Armor effects: Difference between revisions
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{{Article Quote|Burn bright, burn blue.}} | {{Article Quote|Burn bright, burn blue.}} | ||
*'''Cost''': Only available to Bungie employees | *'''Cost''': Only available to Bungie employees until it was made available to those who downloaded the free bungie iphone app starting June 13, 2011. | ||
*'''Effect''': Similar to Flaming helmet, but with Blue flames instead of orange. | *'''Effect''': Similar to Flaming helmet, but with Blue flames instead of orange. | ||
Revision as of 23:28, June 13, 2011
Template:Ratings Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they do not display in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play.
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Eternal
- Cost: Only available to Bungie employees until it was made available to those who downloaded the free bungie iphone app starting June 13, 2011.
- Effect: Similar to Flaming helmet, but with Blue flames instead of orange.
Living/death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Cost: 300,000 cR
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" easter egg in Halo 3: ODST.
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid. Upon the player's death, he/she explodes in a manner similar to a Flood Carrier Form.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[1]
- Note: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room.