combat Forms seem to take on physiological and biological changes throughout the Halo trilogy; these changes from game to game could be due to the Gravemind's influence in attempting to create a better Flood soldier or they could simply be graphical updates.
* Flood Combat Forms seem to take on physiological and biological changes throughout the Halo trilogy; these changes from game to game could be due to the Gravemind's influence in attempting to create a better Flood soldier or they could simply be graphical updates.
* In all of the ''Halo'' games, Flood Combat Forms always hold certain two-handed weapons with one hand, and can actually reload them without doing a reload animation. These weapons include the [[M90 Close Assault Weapon System|Shotgun]], the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], the [[MA5B Individual Combat Weapon System|Assault Rifle]] and others. They can also use the [[M6D Personal Defense Weapon System|Magnum]] with one hand and reload it without doing any animation for it.


===Halo: Combat Evolved===
===Halo: Combat Evolved===
*In all of the ''Halo'' games, Flood Combat Forms always hold the [[Shotgun]] with one hand, and fire it without pumping another round into the chamber. They somehow manage to make the shotgun pump itself. A possible explanation for this is that the Flood has extended an appendage into/onto the Shotgun which allows it to use the Shotgun's pump as a body part, or the Combat Forms just lack a pumping animation.
*Combat forms will run towards the player when armed. Both Human Combat forms and Sangheili Combat Forms will berserk when they have their arm that holds a gun shot off and will rush the player. Combat Forms that are unarmed will rush the player by default.
*Elite Combat forms can have their head and arms shot off while Human Combat Forms can have their head, arms and chest cavity shot off.
*In the campaign level [[343 Guilty Spark (level)|343 Guilty Spark]], if you stand on a light Bridge, the Flood combat forms will leap onto the bridge and get stuck. They will only be able to move by jumping at you.
*In the campaign level [[343 Guilty Spark (level)|343 Guilty Spark]], if you stand on a light Bridge, the Flood combat forms will leap onto the bridge and get stuck. They will only be able to move by jumping at you.
*If you shoot both arms off a Combat Form in ''[[Halo: Combat Evolved]]'' it will not be able to attack you and will simply follow you around. Players have dubbed this instance as creating a ''"[[Flood Friends|Flood Buddy]]"''.
*If you shoot both arms off a Combat Form in ''[[Halo: Combat Evolved]]'' it will not be able to attack you and will simply follow you around. Players have dubbed this instance as creating a ''"[[Flood Friends|Flood Buddy]]"''.
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