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(→Trivia) |
(Spiker projectiles have always done that.) |
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{{Era|UNSC|HCW}} | {{Era|UNSC|HCW}} | ||
<center>''Were you looking for the [[Type-51 Carbine]], also known as the Covenant Carbine?''</center> | <center>''Were you looking for the [[Type-51 Carbine]], also known as the Covenant Carbine?''</center> | ||
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}} {{Weapon | {{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}} {{Weapon | ||
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*In the live action short film "Enemy Weapon" a UNCS Veteran claimed that the Brutes used it as a Handgun when It is classified as a carbine. | *In the live action short film "Enemy Weapon" a UNCS Veteran claimed that the Brutes used it as a Handgun when It is classified as a carbine. | ||
*Brutes in Halo: Reach now wield the Spiker with two hands. | *Brutes in Halo: Reach now wield the Spiker with two hands. | ||
*In | *In Halo: Reach, the lights on the Spiker's sights have changed from blue to orange much like the [[Gravity Hammer]]. | ||
*In Halo: Reach, the barrel of the Spiker will turn red-hot after continuous fire, and eventually orange/white-hot. This has no effect on the weapon, save for triggering overheating dialogue on non-multiplayer operators. The white-hot glow may be to indicate its peak point of inaccuracy. | *In Halo: Reach, the barrel of the Spiker will turn red-hot after continuous fire, and eventually orange/white-hot. This has no effect on the weapon, save for triggering overheating dialogue on non-multiplayer operators. The white-hot glow may be to indicate its peak point of inaccuracy. | ||
*The orange lights on the Spiker's sides glow brighter as the weapon heats up. | *The orange lights on the Spiker's sides glow brighter as the weapon heats up. | ||
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*Although the spiker's barrel will glow red with constant firing, it will not overheat like the plasma weapons. | *Although the spiker's barrel will glow red with constant firing, it will not overheat like the plasma weapons. | ||
*Unlike most other weapons in Halo: Reach, the spiker does not have multiple [[melee]] animations. The only melee animation it has is the swiping with the two bayonet blades. | *Unlike most other weapons in Halo: Reach, the spiker does not have multiple [[melee]] animations. The only melee animation it has is the swiping with the two bayonet blades. | ||
==Gallery== | ==Gallery== | ||
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**''[[Stomping on the Heels of a Fuss]]'' | **''[[Stomping on the Heels of a Fuss]]'' | ||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[The Package]]'' | |||
*''[[The Life]]'' | |||
==Sources== | ==Sources== |
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