Legendary: Difference between revisions

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{{Ratings}}
{{Era|RW}}
{{Era|RW}}
[[File:Legendary.jpg|300px|thumb|The Legendary difficulty icon.]]
[[File:Legendary.jpg|300px|thumb|The Legendary difficulty icon.]]
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It is regarded as a large challenge even for veteran players. Allies are practically useless aside from creating distractions. Overwhelming enemy firepower and superior numbers are plentiful on Legendary, and AI enemies have greater intelligence.
It is regarded as a large challenge even for veteran players. Allies are practically useless aside from creating distractions. Overwhelming enemy firepower and superior numbers are plentiful on Legendary, and AI enemies have greater intelligence.
[[File:TLJ Legendary Difficulty (ODST).png|The ''Halo 3: ODST'' stylization.|100px|thumb]]One must play cautiously and conservatively to succeed. Enemies are extremely strong while you and your allies' strength is extremely low in comparison often leading the player to die frequently. Legendary on ''Halo 2'' in particular is widely regarded as nearly impossible, due to certain levels being extremely difficult. Completing the full Campaign on Legendary in all the Halo games unlocks an additional scene in the ending cutscene.
[[File:TLJ Legendary Difficulty (ODST).png|The ''Halo 3: ODST'' stylization.|100px|thumb]]The player must play cautiously and conservatively to succeed. Enemies are extremely strong while the player and his/her allies' strength is extremely low in comparison often leading the player to die frequently. Legendary on ''Halo 2'' in particular is widely regarded as nearly impossible, due to certain levels being extremely difficult. Completing the full Campaign on Legendary in all the Halo games unlocks an additional scene in the ending cutscene.


==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
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*Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from Plasma will often drain them completely.
*Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from Plasma will often drain them completely.
*Enemy Shield resistance is doubled.
*Enemy Shield resistance is doubled.
*Extremely weak [[health]]. One [[melee]] from an enemy in front of you will often prove fatal.
*Extremely weak [[health]]. One [[melee]] from an enemy in front of the player will often prove fatal.
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
*Enemy health is doubled.
*Enemy health is doubled.
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**The player has immediate access to the [[motion tracker]] and [[Frag Grenade|grenades]].
**The player has immediate access to the [[motion tracker]] and [[Frag Grenade|grenades]].
*'''[[The Truth and Reconciliation (Level)|The Truth and Reconciliation]]'''
*'''[[The Truth and Reconciliation (Level)|The Truth and Reconciliation]]'''
**Upon entering the loading bay, 4-6 [[Zealot Elite|Zealots]] will ambush the player and the marines in addition to the standard waves of grunts and jackals which pass through the hallways. There will also be a couple of [[Hunters]] in the area where you first come up the lift.
**Upon entering the loading bay, 4-6 [[Zealot Elite|Zealots]] will ambush the player and the marines in addition to the standard waves of grunts and Jackals which pass through the hallways. There will also be a couple of [[Hunters]] in the area where the player first come up the lift.
*'''[[343 Guilty Spark (Level)|343 Guilty Spark]]'''
*'''[[343 Guilty Spark (Level)|343 Guilty Spark]]'''
**The shotgun is no longer available early on in the game. The only way to pick it up is to kill a [[Combat Form]] that was holding one or from one of the dead Marines from the third room with an energy bridge.
**The shotgun is no longer available early on in the game. The only way to pick it up is to kill a [[Combat Form]] that was holding one or from one of the dead Marines from the third room with an energy bridge.
*'''[[The Maw (Level)|The Maw]]'''
*'''[[The Maw (Level)|The Maw]]'''
**The player only has five minutes to get to the [[Longsword]] fighter after destroying the ''Pillar of Autumn'''s engine core as opposed to the usual six minutes. You will get to see the non-canon secret ending.
**The player only has five minutes to get to the [[Longsword]] fighter after destroying the ''Pillar of Autumn'''s engine core as opposed to the usual six minutes. The player will get to see the non-canon secret ending.


==''Halo 2''==
==''Halo 2''==
In one of the [[Bungie]] Updates, [[Frankie]] describes ''Halo 2'''s ''Legendary'' as:
In one of the [[Bungie]] Updates, [[Frank O'Connor]] describes ''Halo 2'''s ''Legendary'' as:


''A whole new sick twist on game difficulty. Legendary includes bizarre stuff like perma-death for [[co-op|Co-Op]] players, meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on Legendary, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two grunts and a flowerpot on Normal? Well now they're hunters, high-ranking, [[Energy Sword|Sword]] carrying elites and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off.''
{{Article Quote|A whole new sick twist on game difficulty. Legendary includes bizarre stuff like perma-death for [[co-op|Co-Op]] players, meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on Legendary, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two grunts and a flowerpot on Normal? Well now they're hunters, high-ranking, [[Energy Sword|Sword]] carrying elites and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off.}}


===General Differences===
===General Differences===
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*Enemy shields and health are almost double their Normal resistance.
*Enemy shields and health are almost double their Normal resistance.
*Virtually every elite encountered is a Major. Major grunts are also far more common.
*Virtually every elite encountered is a Major. Major grunts are also far more common.
*[[Ultra Elite]]s are now a very common sight. You will encounter up to four in some parts of the game. They have the most powerful Shields in the game and can survive an astounding four head shots from a [[Sniper Rifle]] or [[Beam Rifle]].
*[[Ultra Elite]]s are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful Shields in the game and can survive an astounding four head shots from a [[Sniper Rifle]] or [[Beam Rifle]].
*Elite Zealots now appear as enemies when playing as [[John-117|Master Chief]]. They always wield Swords and can slaughter large groups of Marines with ease.
*Elite Zealots now appear as enemies when playing as [[John-117|Master Chief]]. They always wield Swords and can slaughter large groups of Marines with ease.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
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*Melee attacks received from elites and Flood are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Melee attacks received from elites and Flood are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Enemies normally have upgraded weapons. For example, [[Brutes]] that usually had [[Brute Plasma Rifle]]s would now carry [[Covenant Carbine|Carbines]] and also have the deadly [[Brute Shot]] equipped.
*Enemies normally have upgraded weapons. For example, [[Brutes]] that usually had [[Brute Plasma Rifle]]s would now carry [[Covenant Carbine|Carbines]] and also have the deadly [[Brute Shot]] equipped.
*Enemies will often notice you sooner and prove to be more alert.
*Enemies will often notice the player sooner and prove to be more alert.
*[[Sniper Jackals|Jackal Snipers]] will appear more often than on any other difficulty. One shot from them will kill you regardless of where it hits. You should think twice before sticking yourself out into the open.
*[[Sniper Jackals|Jackal Snipers]] will appear more often than on any other difficulty. One shot from them will kill the player regardless of where it hits. Players should think twice before sticking himself/herself out into the open.
*Stealth Elites appear more often and travel in groups of two to four, usually with one or two wielding two [[Plasma Rifle]]s and the others using Energy Swords.
*Stealth Elites appear more often and travel in groups of two to four, usually with one or two wielding two [[Plasma Rifle]]s and the others using Energy Swords.
*Almost all Elite Combat Forms have shields.
*Almost all Elite Combat Forms have shields.
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*One shot from a [[Brute Shot]] will have the same power as a shot of the rocket launcher on [[Easy]] difficulty.
*One shot from a [[Brute Shot]] will have the same power as a shot of the rocket launcher on [[Easy]] difficulty.


==''Halo 3 and Halo 3: ODST''==
==''Halo 3'' and Halo 3: ODST''==
*Shields are 50% their Normal power and a few hits even from a [[Plasma Pistol]] will drain them completely.
*Shields are 50% their Normal power and a few hits even from a [[Plasma Pistol]] will drain them completely.
*Enemies are several times more resistant to damage. (E.g. You need three body shots or two headshots for a fully shielded [[Brute Captain]] to take it down instead of one headshot or two body shots with a sniper or beam rifle).
*Enemies are several times more resistant to damage. (E.g. The player needs three body shots or two headshots for a fully shielded [[Brute Captain]] to take it down instead of one headshot or two body shots with a sniper or beam rifle).
*Headshots are the only means to get a quick kill on enemies like Jackals and Grunts, aside from assassinations.
*Headshots are the only means to get a quick kill on enemies like Jackals and Grunts, aside from assassinations.
*Nearly all enemy forces are promoted by one rank with high ranking Grunts and Brutes seen more often. This can be changed with the effects of the [[Thunderstorm Skull]], which promotes enemies even higher. In addition to this promotion, Brutes will not carry Deployable Covers.
*Nearly all enemy forces are promoted by one rank with high ranking Grunts and Brutes seen more often. This can be changed with the effects of the [[Thunderstorm Skull]], which promotes enemies even higher. In addition to this promotion, Brutes will not carry Deployable Covers.
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*Every difficulty shield icon, with the exception of Halo: Reach, has the [[Marathon]] symbol on it.
*Every difficulty shield icon, with the exception of Halo: Reach, has the [[Marathon]] symbol on it.
*If [[The Silent Cartographer (Level)|The Silent Cartographer]] is played on any difficulty higher than [[Easy]], the guitar version of [[Rock Anthem for Saving the World]] will play after the transmission with [[Echo-419]] after accessing the [[Cartographer]].
*If [[The Silent Cartographer (Level)|The Silent Cartographer]] is played on any difficulty higher than [[Easy]], the guitar version of [[Rock Anthem for Saving the World]] will play after the transmission with [[Echo-419]] after accessing the [[Cartographer]].
*''Halo 3, Halo 3: ODST'' and ''Halo: Reach ''keep track of whether you finished Legendary on Solo or Co-op.
*''Halo 3, Halo 3: ODST'' and ''Halo: Reach ''keep track of whether the player have finished Legendary on Solo or Co-op.
*The second ''Halo 3'' map pack is named the [[Legendary Map Pack]]. (Aptly named, for the previous map pack was the [[Heroic Map Pack]] and the next one was [[Mythic Map Pack]]).
*The second ''Halo 3'' map pack is named the [[Legendary Map Pack]]. (Aptly named, for the previous map pack was the [[Heroic Map Pack]] and the next one was [[Mythic Map Pack]]).
*There is an [[A Monument to All Your Sins|Achievement]] on ''Halo: Reach'' that requires you to complete every campaign mission on Legendary alone.
*There is an [[A Monument to All Your Sins|Achievement]] on ''Halo: Reach'' that requires the player to complete every campaign mission on Legendary alone.
*On ''Halo 3'', you unlock [[EOD]] armor for beating Legendary difficulty.
*On ''Halo 3'', the player unlock [[EOD]] armor for beating Legendary difficulty.
*On ''Halo 3: ODST'', you unlock [[Dare]] for beating Legendary difficulty.
*On ''Halo 3: ODST'', the player unlocks [[Dare]] for beating Legendary difficulty.
*In ''Halo 2'', Legendary is the only difficulty where you can find the hidden skulls, except for the [[Blind Skull]] and the [[Assassins Skull]]. The Assassins Skull doesn't give you the effect when not on Legendary.
*In ''Halo 2'', Legendary is the only difficulty where the player can find the hidden skulls, except for the [[Blind Skull]] and the [[Assassins Skull]]. The Assassins Skull doesn't give the player the effect when not on Legendary.
*Although the ''Halo: Reach'' difficulty logos follow the same pattern as those of ''Halo 3'', the icon for the achievement, "''A Monument To All Your Sins''" (complete the campaign solo on Legendary), has a human skull instead of an elite skull atop the shield and two combat knives.
*Although the ''Halo: Reach'' difficulty logos follow the same pattern as those of ''Halo 3'', the icon for the achievement, "''A Monument To All Your Sins''" (complete the campaign solo on Legendary), has a human skull instead of an elite skull atop the shield and two combat knives.