Long Night of Solace (level)/Walkthrough: Difference between revisions
→This Is A Really Bad Plan
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==First Floor: Aliens, Beaches, Secret Launch Facilities (Mission Start)== | ==First Floor: Aliens, Beaches, Secret Launch Facilities (Mission Start)== | ||
===This Is A Really Bad Plan=== | ===This Is A Really Bad Plan=== | ||
The opening of this mission is standard run-and-gun action; simply follow your squad and eliminate all hostiles on the beach. There are a couple of [[Sangheili Ultra|Elite Ultras]] and a few [[Sangheili Major|Elite Majors]] and plenty of [[Grunts]]. Once you reach the entrance to the launch facility, lob a couple of grenades at the [[Kig-yar Major|Jackal Majors]] to break them up them go with your team and wade in and finish them off. There is also an Elite Major here, but he really shouldn't be much of a problem. When you've cleared the entrance, you can proceed into the facility, but be wary. You're going to encounter an Elite Major tossing a soldier like a ragdoll. Empty a clip from your Assault Rifle into him, and then [[melee]] to finish him off. Now you're clear of enemies. Find the [[Armor Abilities#Drop Shield|Drop Shield]] near the entrance and a [[M392 Designated Marksman Rifle|DMR]]. If you can find one laying around outside, swap your Assault Rifle for a [[Type-25 Directed Energy Rifle|Plasma Rifle]], or pick up the Energy Sword lying by the dead Elite Ultra on the way to the Sabre. Load up all the ammo you can get, and then get in yourself planted in your ship with [[Jorge-052]]. Time to fly. | The opening of this mission is standard run-and-gun action; simply follow your squad and eliminate all hostiles on the beach. There are a couple of [[Sangheili Ultra|Elite Ultras]] and a few [[Sangheili Major|Elite Majors]] and plenty of [[Grunts]]. Use your pistol to kill the [[Grunts]] using headshots then emtpy clips of your Assault Rifle unto the Elites. Take a dropped Plasma Rifle or Plasma Pistol because they are useful against the Jackals and Elites. 1-2 overcharged shots from the Plasma Pistol will drain their shields. Once you reach the entrance to the launch facility, lob a couple of grenades at the [[Kig-yar Major|Jackal Majors]] to break them up them go with your team and wade in and finish them off. There is also an Elite Major here, but he really shouldn't be much of a problem. When you've cleared the entrance, you can proceed into the facility, but be wary. You're going to encounter an Elite Major tossing a soldier like a ragdoll. Empty a clip from your Assault Rifle into him, and then [[melee]] to finish him off. Now you're clear of enemies. Find the [[Armor Abilities#Drop Shield|Drop Shield]] near the entrance and a [[M392 Designated Marksman Rifle|DMR]]. If you can find one laying around outside, swap your Assault Rifle for a [[Type-25 Directed Energy Rifle|Plasma Rifle]], or pick up the Energy Sword lying by the dead Elite Ultra on the way to the Sabre. If you want to, keep the AR for its quick shots and more ammo. Load up all the ammo you can get, and then get in yourself planted in your ship with [[Jorge-052]]. Time to fly. | ||
==Operation: UPPER CUT (Rally Point Alpha)== | ==Operation: UPPER CUT (Rally Point Alpha)== |