Unggoy/Gameplay: Difference between revisions
→Combat
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Grunts can be tenacious fighters as long as they have someone leading them. Higher-ranking Grunts may not run away, but instead, keep fighting you. The Covenant think of the Grunt race as only cannon fodder and do not care how many of them die in combat. Grunts make tactical mistakes, such as throwing a grenade too near to themselves, or turning their backs and running away, allowing for a quick kill. They are very vicious little creatures and when they are determined and have motives they can be deadly especially when lead by a higher rank although they can lead themselves. Occasionally, mentally unstable grunts will attach two plasma grenades to themselves and rush at you, which kills the grunt and can kill you on any difficulty. Do note however, that a Grunt will not cease attacking even if it runs away, it will eventually stop retreating and continue firing. | Grunts can be tenacious fighters as long as they have someone leading them. Higher-ranking Grunts may not run away, but instead, keep fighting you. The Covenant think of the Grunt race as only cannon fodder and do not care how many of them die in combat. Grunts make tactical mistakes, such as throwing a grenade too near to themselves, or turning their backs and running away, allowing for a quick kill. They are very vicious little creatures and when they are determined and have motives they can be deadly especially when lead by a higher rank although they can lead themselves. Occasionally, mentally unstable grunts will attach two plasma grenades to themselves and rush at you, which kills the grunt and can kill you on any difficulty. Do note however, that a Grunt will not cease attacking even if it runs away, it will eventually stop retreating and continue firing. | ||
Warning: Be careful of the Grunts back attack, if they turn around after you've headshotted their Brute/Elite leader, they will suicide you. | |||
=== Weaponry === | === Weaponry === |