Halo: Reach skulls: Difference between revisions
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As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''. | As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[easter egg]s in-game, and can also be accessed in the [[campaign]] menu without finding it. | ||
==Cloud== | ==Cloud== | ||
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==Tough Luck== | ==Tough Luck== | ||
Tough Luck is a skull where when activated causes enemies to dodge your grenades. | Tough Luck is a skull where when activated causes enemies to dodge your grenades. | ||
==Firefight Custom Skulls== | ==Firefight Custom Skulls== | ||
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. | In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. | ||
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==Sources== | ==Sources== |
Revision as of 21:55, July 15, 2011
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As with Halo 3, Halo: Reach has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in Halo 3 are included in Reach. Just like Halo 3: ODST, skulls are no longer [[easter egg]s in-game, and can also be accessed in the campaign menu without finding it.
Cloud
The Cloud skull is a new skull featured in Halo: Reach.[1] When the skull is on, the player's Motion Sensor is disabled, replacing the Fog skull in Halo 3.[2]
Tough Luck
Tough Luck is a skull where when activated causes enemies to dodge your grenades.
Firefight Custom Skulls
In Firefight, there are three custom made skulls you can have: Red, Blue, and Yellow.
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