High Charity (level): Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
m (Bot: Fixing redirects) |
||
Line 1: | Line 1: | ||
{{Era|RW}} | {{Era|RW}} | ||
{{Ratings}} | {{Ratings}} | ||
<center>''Looking for ''[[High Charity]]'', the [[Covenant Empire|Covenant]] Holy City, or [[High Charity (music)|High Charity]], a song on the [[Halo 2 Original Soundtrack]]?''</center> | <center>''Looking for ''[[High Charity]]'', the [[Covenant Empire|Covenant]] Holy City, or [[High Charity (music)|High Charity]], a song on the [[Halo 2: Original Soundtrack|Halo 2 Original Soundtrack]]?''</center> | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Uprising]]'' | |prev=''[[Uprising]]'' | ||
Line 11: | Line 11: | ||
|date= [[2552#November 3, 2552|November 3, 2552]] | |date= [[2552#November 3, 2552|November 3, 2552]] | ||
|place=Inside ''[[High Charity]]'' | |place=Inside ''[[High Charity]]'' | ||
|Objective=Stop [[Truth]] from reaching the [[Dreadnought]]. | |Objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Keyship|Dreadnought]]. | ||
|enemies= | |enemies= | ||
*[[Covenant]] | *[[Covenant Empire|Covenant]] | ||
**[[Brutes]] | **[[Jiralhanae|Brutes]] | ||
***[[Minor | ***[[Jiralhanae Minor|Minors]] | ||
***[[ | ***[[Jiralhanae Captain|Captains]] | ||
***[[ | ***[[Jiralhanae Honor Guardsman|Honor Guards]] | ||
**[[Grunts]] | **[[Unggoy|Grunts]] | ||
***[[Minor | ***[[Unggoy Minor|Minors]] | ||
***[[Major | ***[[Unggoy Major|Majors]] | ||
***[[Ultra | ***[[Unggoy Ultra|Ultras]] | ||
***[[ | ***[[Unggoy Heavy|Gunners]] | ||
**[[Jackals]] | **[[Kig-yar|Jackals]] | ||
***[[Minor | ***[[Kig-yar Minor|Minors]] | ||
***[[Major | ***[[Kig-yar Major|Majors]] | ||
***[[Sniper | ***[[Kig-yar Sniper|Snipers]] | ||
**[[Yanme'e|Drone]]s | **[[Yanme'e|Drone]]s | ||
*[[Flood]] | *[[The Flood|Flood]] | ||
**[[Infection | **[[Flood infection form|Infection Forms]] | ||
**[[Combat | **[[Flood combat form|Combat Forms]] | ||
**[[Carrier | **[[Flood carrier form|Carrier Forms]] | ||
|weapons=*[[M6C Personal Defense Weapon System|M6C Pistol]] | |weapons=*[[M6C Personal Defense Weapon System|M6C Pistol]] | ||
*[[BR55 Battle Rifle]] | *[[BR55 Battle Rifle]] | ||
*[[M7 Caseless Submachine Gun]] | *[[M7/Caseless Submachine Gun|M7 Caseless Submachine Gun]] | ||
*[[M19 SSM Rocket Launcher]] | *[[M19 SSM Rocket Launcher]] | ||
*[[M90 Shotgun]] | *[[M90 Close Assault Weapon System|M90 Shotgun]] | ||
*[[SRS99C-S2 AM Sniper Rifle]] | *[[Sniper Rifle System 99C-S2 Anti-Matériel|SRS99C-S2 AM Sniper Rifle]] | ||
*[[Frag Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]] | ||
*[[Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
*[[Plasma Rifle]] | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Brute Plasma Rifle]] | *[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | ||
*[[Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
*[[Brute Shot]] | *[[Type-25 Grenade Launcher|Brute Shot]] | ||
*[[Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Particle Beam Rifle]] | *[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | ||
*[[Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[Plasma Grenade]] | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
}} | }} | ||
{{Article Quote|[[Cortana]] can handle the [[Index]] - stopping [[Prophet of Truth|Truth]] is up to you.'''}} | {{Article Quote|[[Cortana]] can handle the [[Activation Index|Index]] - stopping [[Prophet of Truth|Truth]] is up to you.'''}} | ||
'''High Charity''' is the penultimate ''[[Halo 2]]'' [[campaign]] level. As the [[John-117|Master Chief]], you must battle your way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner Ship]]. This is the last level you get to play as the Master Chief in ''Halo 2''. This level is also the only time when Master Chief sees the Flood in combat in ''Halo 2'', and also the only level in the game where you have no allies aiding you. It is also the shortest (playable) campaign level. You can find the [[Halo 2 Skulls|Iron Skull]] on this level. | '''High Charity''' is the penultimate ''[[Halo 2]]'' [[campaign]] level. As the [[John-117|Master Chief]], you must battle your way through the [[The Flood|Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner Dreadnought|Forerunner Ship]]. This is the last level you get to play as the Master Chief in ''Halo 2''. This level is also the only time when Master Chief sees the Flood in combat in ''Halo 2'', and also the only level in the game where you have no allies aiding you. It is also the shortest (playable) campaign level. You can find the [[Halo 2 Skulls|Iron Skull]] on this level. | ||
==Transcript== | ==Transcript== | ||
Line 58: | Line 58: | ||
[http://www.youtube.com/watch?v=MaxlzjjQpSc '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=MaxlzjjQpSc '''{''Cutscene''}'''] | ||
''The Master Chief drops down a grav-lift just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[High Prophet of Mercy]], who has yet to be killed by the [[Infection Form]].'' | ''The Master Chief drops down a grav-lift just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[Prophet of Mercy|High Prophet of Mercy]], who has yet to be killed by the [[Flood infection form|Infection Form]].'' | ||
*'''[[John-117|Master Chief]]''': "Your pal. Where's he going?" | *'''[[John-117|Master Chief]]''': "Your pal. Where's he going?" | ||
Line 66: | Line 66: | ||
''Master Chief pulls the Flood form off of Mercy and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.'' | ''Master Chief pulls the Flood form off of Mercy and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.'' | ||
*'''Cortana''': "That structure, at the center of the city... it's a [[Forerunner Ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!" | *'''Cortana''': "That structure, at the center of the city... it's a [[Forerunner Dreadnought|Forerunner Ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!" | ||
*'''Master Chief''': "[[Tartarus|That Brute]] has the [[Index]]. And [[ | *'''Master Chief''': "[[Tartarus|That Brute]] has the [[Activation Index|Index]]. And [[Miranda Keyes|Miranda]] and [[Avery Junior Johnson|Johnson]]. He can activate the ring." | ||
''The view shows ''[[UNSC In Amber Clad|In Amber Clad]]'' crashed into a nearby tower.'' | ''The view shows ''[[UNSC In Amber Clad|In Amber Clad]]'' crashed into a nearby tower.'' | ||
Line 78: | Line 78: | ||
*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here." | *'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here." | ||
''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes on the platform, and soon the [[Flood Combat | ''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes on the platform, and soon the [[Flood combat form|Flood Combat Forms]] inside the dropship run out.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
Line 88: | Line 88: | ||
''If the Chief wastes time fighting:'' | ''If the Chief wastes time fighting:'' | ||
*'''Cortana''': "We don't have time for this, Chief. Truth's Phantom is nearing the [[Forerunner Ship]]." | *'''Cortana''': "We don't have time for this, Chief. Truth's Phantom is nearing the [[Forerunner Dreadnought|Forerunner Ship]]." | ||
''The Chief soon reaches a Gravity lift leading upstairs.'' | ''The Chief soon reaches a Gravity lift leading upstairs.'' | ||
Line 96: | Line 96: | ||
''After the Chief reaches to the top:'' | ''After the Chief reaches to the top:'' | ||
*'''Prophet of Truth (Loudspeaker)''': "Shall we let the [[Flood]] consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail." | *'''Prophet of Truth (Loudspeaker)''': "Shall we let the [[The Flood|Flood]] consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail." | ||
''As the Chief watches a skirmish between several Flood Combat Forms with a swarm of Drones and one Brute:'' | ''As the Chief watches a skirmish between several Flood Combat Forms with a swarm of Drones and one Brute:'' | ||
*'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[ | *'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[05-032 Mendicant Bias|something inside the ship]]...a presence that's fighting back. For a [[Covenant Empire|Covenant]] construct, it's unusually formidable." | ||
''If the Chief remains in the chamber for too long:'' | ''If the Chief remains in the chamber for too long:'' | ||
Line 191: | Line 191: | ||
===Mistakes=== | ===Mistakes=== | ||
*There is still a [[Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry. | *There is still a [[Type-52 Troop Carrier|Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry. | ||
===Easter Eggs=== | ===Easter Eggs=== | ||
Line 197: | Line 197: | ||
*The [[Halo_2_Skulls#Iron|Iron Skull]] can be found on this level. | *The [[Halo_2_Skulls#Iron|Iron Skull]] can be found on this level. | ||
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize). | *A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize). | ||
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]]. To see it (with the best view), bring a [[Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown. | *In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo (level)|Delta Halo]]. To see it (with the best view), bring a [[Type-50 Sniper Rifle System|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown. | ||
===References=== | ===References=== | ||
*The darkly lit room decorated with glowing blue crystals is a section of the [[Sanctum of the Hierarchs]], first mentioned in ''[[Halo: First Strike]]''. | *The darkly lit room decorated with glowing blue crystals is a section of the [[Sanctum of the Hierarchs]], first mentioned in ''[[Halo: First Strike]]''. | ||
*The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in ''Halo 3''. This line originates from dialog recording sessions conducted pre-Halo where [[Jaime Griesemer]] is directing [[Jason Jones]] in a painful attempt at a Scottish accent. [http://www.bungie.net/images/News/InlineImages/jasonjones.mp3 An mp3] of the clip is available on [http://www.bungie.net/News/Media.aspx?mid=13877 Bungie.net media player] Bungie.net News: [http://admin.bungie.net/News/content.aspx?cid=922 Bungie Day Memories]. One Final Effort is also the name of a song on the [[Halo 3 Original Soundtrack]]. It is played when you are on the snowy part of the level [[The Covenant (level)|The Covenant]] and when you are fighting the two Scarabs. | *The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in ''Halo 3''. This line originates from dialog recording sessions conducted pre-Halo where [[Jaime Griesemer]] is directing [[Jason Jones]] in a painful attempt at a Scottish accent. [http://www.bungie.net/images/News/InlineImages/jasonjones.mp3 An mp3] of the clip is available on [http://www.bungie.net/News/Media.aspx?mid=13877 Bungie.net media player] Bungie.net News: [http://admin.bungie.net/News/content.aspx?cid=922 Bungie Day Memories]. One Final Effort is also the name of a song on the [[Halo 3: Original Soundtrack|Halo 3 Original Soundtrack]]. It is played when you are on the snowy part of the level [[The Covenant (level)|The Covenant]] and when you are fighting the two Scarabs. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
* The Flood mass in the Pelican's cockpit isn't a [[Proto-Gravemind]], it's just [[Flood]] biomass. Although, there is a possibility that the biomass was a Proto-Gravemind due to the evidence that there are tentacles and roots protruding from it but it may have been destroyed during the Flood infected Pelican's rough landing. It is also suggested that this mass is in fact the pilot. | * The Flood mass in the Pelican's cockpit isn't a [[Proto-Gravemind]], it's just [[The Flood|Flood]] biomass. Although, there is a possibility that the biomass was a Proto-Gravemind due to the evidence that there are tentacles and roots protruding from it but it may have been destroyed during the Flood infected Pelican's rough landing. It is also suggested that this mass is in fact the pilot. | ||
* In the beginning of the level, [[D77-TC Pelican | * In the beginning of the level, [[D77-TC Pelican|Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded. | ||
* The [[Drones]] that engage the [[Flood Combat | * The [[Yanme'e|Drones]] that engage the [[Flood combat form|Flood Combat Forms]] have a unique brown exoskeleton. | ||
* Just like in Gravemind, the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any [[Brutes]], [[Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire.) | * Just like in Gravemind, the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any [[Jiralhanae|Brutes]], [[Unggoy|Grunts]] or [[The Flood|Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant Empire|Covenant]] and Flood fire.) | ||
*This is the only level where the [[John-117|Master Chief]] says the word "Brute", as well as "Miranda" and "Johnson". | *This is the only level where the [[John-117|Master Chief]] says the word "Brute", as well as "Miranda" and "Johnson". | ||
*During the part where you reach a canyon-like indoor area, if you look out the window, you can see strange tentacles, said to be just another part of Gravemind. | *During the part where you reach a canyon-like indoor area, if you look out the window, you can see strange tentacles, said to be just another part of Gravemind. | ||
* This is the only level where you can see a [[Flood Combat Form]] with a [[Brute Shot]] and [[Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the Brute Plasma Rifle. | * This is the only level where you can see a [[Flood combat form|Flood Combat Form]] with a [[Type-25 Grenade Launcher|Brute Shot]] and [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the Brute Plasma Rifle. | ||
* On [[Legendary]], it is possible to see some invisible [[Flood | * On [[Legendary]], it is possible to see some invisible [[Flood combat form|Elite Combat Forms]] and [[Flood combat form|Human Combat Forms]] walking around. Typically during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, first being the armory on [[The Maw]] in ''Halo: Combat Evolved''. | ||
*High Charity and [[The Covenant (level)|The Covenant]] are the only levels in which [[Drones]] and [[Brutes]] can be encountered combating the [[Flood]]. | *High Charity and [[The Covenant (level)|The Covenant]] are the only levels in which [[Yanme'e|Drones]] and [[Jiralhanae|Brutes]] can be encountered combating the [[The Flood|Flood]]. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | <gallery widths="150" orientation="landscape"> | ||
File:Clad1.jpg|Cortana and John-117 look at the [[UNSC Frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]''. | File:Clad1.jpg|Cortana and John-117 look at the [[UNSC frigate|UNSC Frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]''. | ||
File:Ship6.jpg|The [[Forerunner]] [[Dreadnought]] resting In ''[[High Charity]]''. | File:Ship6.jpg|The [[Forerunner]] [[Keyship|Dreadnought]] resting In ''[[High Charity]]''. | ||
File:Ship7.jpg|The Forerunner Dreadnought leaving as Cortana watches. | File:Ship7.jpg|The Forerunner Dreadnought leaving as Cortana watches. | ||
File:Ship8.jpg|The ship outside of ''[[High Charity]]''. | File:Ship8.jpg|The ship outside of ''[[High Charity]]''. | ||
Line 226: | Line 226: | ||
<references/> | <references/> | ||
{{succession box | before = ''[[ | {{succession box | before = ''[[Uprising]]'' <br />| title = [[halo 2|''Halo 2'' Campaign Missions]] | years = '''''High Charity''''' |after = ''[[The Great Journey]]''}} | ||
{{level}} | {{level}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:Halo 2 Campaign]] | [[Category:Halo 2 Campaign]] |
Revision as of 05:24, May 29, 2011
Prev: |
|
Next: |
|
High Charity | |
---|---|
Game: |
|
Player: |
|
Date: |
|
Location: |
Inside High Charity |
|
Halopedia has a walkthrough guide for this level; see High Charity (level)/Walkthrough. |
High Charity is the penultimate Halo 2 campaign level. As the Master Chief, you must battle your way through the Flood-infested High Charity to stop the Prophet of Truth before he boards the Forerunner Ship. This is the last level you get to play as the Master Chief in Halo 2. This level is also the only time when Master Chief sees the Flood in combat in Halo 2, and also the only level in the game where you have no allies aiding you. It is also the shortest (playable) campaign level. You can find the Iron Skull on this level.
Transcript
The Master Chief drops down a grav-lift just in time to see the Phantoms containing the Brute Chieftain Tartarus and the Prophet of Truth fly away. He walks over to the High Prophet of Mercy, who has yet to be killed by the Infection Form.
- Master Chief: "Your pal. Where's he going?"
- Prophet of Mercy: (weakly) "Earth... to finish what we started. And this time, none of you... will be left behind..."
Master Chief pulls the Flood form off of Mercy and pops it. Mercy gives a strangled cry and dies. Cortana's hologram appears on Mercy's throne.
- Cortana: "That structure, at the center of the city... it's a Forerunner Ship! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
- Master Chief: "That Brute has the Index. And Miranda and Johnson. He can activate the ring."
The view shows In Amber Clad crashed into a nearby tower.
- Cortana: "If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work."
The Master Chief reaches for her.
- Cortana: "No. I don't want to chance a remote detonation. I'll need to stay here."
The Chief and Cortana then watch as a Pelican crashes on the platform, and soon the Flood Combat Forms inside the dropship run out.
{Gameplay}
Cross-Purposes
- Cortana: "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
If the Chief wastes time fighting:
- Cortana: "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner Ship."
The Chief soon reaches a Gravity lift leading upstairs.
- Cortana: "I'll disable this lift once you reach the top. That'll slow them down... I hope."
After the Chief reaches to the top:
- Prophet of Truth (Loudspeaker): "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
As the Chief watches a skirmish between several Flood Combat Forms with a swarm of Drones and one Brute:
- Cortana: "I'll do what I can to slow the launch sequence, but there's something inside the ship...a presence that's fighting back. For a Covenant construct, it's unusually formidable."
If the Chief remains in the chamber for too long:
- Cortana: "No time to admire the ceiling, Chief. Truth's Phantom has reached the Forerunner ship."
Once the Chief leaves the room:
Please, Make Yourself at Home
As the Chief makes his way through High Charity, he finds that the Flood have already begun to infest the city.
- Prophet of Truth (Loudspeaker): "The parasite did not defeat the Forerunners...and it shall not defeat us."
- Gravemind: "Arrogant creature! Your deaths will be instantaneous, while we shall suffer the progress of infinitude!"
Once the Chief reaches a part of a tower.
- Cortana: "The security systems in this part of the tower are particularly robust."
- Prophet of Truth (Loudspeaker): "Whosoever is gripped by fear, take heed. I am the Prophet of Truth... And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
- Gravemind: "We exist together, now... Two corpses, in one grave."
Once the Chief reaches a lift:
- Cortana: "Apparently, these are the Prophet Hierarchs' private quarters. Their inner sanctum."
Sanctified
- Prophet of Truth (Loudspeaker): "This crisis will not be the end of us. It is but one last hurdle before the Journey and salvation!"
The Chief enters the Inner Sanctum amidst a fight between Covenant and Flood forces.
- Cortana: "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
Once the Chief reaches the top via another Gravity Lift:
Once More, with Feeling
- Cortana: "I knew the Covenant were good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid - Stopping Truth, that's all that matters!"
- Prophet of Truth (Loudspeaker): "Now is the time of our unworlding, in a moment we shall all become...as gods."
- Cortana: "You know the plan - You've got to catch Truth, I've got to handle the Index. Go!"
- Prophet of Truth (Loudspeaker): "If you will falter, know this...one final effort is all that remains."
- Cortana: "Forget about the Flood, you've got to get aboard!"
If the Chief continues to stall and not board the ship.
- Cortana: "I can't go with you!"
- Cortana: "I have to stay here, Chief!"
- Cortana: "Chief, leave me!"
- Cortana: "We're out of time, Chief! Into the conduit!"
- Cortana: "Jump in, now!"
The Chief enters the conduit on a large, green beam of light. The Forerunner Dreadnought starts to launch, and he enters through a large portal, landing with scrapes flickering off his armor.
Cortana (COM): "Chief, when you get to Earth...good luck."
Master Chief: "After I'm through with Truth..."
Cortana (COM): "Don't make a girl a promise..."
Cut to Cortana back on the balcony outside
Cortana: "...if you know you can't keep it."
Cortana watches the ship rise, and exit through the top of High Charity, where Brute-controlled and Elite-controlled ships are continuing to destroy one another. Soon the Dreadnought enters slipspace, and vanishes.
Fades to black.
Level ends.
Trivia
Glitches
- Main article: Glitches
- The Flood Juggernaut's data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
- When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
- If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump into the deck.
- Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
Mistakes
- There is still a Phantom docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.
Easter Eggs
- Main article: Easter Eggs
- The Iron Skull can be found on this level.
- A dead body of a Brute that looks just like Tartarus can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
- In the room with the glass shards hanging from the ceiling after the corridor where you first hear Truth over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level Delta Halo. To see it (with the best view), bring a Particle Beam Rifle and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the Drones come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
References
- The darkly lit room decorated with glowing blue crystals is a section of the Sanctum of the Hierarchs, first mentioned in Halo: First Strike.
- The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in Halo 3. This line originates from dialog recording sessions conducted pre-Halo where Jaime Griesemer is directing Jason Jones in a painful attempt at a Scottish accent. An mp3 of the clip is available on Bungie.net media player Bungie.net News: Bungie Day Memories. One Final Effort is also the name of a song on the Halo 3 Original Soundtrack. It is played when you are on the snowy part of the level The Covenant and when you are fighting the two Scarabs.
Miscellaneous
- The Flood mass in the Pelican's cockpit isn't a Proto-Gravemind, it's just Flood biomass. Although, there is a possibility that the biomass was a Proto-Gravemind due to the evidence that there are tentacles and roots protruding from it but it may have been destroyed during the Flood infected Pelican's rough landing. It is also suggested that this mass is in fact the pilot.
- In the beginning of the level, Pelicans will appear around the area. They can be approached, jumped on, and shot at but not boarded.
- The Drones that engage the Flood Combat Forms have a unique brown exoskeleton.
- Just like in Gravemind, the spires that appear in the Sanctum of the Hierarchs can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any Brutes, Grunts or Flood (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from Covenant and Flood fire.)
- This is the only level where the Master Chief says the word "Brute", as well as "Miranda" and "Johnson".
- During the part where you reach a canyon-like indoor area, if you look out the window, you can see strange tentacles, said to be just another part of Gravemind.
- This is the only level where you can see a Flood Combat Form with a Brute Shot and Brute Plasma Rifle in Halo 2. It is also the only level where Flood can be fought with the Brute Plasma Rifle.
- On Legendary, it is possible to see some invisible Elite Combat Forms and Human Combat Forms walking around. Typically during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, first being the armory on The Maw in Halo: Combat Evolved.
- High Charity and The Covenant are the only levels in which Drones and Brutes can be encountered combating the Flood.
Gallery
Cortana and John-117 look at the UNSC Frigate In Amber Clad.
The Forerunner Dreadnought resting In High Charity.
- Ship7.jpg
The Forerunner Dreadnought leaving as Cortana watches.
The ship outside of High Charity.
The interior of High Charity.
Sources
Preceded by Uprising |
Halo 2 Campaign Missions High Charity |
Succeeded by The Great Journey |