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Jump pack: Difference between revisions

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[[File:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]]
[[File:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]]
The '''Jump Pack''' is a high-mobility propulsion equipment used by the [[Jiralhanae]] [[Jump Pack Jiralhanae|jump pack specialists]] of the [[Covenant Empire|Covenant]].<ref>'''[[Halo 3]]''', campaign level, ''[[Crow's Nest (level)|Crow's Nest]]''</ref><ref>'''Halo 3''', campaign level, ''[[Tsavo Highway (level)|Tsavo Highway]]''</ref>
The '''jump pack''' is a high-mobility propulsion unit used by the [[Jiralhanae]] [[Jump Pack Jiralhanae|jump pack specialists]] of the [[Covenant Empire|Covenant]].<ref>'''[[Halo 3]]''', campaign level, ''[[Crow's Nest (level)|Crow's Nest]]''</ref><ref>'''Halo 3''', campaign level, ''[[Tsavo Highway (level)|Tsavo Highway]]''</ref>


==Overview==
==Overview==
The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Jiralhanae]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover.
The jump pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the [[antigravity pack]]s used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. Unlike the antigravity pack, the jump pack utilizes rocket thrusters for propulsion.


The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.<ref>'''[[Halo 3: The Official Strategy Guide]]''', ''page ??''</ref>
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in zero-gravity environments they would simply be blown out into space. It seems that the jump pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.<ref>'''[[Halo 3: The Official Strategy Guide]]''', ''page ??''</ref>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Uprising]]''


==Sources==
==Sources==
<references/>
<references/>
[[Category:Covenant technology]]
[[Category:Covenant technology]]

Revision as of 13:55, June 17, 2011

An example of the kit in mid flight.

The jump pack is a high-mobility propulsion unit used by the Jiralhanae jump pack specialists of the Covenant.[1][2]

Overview

The jump pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the antigravity packs used by Sangheili Rangers, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. Unlike the antigravity pack, the jump pack utilizes rocket thrusters for propulsion.

The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in zero-gravity environments they would simply be blown out into space. It seems that the jump pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.[3]

List of appearances

Sources

  1. ^ Halo 3, campaign level, Crow's Nest
  2. ^ Halo 3, campaign level, Tsavo Highway
  3. ^ Halo 3: The Official Strategy Guide, page ??