Slipstream space: Difference between revisions

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==Background==
==Background==
[[File:Seperatist_fleet_ark.jpg|right|thumb|The [[Covenant Separatists|Covenant Separatist's]] [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
[[File:Seperatist_fleet_ark.jpg|right|thumb|The [[Covenant Separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''[[Halo: Ghosts of Onyx]]''', ''page 288''</ref><ref group="note">''[[Halo Wars: Genesis]]'' depicts slipspace as resembling purplish nebulae; however, this can be considered an oversight, or an artistic liberty for the sake of presentation.</ref>
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''[[Halo: Ghosts of Onyx]]''', ''page 288''</ref><ref group="note">''[[Halo Wars: Genesis]]'' depicts slipspace as resembling purplish nebulae; however, this can be considered an oversight, or an artistic liberty for the sake of presentation.</ref>


It is likely that the theory of slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].
It is likely that the theory of slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].


The [[Covenant]] also utilizes the same eleven dimensions of slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly faster journeys from point to point. It has been theorized by the [[UNSC]] that [[Covenant]] drives generate several 'microjumps' within a single slipspace transition to measure dilation, allowing them to reach their destinations faster.<ref>'''Halo: First Strike (2010)''', ''[[Tug o' War]]''</ref>
The [[Covenant]] also utilizes the same eleven dimensions of slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly faster journeys from point to point. It has been theorized by the UNSC that Covenant drives generate several 'microjumps' within a single slipspace transition to measure dilation, allowing them to reach their destinations faster.<ref>'''Halo: First Strike (2010)''', ''[[Tug o' War]]''</ref>


The [[Forerunners]] had a far greater understanding of slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space, to create bubbles of slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable masses and volumes in slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[Slipspace Field Pods]] that were essentially a [[Forerunner]] equivalent of [[cryo-chambers]], effectively preserving a living organism inside a slipspace field. In addition, the [[Forerunners]] had the ability to construct weapon systems that could fire into slipspace and affect targets in normal space or within slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>
The [[Forerunner]]s had a far greater understanding of slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space, to create bubbles of slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable masses and volumes in slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[slipspace field pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a slipspace field. In addition, the Forerunners had the ability to construct weapon systems that could fire into slipspace and affect targets in normal space or within slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>


==Mechanics==
==Mechanics==
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However fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in Slipstream space and normal space. These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to Slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship A and ship B both enter Slipstream space at the same time and exit at the same time, the crew on ship A could have experienced a longer journey subjectively, and the crew of ship A could, in fact, be a week older than that of ship B despite appearances in normal space.
However fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew.  The time it takes to normal-space observers, however, varies substantially - one cannot depend on the same amount of time passing in Slipstream space and normal space. These variations are typically measured in weeks or months, and are unpredictable.  A fleet that transitions to Slipstream space at the same time may or may not transition back to normal space at the same time.  Furthermore, if ship A and ship B both enter Slipstream space at the same time and exit at the same time, the crew on ship A could have experienced a longer journey subjectively, and the crew of ship A could, in fact, be a week older than that of ship B despite appearances in normal space.
In addition to temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>'''Halo: The Fall of Reach''', ''page 136''</ref> As a result, UNSC ships often transition in and out of slipspace outside star systems, far from any gravity wells of celestial bodies. In-system jumps are also not generally attempted by the UNSC due to the dangers present.<ref>'''[[Halo: The Fall of Reach]]''', ''page 104''</ref> A notable exception of this is during the [[Battle of Psi Serpentis]], when the [[UNSC Battle Group India|Battle Group India]], under command of [[Admiral]] [[Preston Cole]], performed an in-system jump. Even though the Cole had made thorough calculations for the jump a week in advance and [[Slipspace guidance beacon|guidance beacons]] were used as navigational assists, a part of the battle group scattered, reappearing outside the main group.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[The Impossible Life and the Possible Death of Preston J. Cole]]'', page 477</ref> Another example is the {{UNSCShip|In Amber Clad}}, that was able to make a successful precision jump into [[High Charity]]. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the [[Gravemind]] adjusting it or simply luck.<ref>'''[[Halo 2]]''' level ''[[Gravemind (level)|Gravemind]]''</ref>


It appears as if there is a "bandwidth" for the amount of things going through slipstream space at once. This effect is noticeable if immense amounts of mass are transported over large distances frequently, making slipspace travel throughout the galaxy move more slowly and journeys require more individual jumps to complete.<ref>'''Halo: Cryptum''', ''page 266''</ref> This was seen when [[Master Builder]] [[Faber]] was using slipspace portals to transport the Halo Array.<ref>'''Halo: Cryptum''', page 223</ref>
It appears as if there is a "bandwidth" for the amount of things going through slipstream space at once. This effect is noticeable if immense amounts of mass are transported over large distances frequently, making slipspace travel throughout the galaxy move more slowly and journeys require more individual jumps to complete.<ref>'''Halo: Cryptum''', ''page 266''</ref> This was seen when [[Master Builder]] [[Faber]] was using slipspace portals to transport the Halo Array.<ref>'''Halo: Cryptum''', page 223</ref>
In addition to temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>'''Halo: The Fall of Reach''', ''page 136''</ref> As a result, UNSC ships often transition in and out of slipspace outside star systems, far from any gravity wells of celestial bodies. In-system jumps are also not generally attempted by the UNSC due to the dangers present.<ref>'''[[Halo: The Fall of Reach]]''', ''page 104''</ref> A notable exception of this is during the [[Battle of Psi Serpentis]], when the [[UNSC Battle Group India|Battle Group India]], under command of [[Admiral]] [[Preston Cole]], performed an in-system jump. Even though the Cole had made thorough calculations for the jump a week in advance and [[Slipspace guidance beacon|guidance beacons]] were used as navigational assists, a part of the battle group scattered, reappearing outside the main group.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[The Impossible Life and the Possible Death of Preston J. Cole]]'', page 477</ref> Another example is the {{UNSCShip|In Amber Clad}}, that was able to make a successful precision jump into [[High Charity]]. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the [[Gravemind]] adjusting it or simply luck.<ref>'''[[Halo 2]]''' level ''[[Gravemind (level)|Gravemind]]''</ref>


Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref name="eleven"/> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 55''</ref>
Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref name="eleven"/> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 55''</ref>