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Usable Pelican turret: Difference between revisions

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After the [[Pelican]] carrying the [[Slipspace drive|Slipspace bomb]] enters the [[Ardent Prayer]], the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so.
After the [[Pelican]] carrying the [[Slipspace drive|Slipspace bomb]] enters the [[Ardent Prayer]], the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so.


While inside the turret, the player has complete control of it and can fire it in any direction. Unlike most vehicles, however, the view is still first-person, and as such the player's vision will be heavily obscured by the turret itself. After a minute or so, however, the turret itself will disappear and the player will be able to see again, minus the temporary blocking by the firing flash.
While inside the turret, the player has complete control of it and can fire it in any direction. The targeting reticule matches that of a [[Falcon]]. Unlike most vehicles, however, the view is still first-person, and as such the player's vision will be heavily obscured by the turret itself. After taking enough enemy fire, though, the turret model will disappear, and the player will be able to see out and continue firing it, minus the temporary blocking by the firing flash.


The turret can be destroyed by enemies if the player is not inside, but once inside they are effectively invincible. It has been noted as a good way to finish off battles in the hangar on higher difficulties.
If the player is not inside before the turret disappears, they may be unable to take control of it, but once inside they can exit or enter as they like. There is no way for enemies to kill the player when they are firing the turret, and it has been noted as a good way to finish off battles in the hangar on higher difficulties.


==Related Links==
==Related Links==

Revision as of 14:40, April 20, 2011

Template:Ratings

<youtube width="425" height="300">uommwwzbjdM&feature=fvwrel</youtube>

Playable Pelican Turret on Long Night of Solace is an easter egg on the Halo: Reach campaign level Long Night of Solace.[1]

Walkthrough

After the Pelican carrying the Slipspace bomb enters the Ardent Prayer, the player can enter the cockpit and control the turret. To do so, they must crouch low along the side and keep pressing the button to enter, until they do so.

While inside the turret, the player has complete control of it and can fire it in any direction. The targeting reticule matches that of a Falcon. Unlike most vehicles, however, the view is still first-person, and as such the player's vision will be heavily obscured by the turret itself. After taking enough enemy fire, though, the turret model will disappear, and the player will be able to see out and continue firing it, minus the temporary blocking by the firing flash.

If the player is not inside before the turret disappears, they may be unable to take control of it, but once inside they can exit or enter as they like. There is no way for enemies to kill the player when they are firing the turret, and it has been noted as a good way to finish off battles in the hangar on higher difficulties.

Related Links

Internal

External

Tyrant's Halo:Reach Mythic Guide, Halo.Bungie.org

Sources