Archer missile: Difference between revisions
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'''Archer missiles''' are ship-to-ship missiles carried by [[UNSC]] [[UNSC Navy|Navy]] [[warship]]s for engaging enemy warships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their underperformance against [[Covenant Empire|Covenant]] [[Energy shielding|shield technology]], though unprotected ships are able to be destroyed by Archer missile strikes to the hull and superstructure. | '''Archer missiles''' are ship-to-ship missiles carried by [[United Nations Space Command|UNSC]] [[UNSC Navy|Navy]] [[warship]]s for engaging enemy warships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their underperformance against [[Covenant Empire|Covenant]] [[Energy shielding|shield technology]], though unprotected ships are able to be destroyed by Archer missile strikes to the hull and superstructure. | ||
==Use== | ==Use== | ||
Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''[[Halo: Contact Harvest]]'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[point defense | Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''[[Halo: Contact Harvest]]'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''[[Halo: The Fall of Reach]]'''</ref><ref>'''[[Halo Wars: Genesis]]'''</ref> At least one Covenant ship class, the [[Covenant stealth corvette|stealth corvette]], possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing [[Magnetic Accelerator Cannon]]s to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''[[Halo: The Fall of Reach]]'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''[[Halo: Ghosts of Onyx]]'''</ref> | ||
Archer missiles are usually stored in pods of thirty, although [[UNSC destroyer|destroyers]] and cruisers employ oversized missile pods to carry a larger payload. Both [[UNSC frigate|frigates]] and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The [[Halcyon-class cruiser]] {{UNSCShip|Pillar of Autumn}} may have possessed as many as 300 missile pods. | Archer missiles are usually stored in pods of thirty, although [[UNSC destroyer|destroyers]] and cruisers employ oversized missile pods to carry a larger payload. Both [[UNSC frigate|frigates]] and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The [[Halcyon-class cruiser]] {{UNSCShip|Pillar of Autumn}} may have possessed as many as 300 missile pods. | ||
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==Trivia== | ==Trivia== | ||
*''Halo: Contact Harvest'' quotes that "A single Archer missile can disable all but the most heavily-armored UNSC ships." The UNSC fires hundreds of missiles at ''each'' Covenant ship giving testimony to the incredible defensive capabilities of their shields. | *''Halo: Contact Harvest'' quotes that "A single Archer missile can disable all but the most heavily-armored UNSC ships." The UNSC fires hundreds of missiles at ''each'' Covenant ship giving testimony to the incredible defensive capabilities of their shields. | ||
*When the ''[[UNSC In Amber Clad]]'' arrived at [[Delta Halo]] from Slipspace, a bridge officer under the command of [[Commander]] [[Miranda Keyes]] says, "Archer pods are cold. I'll need to rekey the system." This is the first of the 2 mentions of Archer missiles in all the games. The second reference is in [[Halo 3]] during the [[Battle of Installation 00]]. | *When the ''[[UNSC In Amber Clad]]'' arrived at [[Delta Halo (level)|Delta Halo]] from Slipspace, a bridge officer under the command of [[Commander]] [[Miranda Keyes]] says, "Archer pods are cold. I'll need to rekey the system." This is the first of the 2 mentions of Archer missiles in all the games. The second reference is in [[Halo 3]] during the [[Battle of Installation 00]]. | ||
*During the [[Battle of Reach]], there was an enormous and deadly [[Covenant]] ship that Captain [[Jacob Keyes|Keyes]] tried to stop. The Archer missiles only "scratched" the armor. He later destroyed it with a [[Shiva-class | *During the [[Fall of Reach|Battle of Reach]], there was an enormous and deadly [[Covenant Empire|Covenant]] ship that Captain [[Jacob Keyes|Keyes]] tried to stop. The Archer missiles only "scratched" the armor. He later destroyed it with a [[Shiva-class nuclear missile|Shiva nuclear warhead]]. | ||
*There is a "Radioactive" symbol on the silver plates opposite of every Archer pod opening. | *There is a "Radioactive" symbol on the silver plates opposite of every Archer pod opening. | ||
Revision as of 09:25, May 13, 2011
Archer missiles are ship-to-ship missiles carried by UNSC Navy warships for engaging enemy warships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their underperformance against Covenant shield technology, though unprotected ships are able to be destroyed by Archer missile strikes to the hull and superstructure.
Use
Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships.[1] Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.[2][3] At least one Covenant ship class, the stealth corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets,[4] and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.[5]
Archer missiles are usually stored in pods of thirty, although destroyers and cruisers employ oversized missile pods to carry a larger payload. Both frigates and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The Halcyon-class cruiser UNSC Pillar of Autumn may have possessed as many as 300 missile pods.
Trivia
- Halo: Contact Harvest quotes that "A single Archer missile can disable all but the most heavily-armored UNSC ships." The UNSC fires hundreds of missiles at each Covenant ship giving testimony to the incredible defensive capabilities of their shields.
- When the UNSC In Amber Clad arrived at Delta Halo from Slipspace, a bridge officer under the command of Commander Miranda Keyes says, "Archer pods are cold. I'll need to rekey the system." This is the first of the 2 mentions of Archer missiles in all the games. The second reference is in Halo 3 during the Battle of Installation 00.
- During the Battle of Reach, there was an enormous and deadly Covenant ship that Captain Keyes tried to stop. The Archer missiles only "scratched" the armor. He later destroyed it with a Shiva nuclear warhead.
- There is a "Radioactive" symbol on the silver plates opposite of every Archer pod opening.