Birth of a Spartan: Difference between revisions
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The short showcases the [[SPARTAN-III program|SPARTAN-IIIs]], members of a project to create economical and expendable super soldiers and successors of the [[SPARTAN-II program|SPARTAN-IIs]]. It depicts the [[Project CHRYSANTHEMUM|transformation]] of [[Carter-A259]] from a teen trainee to a superhuman [[SPARTAN Program|SPARTAN]] warrior.<ref name="press"/> | The short showcases the [[SPARTAN-III program|SPARTAN-IIIs]], members of a project to create economical and expendable super soldiers and successors of the [[SPARTAN-II program|SPARTAN-IIs]]. It depicts the [[Project CHRYSANTHEMUM|transformation]] of [[Carter-A259]] from a teen trainee to a superhuman [[SPARTAN Program|SPARTAN]] warrior.<ref name="press"/> | ||
==Production notes== | |||
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of [[Onyx]] was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic [[United Nations Space Command|UNSC]] base were both added digitally, and the base's design was inspired by architecture in Prague. The [[Dropship 77-Troop Carrier|Pelican dropship]], as well as the model of the {{UNSCShip|Hopeful}}, were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.<ref name="fxguide">[http://www.fxguide.com/qt/2584/birth-of-a-spartan '''fxguide quick takes''' - ''Birth of a Spartan'']</ref> | |||
The operating room featured real, working Mitsubishi robot arms with moving drills. It was noted that the team spent some time rehearsing the use of the robotic arms, and that the needle that is shown going into Carter's arm was retractable. The camera that follows Carter during the augmentations, as well as the view screens in the operating room, were digitally inserted. The shots of the augmentation liquid going through tubes in Carter’s skin and the resulting vein effect were achieved digitally, with the interior of the vein being a matte painting. The needle was actually a live action element that was punctured through "some fleshy material". The final overhead shot of Carter waking up also involved matte painting work of the environment beyond the bed.<ref name="fxguide"/> | |||
==Production notes== | ==Production notes== | ||
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of [[Onyx]] was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic [[United Nations Space Command|UNSC]] base were both added digitally, and the base's design was inspired by architecture in Prague. The [[Dropship 77-Troop Carrier|Pelican dropship]], as well as the model of the {{UNSCShip|Hopeful}}, were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.<ref name="fxguide">[http://www.fxguide.com/qt/2584/birth-of-a-spartan '''fxguide quick takes''' - ''Birth of a Spartan'']</ref> | The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of [[Onyx]] was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic [[United Nations Space Command|UNSC]] base were both added digitally, and the base's design was inspired by architecture in Prague. The [[Dropship 77-Troop Carrier|Pelican dropship]], as well as the model of the {{UNSCShip|Hopeful}}, were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.<ref name="fxguide">[http://www.fxguide.com/qt/2584/birth-of-a-spartan '''fxguide quick takes''' - ''Birth of a Spartan'']</ref> |
Revision as of 21:44, April 30, 2011
Template:Ratings Template:Infobox Movie Birth of a Spartan is a live-action short made exclusively for the launch of Halo: Reach.[1] The trailer was directed by Noam Murro.[1]
The short showcases the SPARTAN-IIIs, members of a project to create economical and expendable super soldiers and successors of the SPARTAN-IIs. It depicts the transformation of Carter-A259 from a teen trainee to a superhuman SPARTAN warrior.[1]
Production notes
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of Onyx was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic UNSC base were both added digitally, and the base's design was inspired by architecture in Prague. The Pelican dropship, as well as the model of the UNSC Hopeful, were re-textured higher-resolution models of Halo: Reach in-game assets. The planet Onyx seen from the windows is a matte painting.[2]
The operating room featured real, working Mitsubishi robot arms with moving drills. It was noted that the team spent some time rehearsing the use of the robotic arms, and that the needle that is shown going into Carter's arm was retractable. The camera that follows Carter during the augmentations, as well as the view screens in the operating room, were digitally inserted. The shots of the augmentation liquid going through tubes in Carter’s skin and the resulting vein effect were achieved digitally, with the interior of the vein being a matte painting. The needle was actually a live action element that was punctured through "some fleshy material". The final overhead shot of Carter waking up also involved matte painting work of the environment beyond the bed.[2]
Production notes
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of Onyx was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic UNSC base were both added digitally, and the base's design was inspired by architecture in Prague. The Pelican dropship, as well as the model of the UNSC Hopeful, were re-textured higher-resolution models of Halo: Reach in-game assets. The planet Onyx seen from the windows is a matte painting.[2]
The operating room featured real, working Mitsubishi robot arms with moving drills. It was noted that the team spent some time rehearsing the use of the robotic arms, and that the needle that is shown going into Carter's arm was retractable. The camera that follows Carter during the augmentations, as well as the view screens in the operating room, were digitally inserted. The shots of the augmentation liquid going through tubes in Carter’s skin and the resulting vein effect were achieved digitally, with the interior of the vein being a matte painting. The needle was actually a live action element that was punctured through "some fleshy material". The final overhead shot of Carter waking up also involved matte painting work of the environment beyond the bed.[2]
Trivia
- The short seems to contain a slight oversight: the SPARTAN-IIIs were unconscious during the augmentation procedure, while Carter is awake. In addition, the drugs were slowly administered, at least in the case of Gamma Company, over the course of a week, rather than what appears to be a few minutes.[3] However, the exact time that elapses during the short is unclear.
- The Director's Cut of Birth of a Spartan features extended scenes that are absent from the finalized commercial version.[4] Significant changes from the finalized version include alternate scenes of Carter waking up after his augmentation procedure, the appearance of De Guzman, and the inclusion of UH-144 Falcons.
- During the final scene, Carter's number is printed on the left side of his armor, while in-game it is on the right side.
Gallery
Carter holding a picture of his parents before undergoing the SPARTAN-III bioaugmentation procedures.
A Pelican carrying SPARTAN-III candidates to the Template:UNSCship for the bioaugmentation procedures.
Carter-A259 facing a prototype of his MJOLNIR armor.[5]
Sources
- ^ a b c Xbox360 Press: Witness the Dramatic "Birth of a Spartan" in the Stunning Live-Action Short for the Biggest Blockbuster Game of 2010, "Halo: Reach"
- ^ a b c d fxguide quick takes - Birth of a Spartan
- ^ Halo: Ghosts of Onyx, page 101
- ^ Human: Music and Sound Design Initiative: Director's Cut of Birth of a Spartan
- ^ NeoGAF: View Single Post - Halo: Reach Beta |OT|