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Halo: Reach skulls: Difference between revisions

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As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''.
As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[easter egg]s in-game, and can also be accessed in the [[campaign]] menu without finding it.


==Cloud==
==Cloud==
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==Tough Luck==
==Tough Luck==
Tough Luck is a skull where when activated causes enemies to dodge your grenades.   
Tough Luck is a skull where when activated causes enemies to dodge your grenades.   
==Firefight Custom Skulls==
==Firefight Custom Skulls==
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow.
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow.
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==Sources==
==Sources==

Revision as of 21:55, July 15, 2011

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As with Halo 3, Halo: Reach has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in Halo 3 are included in Reach. Just like Halo 3: ODST, skulls are no longer [[easter egg]s in-game, and can also be accessed in the campaign menu without finding it.

Cloud

The Cloud skull is a new skull featured in Halo: Reach.[1] When the skull is on, the player's Motion Sensor is disabled, replacing the Fog skull in Halo 3.[2]

Tough Luck

Tough Luck is a skull where when activated causes enemies to dodge your grenades.

Firefight Custom Skulls

In Firefight, there are three custom made skulls you can have: Red, Blue, and Yellow.

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Sources